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This experiment is an example of 3D Audio integration in a virtual world on the Web.

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A virtual world on the Web, with immersive audio integration

This is an experimentation of a virtual space, easily accessible through the browser, to showcase the major benefits of immersive audio in such environments. You can see it as a discovery area, and decide for yourself.

This demonstration is enabled by the Atmoky package, which supports the 3D sound objects distribution & the Binaural spatialization.

General indications

This virtual space is accessible only through a computer, and not yet available for mobile.

If the window is cropped, and displays most of the screen as white, try slightly resizing the page. This will refresh the window dimensions.

This environment is best experienced with a headset, and in full screen.

Screenshot of the virtual space

Thoughts

I started this project without any notion in JavaScript or Three.js, a few months ago. Then I picked it up again after having gained some experience.

So the code is obviously messy sometimes, I would have used React or one of its frameworks if I had started now.

But feel free to send me messages if you have any comments, recommendations, criticisms, or just to chat!

The original music featured in the virtual space.

Links

A Twitter thread on Immersive Audio in the Metaverse (or the article version).

My Twitter

  • Remove particles ✅
  • Remove low/high graphics ✅
  • Add scale to controls (+ and - objects placement too) ✅
  • Fix colliders not updating with scale ✅
  • Add voice enable/disable ✅
  • check on mobile and display 'touch' for interaction
  • Add long touch to move?