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crenalBeanSprout.s
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crenalBeanSprout.s
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.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start CrenalBeanSprout
CrenalBeanSprout: @ 0x0809631C
push {lr}
ldr r2, _08096330 @ =gUnk_08123168
ldrb r1, [r0, #0xc]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08096330: .4byte gUnk_08123168
thumb_func_start sub_08096334
sub_08096334: @ 0x08096334
push {r4, r5, r6, lr}
adds r5, r0, #0
movs r0, #1
strb r0, [r5, #0xc]
movs r4, #0
movs r6, #0x80
strh r6, [r5, #0x24]
ldr r0, _08096358 @ =gUnk_080FD2A8
str r0, [r5, #0x48]
ldrb r0, [r5, #0xa]
cmp r0, #1
bne _0809634E
b _08096494
_0809634E:
cmp r0, #1
bgt _0809635C
cmp r0, #0
beq _08096368
b _0809650A
.align 2, 0
_08096358: .4byte gUnk_080FD2A8
_0809635C:
cmp r0, #2
bne _08096362
b _080964A6
_08096362:
cmp r0, #3
beq _080963FC
b _0809650A
_08096368:
movs r0, #0x1a
bl CheckGlobalFlag
cmp r0, #0
beq _080963DA
movs r0, #0x1b
bl CheckGlobalFlag
cmp r0, #0
bne _080963A4
ldr r0, _0809639C @ =gPlayerEntity
movs r3, #0x80
lsls r3, r3, #9
adds r1, r5, #0
movs r2, #0
bl PositionRelative
ldr r0, _080963A0 @ =0x00004022
adds r1, r5, #0
adds r1, #0x38
ldrb r2, [r1]
movs r1, #0xdc
bl SetTile
b _0809650A
.align 2, 0
_0809639C: .4byte gPlayerEntity
_080963A0: .4byte 0x00004022
_080963A4:
ldrb r0, [r5, #0xb]
bl CheckLocalFlag
cmp r0, #0
bne _080963C8
adds r0, r5, #0
movs r1, #0xa
bl InitializeAnimation
ldrh r0, [r5, #0x32]
adds r0, #4
strh r0, [r5, #0x32]
movs r0, #4
strb r0, [r5, #0xc]
ldr r0, _080963C4 @ =0x0000403B
b _080964C4
.align 2, 0
_080963C4: .4byte 0x0000403B
_080963C8:
strb r4, [r5, #0xb]
movs r0, #2
strb r0, [r5, #0xf]
adds r0, r5, #0
bl sub_080969A4
bl DeleteThisEntity
b _0809650A
_080963DA:
ldr r1, _080963F8 @ =gRoomControls
ldrh r0, [r1, #6]
adds r0, #0xd0
strh r0, [r5, #0x2e]
ldrh r0, [r1, #8]
adds r0, #0x44
strh r0, [r5, #0x32]
movs r0, #4
strb r0, [r5, #0xc]
ldrb r1, [r5, #0xa]
adds r1, #3
adds r0, r5, #0
bl InitializeAnimation
b _0809651A
.align 2, 0
_080963F8: .4byte gRoomControls
_080963FC:
movs r0, #0x1a
bl CheckGlobalFlag
cmp r0, #0
beq _08096450
movs r0, #0x1b
bl CheckGlobalFlag
cmp r0, #0
bne _0809644C
ldr r0, _08096444 @ =gPlayerEntity
adds r1, r0, #0
adds r1, #0x29
ldrb r2, [r1]
lsls r2, r2, #0x1d
lsrs r2, r2, #0x1d
subs r2, #1
adds r4, r5, #0
adds r4, #0x29
movs r1, #7
ands r2, r1
ldrb r3, [r4]
movs r1, #8
rsbs r1, r1, #0
ands r1, r3
orrs r1, r2
strb r1, [r4]
adds r1, r0, #0
adds r1, #0x79
strb r6, [r1]
ldr r3, _08096448 @ =0xFFE80000
adds r1, r5, #0
movs r2, #0
bl PositionRelative
b _08096450
.align 2, 0
_08096444: .4byte gPlayerEntity
_08096448: .4byte 0xFFE80000
_0809644C:
bl DeleteThisEntity
_08096450:
adds r0, r5, #0
movs r1, #0x6b
movs r2, #1
movs r3, #0
bl CreateObjectWithParent
adds r1, r0, #0
str r1, [r5, #0x54]
cmp r1, #0
beq _0809646E
ldr r2, _0809648C @ =0xFFE40000
ldr r3, _08096490 @ =0xFFD80000
adds r0, r5, #0
bl PositionRelative
_0809646E:
movs r0, #0x10
strb r0, [r5, #0x16]
ldrb r0, [r5, #0x19]
movs r1, #3
orrs r0, r1
