tgui is a robust user interface framework of /tg/station. It is rendered completely in the browser, based on JSON data sent from the server. This data flow is always unidirectional, and the only way to make changes to the game state is to dispatch actions which are processed on the server, in a similar method to native BYOND Topic(). Once the action is processed, an updated JSON is sent.
tgui is very different from most UIs you will encounter in BYOND programming, and is heavily reliant of Javascript and web technologies as opposed to DM. However, if you are familiar with NanoUI (a library which can be found on almost every other SS13 codebase), tgui should be fairly easy to pick up.
tgui is a fork of an older tgui (based on Ractive), which is a fork of NanoUI. The server-side code (DM) is similar and derived from NanoUI, while the clientside is a wholly new project with no code in common.
To get a clearer picture how to create a completely new interface from scratch, please refer to this tutorial document. If you don't know how tgui backend works, or have very little knowledge about both frontend and backend, or simply want a step by step instruction, we recommend you first read the document linked above.
This project uses Inferno - a very fast UI rendering engine with a similar API to React. If you are new to Inferno or React, take your time to read these documents:
- React guide
- Inferno documentation - highlights differences with React.
You will need these programs to start developing in tgui:
MSys2 closely replicates a unix-like environment which is necessary for the
bin/tgui
script to run. It comes with a robust "mintty" terminal emulator which is better than any standard Windows shell, it supports "git" out of the box (almost like Git for Windows, but better), has a "pacman" package manager, and you can install a text editor like "vim" for a full boomer experience.
If you haven't opened the console already, you can do that by holding
Shift and right clicking on the tgui-next
folder, then pressing
either Open command window here
or Open PowerShell window here
.
Run npm install
, then:
npm run build
- build the project in production mode.npm run watch
- launch a development server, with live log collection, cache reloading and hot module replacement.npm run lint
- show problems with the code.npm run lint --fix
- auto-fix problems with the code.npm run analyze
- run a bundle analyzer.
For MSys2, WSL, Linux or macOS users:
bin/tgui
- build the project in production mode.bin/tgui --dev
- launch a development server, with live log collection, cache reloading and hot module replacement.bin/tgui --dev --reload-once
- reload byond cache once.bin/tgui --dev --debug
- run server with debug logging enabled.bin/tgui --lint
- show problems with the code.bin/tgui --lint --fix
- auto-fix problems with the code.bin/tgui --analyze
- run a bundle analyzer.bin/tgui --clean
- clean up project repo.bin/tgui [webpack options]
- build the project with custom webpack options.
For absolute brainlets, we also got a batch file in store. Double click it to build the project:
bin/tgui-build.bat
- build the project in production mode.
Remember to always run a full build before submitting a PR. It creates a compressed javascript bundle which is then referenced from DM code. We prefer to keep it version controlled, so that people could build the game just by using Dream Maker.
/packages
- Each folder here represents a self-contained Node module./packages/common
- Helper functions/packages/tgui/index.js
- Application entry point./packages/tgui/components
- Basic UI building blocks./packages/tgui/interfaces
- Actual in-game interfaces. Interface takes data via thestate
prop and outputs an html-like stucture, which you can build using existing UI components./packages/tgui/routes.js
- This is where you want to register new interfaces, otherwise they simply won't load./packages/tgui/layout.js
- A root-level component, holding the window elements, like the titlebar, buttons, resize handlers. Callsroutes.js
to decide which component to render./packages/tgui/styles/main.scss
- CSS entry point./packages/tgui/styles/atomic.scss
- Atomic CSS classes. These are very simple, tiny, reusable CSS classes which you can use and combine to change appearance of your elements. Keep them small./packages/tgui/styles/components.scss
- CSS classes which are used in UI components, and most of the stylesheets referenced here are located in/packages/tgui/components
. These stylesheets closely follow the BEM methodology./packages/tgui/styles/functions.scss
- Useful SASS functions. Stuff likelighten
,darken
,luminance
are defined here.
Notice: This documentation might be out of date, so always check the source code to see the most up-to-date information.
These are the components which you can use for interface construction.
