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master.go
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master.go
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package gobot
import (
"os"
"os/signal"
multierror "github.com/hashicorp/go-multierror"
)
// JSONMaster is a JSON representation of a Gobot Master.
type JSONMaster struct {
Robots []*JSONRobot `json:"robots"`
Commands []string `json:"commands"`
}
// NewJSONMaster returns a JSONMaster given a Gobot Master.
func NewJSONMaster(gobot *Master) *JSONMaster {
jsonGobot := &JSONMaster{
Robots: []*JSONRobot{},
Commands: []string{},
}
for command := range gobot.Commands() {
jsonGobot.Commands = append(jsonGobot.Commands, command)
}
gobot.robots.Each(func(r *Robot) {
jsonGobot.Robots = append(jsonGobot.Robots, NewJSONRobot(r))
})
return jsonGobot
}
// Master is the main type of your Gobot application and contains a collection of
// Robots, API commands that apply to the Master, and Events that apply to the Master.
type Master struct {
robots *Robots
trap func(chan os.Signal)
AutoRun bool
Commander
Eventer
}
// NewMaster returns a new Gobot Master
func NewMaster() *Master {
return &Master{
robots: &Robots{},
trap: func(c chan os.Signal) {
signal.Notify(c, os.Interrupt)
},
AutoRun: true,
Commander: NewCommander(),
Eventer: NewEventer(),
}
}
// Start calls the Start method on each robot in its collection of robots. On
// error, call Stop to ensure that all robots are returned to a sane, stopped
// state.
func (g *Master) Start() (err error) {
if rerr := g.robots.Start(!g.AutoRun); rerr != nil {
err = multierror.Append(err, rerr)
return
}
if g.AutoRun {
c := make(chan os.Signal, 1)
g.trap(c)
if err != nil {
// there was an error during start, so we immediately pass the interrupt
// in order to disconnect the initialized robots, connections and devices
c <- os.Interrupt
}
// waiting for interrupt coming on the channel
<-c
// Stop calls the Stop method on each robot in its collection of robots.
g.Stop()
}
return err
}
// Stop calls the Stop method on each robot in its collection of robots.
func (g *Master) Stop() (err error) {
if rerr := g.robots.Stop(); rerr != nil {
err = multierror.Append(err, rerr)
}
return
}
// Robots returns all robots associated with this Gobot Master.
func (g *Master) Robots() *Robots {
return g.robots
}
// AddRobot adds a new robot to the internal collection of robots. Returns the
// added robot
func (g *Master) AddRobot(r *Robot) *Robot {
*g.robots = append(*g.robots, r)
return r
}
// Robot returns a robot given name. Returns nil if the Robot does not exist.
func (g *Master) Robot(name string) *Robot {
for _, robot := range *g.Robots() {
if robot.Name == name {
return robot
}
}
return nil
}