title | category | language | tag | |||
---|---|---|---|---|---|---|
Composite Entity |
Structural |
en |
|
- Coarse-Grained Entity
The Composite Entity design pattern is aimed at managing a set of interrelated persistent objects as if they were a single entity. It is commonly used in the context of Enterprise JavaBeans (EJB) and similar enterprise frameworks to represent graph-based data structures within business models, enabling clients to treat them as a single unit.
Real world example
For a console, there may be many interfaces that need to be managed and controlled. Using the composite entity pattern, dependent objects such as messages and signals can be combined and controlled using a single object.
In plain words
Composite entity pattern allows a set of related objects to be represented and managed by a unified object.
Programmatic Example
We need a generic solution for the problem. To achieve this, let's introduce a generic Composite Entity Pattern.
public abstract class DependentObject<T> {
T data;
public void setData(T message) {
this.data = message;
}
public T getData() {
return data;
}
}
public abstract class CoarseGrainedObject<T> {
DependentObject<T>[] dependentObjects;
public void setData(T... data) {
IntStream.range(0, data.length).forEach(i -> dependentObjects[i].setData(data[i]));
}
public T[] getData() {
return (T[]) Arrays.stream(dependentObjects).map(DependentObject::getData).toArray();
}
}
The specialized composite entity console
inherit from this base class as follows.
public class MessageDependentObject extends DependentObject<String> {
}
public class SignalDependentObject extends DependentObject<String> {
}
public class ConsoleCoarseGrainedObject extends CoarseGrainedObject<String> {
@Override
public String[] getData() {
super.getData();
return new String[] {
dependentObjects[0].getData(), dependentObjects[1].getData()
};
}
public void init() {
dependentObjects = new DependentObject[] {
new MessageDependentObject(), new SignalDependentObject()};
}
}
public class CompositeEntity {
private final ConsoleCoarseGrainedObject console = new ConsoleCoarseGrainedObject();
public void setData(String message, String signal) {
console.setData(message, signal);
}
public String[] getData() {
return console.getData();
}
}
Now managing the assignment of message and signal objects with the composite entity console
.
var console=new CompositeEntity();
console.init();
console.setData("No Danger","Green Light");
Arrays.stream(console.getData()).forEach(LOGGER::info);
console.setData("Danger","Red Light");
Arrays.stream(console.getData()).forEach(LOGGER::info);
- Useful in enterprise applications where business objects are complex and involve various interdependent objects.
- Ideal for scenarios where clients need to work with a unified interface to a set of objects rather than individual entities.
- Applicable in systems that require a simplified view of a complex data model for external clients or services.
- Enterprise applications with complex business models, particularly those using EJB or similar enterprise frameworks.
- Systems requiring abstraction over complex database schemas to simplify client interactions.
- Applications that need to enforce consistency or transactions across multiple objects in a business entity.
Benefits:
- Simplifies client interactions with complex entity models by providing a unified interface.
- Enhances reusability and maintainability of the business layer by decoupling client code from the complex internals of business entities.
- Facilitates easier transaction management and consistency enforcement across a set of related objects.
Trade-offs:
- May introduce a level of indirection that could impact performance.
- Can lead to overly coarse-grained interfaces that might not be as flexible for all client needs.
- Requires careful design to avoid bloated composite entities that are difficult to manage.
- Decorator: For dynamically adding behavior to individual objects within the composite entity without affecting the structure.
- Facade: Provides a simplified interface to a complex subsystem, similar to how a composite entity simplifies access to a set of objects.
- Flyweight: Useful for managing shared objects within a composite entity to reduce memory footprint.