If you have trouble finding the exact prop you need on a component,
please note, that most of these components inherit from other basic
components, such as Box
. This component in particular provides a lot
of styling options for all components, e.g. color
and opacity
, thus
it is used a lot in this framework.
There are a few important semantics you need to know about:
content
prop is a synonym to achildren
prop.content
is better used when your element is a self-closing tag (like<Button content="Hello" />
), and when content is small and simple enough to fit in a prop. Keep in mind, that this prop is not native to React, and is a feature of this component system.children
is better used when your element is a full tag (like<Button>Hello</Button>
), and when content is long and complex. This is a native React prop (unlikecontent
), and contains all elements you defined between the opening and the closing tag of an element.- You should never use both on a same element.
- You should never use
children
explicitly as a prop on an element.
- Inferno supports both camelcase (
onClick
) and lowercase (onclick
) event names.- Camel case names are what's called "synthetic" events, and are the preferred way of handling events in React, for efficiency and performance reasons. Please read Inferno Event Handling to understand what this is about.
- Lower case names are native browser events and should be used sparingly, for example when you need an explicit IE8 support. DO NOT use lowercase event handlers unless you really know what you are doing.
- Button component straight up does not support lowercase event
handlers. Use the camel case
onClick
instead.
This component provides animations for numeric values.
Props:
value: number
- Value to animate.initial: number
- Initial value to use in animation when element first appears. If you set initial to0
for example, number will always animate starting from0
, and if omitted, it will not play an initial animation.format: function
- Output formatter.- Example:
value => Math.round(value)
.
- Example:
The Box component serves as a wrapper component for most of the CSS utility
needs. It creates a new DOM element, a <div>
by default that can be changed
with the as
property. Let's say you want to use a <span>
instead:
<Box as="span" m={1}>
<Button />
</Box>
This works great when the changes can be isolated to a new DOM element. For instance, you can change the margin this way.
However, sometimes you have to target the underlying DOM element. For instance, you want to change the text color of the button. The Button component defines its own color. CSS inheritance doesn't help.
To workaround this problem, the Box children accept a render props function.
This way, Button
can pull out the className
generated by the Box
.
<Box color="primary">
{props => <Button {...props} />}
</Box>
Box
units, like width, height and margins can be defined in two ways:
- By plain numbers (1 unit equals
0.5em
); - In absolute measures, by providing a full unit string (e.g.
100px
).
Units which are used in Box
are 0.5em
, which are half font-size.
Default font size is 12px
, so each unit is effectively 6px
in size.
If you need more precision, you can always use fractional numbers.
Props:
as: string
- The component used for the root node.color: string
- Applies an atomiccolor-<name>
class to the element.- See
styles/atomic/color.scss
.
- See
width: number
- Box width.minWidth: number
- Box minimum width.maxWidth: number
- Box maximum width.height: number
- Box height.minHeight: number
- Box minimum height.maxHeight: number
- Box maximum height.lineHeight: number
- Directly affects the height of text lines. Useful for adjusting button height.inline: boolean
- Forces theBox
to appear as aninline-block
, or in other words, makes theBox
flow with the text instead of taking all available horizontal space.m: number
- Margin on all sides.mx: number
- Horizontal margin.my: number
- Vertical margin.mt: number
- Top margin.mb: number
- Bottom margin.ml: number
- Left margin.mr: number
- Right margin.opacity: number
- Opacity, from 0 to 1.bold: boolean
- Make text bold.italic: boolean
- Make text italic.textAlign: string
- Align text inside the box.left
(default)center
right
position: string
- A direct mapping toposition
CSS property.relative
- Relative positioning.absolute
- Absolute positioning.fixed
- Fixed positioning.
top: number
- Vertical position of a positioned element.bottom: number
- Vertical position of a positioned element.left: number
- Horizontal position of a positioned element.right: number
- Horizontal position of a positioned element.
Buttons allow users to take actions, and make choices, with a single click.
Props:
- See inherited props: Box
fluid: boolean
- Tells the button to fill all available horizontal space.icon: string
- Adds an icon to the button.color: string
- Button color, as defined invariables.scss
.- There is also a special color
transparent
- makes the button transparent and slightly dim when inactive.
