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Pure JavaScript library for QR code generation using canvas

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qr.js is a pure JavaScript library for QR code generation using canvas.

Install

Install using the package manager for your desired environment(s):

# for node.js:
$ npm install qr-js
# OR; for the browser:
$ bower install qr-js

Examples

In the browser:

<html>
  <body>
    <canvas id="qr-code"></canvas>
    <script src="/path/to/qr.min.js"></script>
    <script>
      qr.canvas({
        canvas: document.getElementById('qr-code'),
        value: 'http://neocotic.com/qr.js'
      });
    </script>
  </body>
</html>

In node.js:

var qr = require('qr-js');

qr.saveSync('http://neocotic.com/qr.js', 'qrcode.png');

API

Standard Data

The following configuration data options are recognised by all of the core API methods (all of which are optional):

Property Description Default
background Background colour to be used #fff
canvas <canvas> element in which the QR code should be rendered Creates a new element
foreground Foreground colour to be used #000
level ECC (error correction capacity) level to be applied L
size Module size of the generated QR code 4
value Value to be encoded in the generated QR code ""

canvas([data|value])

Renders a QR code in an HTML5 <canvas> element for a given value.

// Render the QR code on a newly created canvas element
var canvas = qr.canvas('http://neocotic.com/qr.js');
// Re-render the QR code on an existing element
qr.canvas({
  canvas: canvas,
  value: 'https://github.com/neocotic/qr.js'
});

image([data|value])

Renders a QR code in an HTML <img> element for a given value.

// Render the QR code on a newly created img element
var img = qr.image('http://neocotic.com/qr.js');
// Re-render the QR code on an existing element
qr.image({
  img: img,
  value: 'https://github.com/neocotic/qr.js'
});

Additional Data

As well as the Standard Data, this method also accepts the following additional data options:

Property Description Default
image <img> element in which the QR code should be rendered Creates a new element
mime MIME type to process the QR code image image/png

save([data|value][, path], callback)

Saves a QR code, which has been rendered for a given value, to the user's file system.

// Render a QR code to a PNG file
qr.save('http://neocotic.com/qr.js', 'qr.png', function(err) {
  if (err) throw err;

  // ...
});
// Render a QR code to a JPEG file
qr.save({
  mime: 'image/jpeg',
  path: 'qr.jpg',
  value: 'https://github.com/neocotic/qr.js'
}, function(err) {
  if (err) throw err;

  // ...
});

Note: Currently, in the browser, this just does it's best to force a download prompt. We will try to improve on this in the future.

Additional Data

As well as the Standard Data, this method also accepts the following additional data options:

Property Description Default
mime MIME type to process the QR code image image/png
path Path to which the QR code should be saved
Ignored in browsers
Required if not specified as an argument

saveSync([data|value][, path])

Synchronous save(3).

toDataURL([data|value])

Returns a data URL for rendered QR code. This is a convenient shorthand for dealing with the native HTMLCanvasElement.prototype.toDataURL function.

console.log(qr.toDataURL('http://neocotic.com/qr.js')); // "data:image/png;base64,iVBORw0KGgoAAAA..."
console.log(qr.toDataURL({
  mime: 'image/jpeg',
  value: 'https://github.com/neocotic/qr.js'
})); // "data:image/jpeg;base64,/9j/4AAQSkZJRg..."

Additional Data

As well as the Standard Data, this method also accepts the following additional data options:

Property Description Default
mime MIME type to process the QR code image image/png

Miscellaneous

noConflict()

Returns qr in a no-conflict state, reallocating the qr global variable name to its previous owner, where possible.

This is really just intended for use within a browser.

<script src="/path/to/conflict-lib.js"></script>
<script src="/path/to/qr.min.js"></script>
<script>
  var qrNC = qr.noConflict();
  // Conflicting lib works again and use qrNC for this library onwards...
</script>

VERSION

The current version of qr.

console.log(qr.VERSION); // "1.1.0"

Canvas Support

For browser users; their browser must support the HTML5 canvas element or the API will throw an error immediately.

For node.js users; qr.js heavily depends on node-canvas to support the HTML5 canvas element in the node.js environment. Unfortunately, this library is dependant on Cairo, which is not managed by [npm][]. Before you are able to install qr.js (and it's dependencies), you must have Cairo installed. Please see their wiki on steps on how to do this on various platforms:

https://github.com/LearnBoost/node-canvas/wiki/_pages

Bugs

If you have any problems with this library or would like to see the changes currently in development you can do so here;

https://github.com/neocotic/qr.js/issues

Questions?

Take a look at docs/qr.html to get a better understanding of what the code is doing.

If that doesn't help, feel free to follow me on Twitter, @neocotic.

However, if you want more information or examples of using this library please visit the project's homepage;

http://neocotic.com/qr.js

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