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BackgroundMenuButton.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//=============================================================================//
#ifndef BACKGROUNDMENUBUTTON_H
#define BACKGROUNDMENUBUTTON_H
#ifdef _WIN32
#pragma once
#endif
#include <vgui_controls/Button.h>
//-----------------------------------------------------------------------------
// Purpose: Baseclass for the left and right ingame menus that lay on the background
//-----------------------------------------------------------------------------
class CBackgroundMenuButton : public vgui::Button
{
public:
CBackgroundMenuButton(vgui::Panel *parent, const char *name);
~CBackgroundMenuButton();
virtual void OnCommand(const char *command);
protected:
vgui::Menu *RecursiveLoadGameMenu(KeyValues *datafile);
vgui::Menu *m_pMenu;
virtual void ApplySchemeSettings(vgui::IScheme *pScheme);
private:
vgui::IImage *m_pImage, *m_pMouseOverImage;
typedef vgui::Button BaseClass;
};
#endif // BACKGROUNDMENUBUTTON_H