- There is also a special color
disabled: boolean
- Disables and greys out the button.selected: boolean
- Activates the button (gives it a green color).tooltip: string
- A fancy, boxy tooltip, which appears when hovering over the button.tooltipPosition: string
- Position of the tooltip.top
- Show tooltip above the button.bottom
(default) - Show tooltip below the button.left
- Show tooltip on the left of the button.right
- Show tooltip on the right of the button.
title: string
- A native browser tooltip, which appears when hovering over the button.content/children: any
- Content to render inside the button.onClick: function
- Called when element is clicked.
Quickly manage the layout, alignment, and sizing of grid columns, navigation, components, and more with a full suite of responsive flexbox utilities.
If you are new to or unfamiliar with flexbox, we encourage you to read this CSS-Tricks flexbox guide.
Consists of two elements: <Flex>
and <Flex.Item>
. Both of them provide
the most straight-forward mapping to flex CSS properties as possible.
One of the most basic usage of flex, is to align certain elements to the left, and certain elements to the right:
<Flex>
<Flex.Item>
Button description
</Flex.Item>
<Flex.Item grow={1} />
<Flex.Item>
<Button content="Perform an action" />
</Flex.Item>
</Flex>
Flex item with grow
property serves as a "filler", to separate the other
two flex items as far as possible from each other.
Props:
- See inherited props: Box
direction: string
- This establishes the main-axis, thus defining the direction flex items are placed in the flex container.row
(default) - left to right.row-reverse
- right to left.column
- top to bottom.column-reverse
- bottom to top.
wrap: string
- By default, flex items will all try to fit onto one line. You can change that and allow the items to wrap as needed with this property.nowrap
(default) - all flex items will be on one linewrap
- flex items will wrap onto multiple lines, from top to bottom.wrap-reverse
- flex items will wrap onto multiple lines from bottom to top.
align: string
- Default alignment of all children.stretch
(default) - stretch to fill the container.start
- items are placed at the start of the cross axis.end
- items are placed at the end of the cross axis.center
- items are centered on the cross axis.baseline
- items are aligned such as their baselines align.
justify: string
- This defines the alignment along the main axis. It helps distribute extra free space leftover when either all the flex items on a line are inflexible, or are flexible but have reached their maximum size. It also exerts some control over the alignment of items when they overflow the line.flex-start
(default) - items are packed toward the start of the flex-direction.flex-end
- items are packed toward the end of the flex-direction.space-between
- items are evenly distributed in the line; first item is on the start line, last item on the end linespace-around
- items are evenly distributed in the line with equal space around them. Note that visually the spaces aren't equal, since all the items have equal space on both sides. The first item will have one unit of space against the container edge, but two units of space between the next item because that next item has its own spacing that applies.space-evenly
- items are distributed so that the spacing between any two items (and the space to the edges) is equal.- TBD (not all properties are supported in IE11).
Props:
- See inherited props: Box
order: number
- By default, flex items are laid out in the source order. However, the order property controls the order in which they appear in the flex container.grow: number
- This defines the ability for a flex item to grow if necessary. It accepts a unitless value that serves as a proportion. It dictates what amount of the available space inside the flex container the item should take up. This number is unit-less and is relative to other siblings.shrink: number
- This defines the ability for a flex item to shrink if necessary. Inverse ofgrow
.basis: string
- This defines the default size of an element before the remaining space is distributed. It can be a length (e.g.20%
,5rem
, etc.), anauto
orcontent
keyword.align: string
- This allows the default alignment (or the one specified by align-items) to be overridden for individual flex items. See: Flex.
Renders one of the FontAwesome icons of your choice.
<Icon name="plus" />
To smoothen the transition from v4 to v5, we have added a v4 semantic to
transform names with -o
suffixes to FA Regular icons. For example:
square
will get transformed tofas square
square-o
will get transformed tofar square
Props:
- See inherited props: Box
name: string
- Icon name.size: number
- Icon size.1
is normal size,2
is two times bigger. Fractional numbers are supported.
