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NstProperties.hpp
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////////////////////////////////////////////////////////////////////////////////////////
//
// Nestopia - NES/Famicom emulator written in C++
//
// Copyright (C) 2003-2008 Martin Freij
//
// This file is part of Nestopia.
//
// Nestopia is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// Nestopia is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Nestopia; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
////////////////////////////////////////////////////////////////////////////////////////
#ifndef NST_PROPERTIES_H
#define NST_PROPERTIES_H
#ifdef NST_PRAGMA_ONCE
#pragma once
#endif
namespace Nes
{
namespace Core
{
class Properties : public ImplicitBool<Properties>
{
public:
Properties(const Properties&);
~Properties();
Properties& operator = (const Properties&);
bool operator ! () const;
void Clear();
protected:
struct Container;
static wcstring Find(const Container*,uint);
Container* container;
public:
class ConstProxy;
class Proxy
{
protected:
friend class Properties;
friend class ConstProxy;
Container*& container;
const uint id;
Proxy(Container*& c,uint i)
: container(c), id(i) {}
public:
bool operator == (wcstring) const;
void operator = (wcstring);
wcstring operator * () const;
bool operator != (wcstring s) const
{
return !(*this == s);
}
};
class ConstProxy
{
protected:
friend class Properties;
wcstring const function;
ConstProxy(const Container*,uint);
public:
ConstProxy(Proxy);
bool operator == (wcstring) const;
wcstring operator * () const;
bool operator != (wcstring s) const
{
return !(*this == s);
}
};
Properties()
: container(NULL) {}
Proxy operator [] (uint i)
{
return Proxy( container, i );
}
ConstProxy operator [] (uint i) const
{
return ConstProxy( container, i );
}
};
}
}
#endif