strb r0, [r5, #0x19]
adds r0, r5, #0
movs r1, #0xc
bl InitializeAnimation
adds r0, r5, #0
bl sub_0809651C
b _0809651A
.align 2, 0
_0809648C: .4byte 0xFFE40000
_08096490: .4byte 0xFFD80000
_08096494:
ldrb r0, [r5, #0x19]
movs r1, #3
orrs r0, r1
strb r0, [r5, #0x19]
adds r0, r5, #0
movs r1, #6
bl sub_0805E3A0
b _0809650A
_080964A6:
ldrb r0, [r5, #0xb]
bl CheckLocalFlag
cmp r0, #0
bne _080964F8
adds r0, r5, #0
movs r1, #0xb
bl InitializeAnimation
ldrh r0, [r5, #0x32]
adds r0, #4
strh r0, [r5, #0x32]
movs r0, #4
strb r0, [r5, #0xc]
ldr r0, _080964F0 @ =0x00004032
_080964C4:
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080964F4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl SetTile
b _0809651A
.align 2, 0
_080964F0: .4byte 0x00004032
_080964F4: .4byte gRoomControls
_080964F8:
strb r4, [r5, #0xb]
movs r0, #3
strb r0, [r5, #0xf]
adds r0, r5, #0
bl sub_080969A4
bl DeleteThisEntity
b _0809651A
_0809650A:
ldrb r1, [r5, #0xa]
adds r1, #3
adds r0, r5, #0
bl InitializeAnimation
adds r0, r5, #0
bl sub_0809651C
_0809651A:
pop {r4, r5, r6, pc}
thumb_func_start sub_0809651C
sub_0809651C: @ 0x0809651C
push {r4, r5, r6, r7, lr}
adds r6, r0, #0
ldrb r3, [r6, #0xa]
movs r0, #1
ands r0, r3
cmp r0, #0
beq _080965D6
cmp r3, #3
bne _0809653C
adds r0, r6, #0
bl sub_08078930
adds r0, r6, #0
bl sub_0800445C
b _080965C8
_0809653C:
ldr r0, [r6, #0x50]
ldr r2, _0809655C @ =0xFFE40000
ldr r3, _08096560 @ =0xFFD80000
adds r1, r6, #0
bl PositionRelative
ldr r1, [r6, #0x50]
ldrb r0, [r1, #0xc]
cmp r0, #2
bne _08096586
ldrb r0, [r1, #0xd]
cmp r0, #1
beq _08096564
cmp r0, #2
beq _08096580
b _08096570
.align 2, 0
_0809655C: .4byte 0xFFE40000
_08096560: .4byte 0xFFD80000
_08096564:
ldr r0, _0809657C @ =gPlayerState
ldrb r1, [r0, #0xd]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08096580
_08096570:
adds r0, r6, #0
movs r1, #4
bl InitializeAnimation
b _08096586
.align 2, 0
_0809657C: .4byte gPlayerState
_08096580:
adds r0, r6, #0
bl GetNextFrame
_08096586:
ldr r0, [r6, #0x50]
adds r0, #0x29
ldrb r1, [r0]
lsls r1, r1, #0x1d
lsrs r1, r1, #0x1d
subs r1, #1
adds r3, r6, #0
adds r3, #0x29
movs r0, #7
ands r1, r0
ldrb r2, [r3]
movs r0, #8
rsbs r0, r0, #0
ands r0, r2
orrs r0, r1
strb r0, [r3]
ldr r4, [r6, #0x50]
ldrb r2, [r4, #0x19]
lsrs r2, r2, #6
lsls r2, r2, #6
ldrb r3, [r6, #0x19]
movs r1, #0x3f
adds r0, r1, #0
ands r0, r3
orrs r0, r2
strb r0, [r6, #0x19]
ldrb r0, [r4, #0x1b]
lsrs r0, r0, #6
lsls r0, r0, #6
ldrb r2, [r6, #0x1b]
ands r1, r2
orrs r1, r0
strb r1, [r6, #0x1b]
_080965C8:
adds r0, r6, #0
movs r1, #0xcc
movs r2, #0xcc
movs r3, #0
bl sub_0805EC9C
b _080966F6
_080965D6:
ldr r1, _080965FC @ =gPlayerState
ldrb r2, [r1, #0x1a]
movs r0, #0x80
orrs r0, r2
strb r0, [r1, #0x1a]
movs r0, #5
strb r0, [r1, #5]
ldrb r1, [r1, #0xd]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _08096600
lsls r1, r3, #0x18
lsrs r1, r1, #0x19
adds r1, #3
adds r0, r6, #0
bl InitializeAnimation
b _08096606
.align 2, 0
_080965FC: .4byte gPlayerState
_08096600:
adds r0, r6, #0
bl GetNextFrame
_08096606:
ldr r0, _08096664 @ =gPlayerEntity
ldrb r0, [r0, #0x14]
movs r1, #6
ands r1, r0