LabeledList is a continuous, vertical list of text and other content, where every item is labeled. It works just like a two column table, where first column is labels, and second column is content.
<LabeledList>
<LabeledList.Item label="Item">
Content
</LabeledList.Item>
</LabeledList>
If you want to have a button on the right side of an item (for example, to perform some sort of action), there is a way to do that:
<LabeledList>
<LabeledList.Item
label="Item"
buttons={(
<Button content="Click me!" />
)}>
Content
</LabeledList.Item>
</LabeledList>
Props:
children: LabeledList.Item
- Items to render.
Props:
label: string
- Item label.color: string
- Sets the color of the text.buttons: any
- Buttons to render aside the content.content/children: any
- Content of this labeled item.
Adds some empty space between LabeledList items.
Example:
<LabeledList>
<LabeledList.Item label="Foo">
Content
</LabeledList.Item>
<LabeledList.Divider size={1} />
</LabeledList>
Props:
size: number
- Size of the divider.
Progress indicators inform users about the status of ongoing processes.
<ProgressBar value={0.6} />
value: number
- Current progress as a floating point number, from 0 to 1. Determines how filled the bar is.color: string
- Color of the progress bar.content/children: any
- Content to render inside the progress bar.
Section is a surface that displays content and actions on a single topic.
They should be easy to scan for relevant and actionable information. Elements, like text and images, should be placed in them in a way that clearly indicates hierarchy.
Section can also be titled to clearly define its purpose.
<Section title="Cargo">
Here you can order supply crates.
</Section>
If you want to have a button on the right side of an section title (for example, to perform some sort of action), there is a way to do that:
<Section
title="Cargo"
buttons={(
<Button content="Send shuttle" />
)}>
Here you can order supply crates.
</Section>
- See inherited props: Box
title: string
- Title of the section.level: number
- Section level in hierarchy. Default is 1, higher number means deeper level of nesting. Must be an integer number.buttons: any
- Buttons to render aside the section title.content/children: any
- Content of this section.
Tabs make it easy to explore and switch between different views.
Here is an example of how you would construct a simple tabbed view:
<Tabs>
<Tabs.Tab label="Item one">
Content for Item one.
</Tabs.Tab>
<Tabs.Tab label="Item two">
Content for Item two.
</Tabs.Tab>
</Tabs>
This is a rather simple example. In the real world, you might be constructing very complex tabbed views which can tax UI performance. This is because your tabs are being rendered regardless of their visibility status!
There is a simple fix however. Tabs accept functions as children, which will be called to retrieve content only when the tab is visible:
<Tabs>
<Tabs.Tab key="tab_1" label="Item one">
{() => (
<Fragment>
Content for Item one.
</Fragment>
)}
</Tabs.Tab>
<Tabs.Tab key="tab_2" label="Item two">
{() => (
<Fragment>
Content for Item two.
</Fragment>
)}
</Tabs.Tab>
</Tabs>
You might not always need this, but it is highly recommended to always
use this method. Notice the key
prop on tabs - it uniquely identifies
the tab and is used for determining which tab is currently active. It can
be either explicitly provided as a key
prop, or if omitted, it will be
implicitly derived from the tab's label
prop.
Props:
vertical: boolean
- Use a vertical configuration, where tabs will appear stacked on the left side of the container.children: Tab[]
- This component only accepts tabs as its children.
An individual tab element. Tabs function like buttons, so they inherit
a lot of Button
props.
Props:
- See inherited props: Button
key: string
- A unique identifier for the tab.label: string
- Tab label.icon: string
- Tab icon.content/children: any
- Content to render inside the tab.onClick: function
- Called when element is clicked.
A boxy tooltip from tgui 1. It is very hacky in its current state, and
requires setting position: relative
on the container.
Please note, that Button component has a tooltip
prop, and
it is recommended to use that prop instead.
Usage:
<Box position="relative">
Sample text.
<Tooltip
position="bottom"
content="Box tooltip" />
</Box>
Props:
position: string
- Tooltip position.content/children: string
- Content of the tooltip. Must be a plain string. Fragments or other elements are not supported.