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BenchmarkDialog.h
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//=============================================================================//
#ifndef BENCHMARKDIALOG_H
#define BENCHMARKDIALOG_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_controls/Frame.h"
//-----------------------------------------------------------------------------
// Purpose: Benchmark launch dialog
//-----------------------------------------------------------------------------
class CBenchmarkDialog : public vgui::Frame
{
DECLARE_CLASS_SIMPLE( CBenchmarkDialog, vgui::Frame );
public:
CBenchmarkDialog(vgui::Panel *parent, const char *name);
void OnKeyCodePressed( vgui::KeyCode code )
{
if ( code == KEY_XBUTTON_B || code == STEAMCONTROLLER_B )
{
Close();
}
else if ( code == KEY_XBUTTON_A || code == STEAMCONTROLLER_A )
{
RunBenchmark();
}
else
{
BaseClass::OnKeyCodePressed(code);
}
}
private:
MESSAGE_FUNC( RunBenchmark, "RunBenchmark" );
};
#endif // BENCHMARKDIALOG_H