ldr r4, _08096668 @ =gUnk_08123184
adds r0, r1, r4
ldrb r0, [r0]
lsls r0, r0, #0x18
asrs r0, r0, #0x18
ldrh r2, [r6, #0x2e]
adds r0, r0, r2
movs r2, #0x10
rsbs r2, r2, #0
adds r3, r2, #0
ands r0, r3
movs r2, #8
adds r5, r6, #0
adds r5, #0x70
movs r7, #0
orrs r0, r2
strh r0, [r5]
adds r1, #1
adds r1, r1, r4
movs r0, #0
ldrsb r0, [r1, r0]
ldrh r1, [r6, #0x32]
adds r0, r0, r1
ands r0, r3
orrs r0, r2
adds r1, r6, #0
adds r1, #0x72
strh r0, [r1]
ldrh r0, [r5]
ldrh r1, [r1]
adds r4, r6, #0
adds r4, #0x38
ldrb r2, [r4]
bl sub_080002BC
cmp r0, #0x19
bne _08096670
ldr r0, _0809666C @ =gUnk_0200AF00
adds r0, #0x2f
movs r1, #3
strb r1, [r0]
b _08096676
.align 2, 0
_08096664: .4byte gPlayerEntity
_08096668: .4byte gUnk_08123184
_0809666C: .4byte gUnk_0200AF00
_08096670:
ldr r0, _080966F8 @ =gUnk_0200AF00
adds r0, #0x2f
strb r7, [r0]
_08096676:
ldr r0, _080966FC @ =gPlayerEntity
movs r3, #0x80
lsls r3, r3, #9
adds r1, r6, #0
movs r2, #0
bl PositionRelative
adds r0, r6, #0
bl sub_080002B8
cmp r0, #0x19
bne _0809669C
ldrb r1, [r4]
movs r0, #0xdc
bl sub_0807BA8C
adds r0, r6, #0
bl sub_08096A78
_0809669C:
ldr r2, _08096700 @ =gPlayerState
adds r0, r2, #0
adds r0, #0x92
ldrh r1, [r0]
movs r0, #0xc0
ands r0, r1
cmp r0, #0
beq _080966F6
ldr r0, _080966F8 @ =gUnk_0200AF00
adds r0, #0x2f
ldrb r0, [r0]
cmp r0, #3
bne _080966F6
movs r0, #0
strb r0, [r2, #5]
movs r0, #5
strb r0, [r6, #0xc]
adds r0, #0xfb
strh r0, [r6, #0x24]
movs r0, #0x80
lsls r0, r0, #0xa
str r0, [r6, #0x20]
adds r2, r6, #0
adds r2, #0x29
ldrb r1, [r2]
movs r0, #0x39
rsbs r0, r0, #0
ands r0, r1
movs r1, #8
orrs r0, r1
strb r0, [r2]
ldrb r1, [r6, #0x18]
movs r0, #0x31
rsbs r0, r0, #0
ands r0, r1
movs r1, #0x10
orrs r0, r1
strb r0, [r6, #0x18]
ldrb r1, [r4]
movs r0, #0xdc
bl sub_0807BA8C
movs r0, #0x79
bl SoundReq
_080966F6:
pop {r4, r5, r6, r7, pc}
.align 2, 0
_080966F8: .4byte gUnk_0200AF00
_080966FC: .4byte gPlayerEntity
_08096700: .4byte gPlayerState
thumb_func_start sub_08096704
sub_08096704: @ 0x08096704
push {lr}
ldr r2, _08096718 @ =gUnk_0812318C
ldrb r1, [r0, #0xd]
lsls r1, r1, #2
adds r1, r1, r2
ldr r1, [r1]
bl _call_via_r1
pop {pc}
.align 2, 0
_08096718: .4byte gUnk_0812318C
thumb_func_start sub_0809671C
sub_0809671C: @ 0x0809671C
push {r4, lr}
adds r4, r0, #0
movs r0, #0x1a
bl SetGlobalFlag
ldrb r0, [r4, #0xd]
adds r0, #1
strb r0, [r4, #0xd]
pop {r4, pc}
.align 2, 0
thumb_func_start nullsub_121
nullsub_121: @ 0x08096730
bx lr
.align 2, 0
thumb_func_start sub_08096734
sub_08096734: @ 0x08096734
push {lr}
movs r0, #0x1a
bl ClearGlobalFlag
pop {pc}
.align 2, 0
thumb_func_start sub_08096740
sub_08096740: @ 0x08096740
push {r4, lr}
adds r4, r0, #0
movs r0, #0x10
movs r1, #0
bl sub_08080964
movs r1, #0
movs r0, #1
strb r0, [r4, #0xc]
strb r1, [r4, #0xd]
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08096758
sub_08096758: @ 0x08096758
push {r4, lr}
adds r4, r0, #0
bl UpdateAnimationSingleFrame
adds r0, r4, #0
adds r0, #0x5a
ldrb r1, [r0]
movs r0, #0x80
ands r0, r1
cmp r0, #0
beq _0809677C
ldrb r0, [r4, #0xc]
adds r0, #1
strb r0, [r4, #0xc]
adds r0, r4, #0
movs r1, #0xa
bl InitializeAnimation
_0809677C:
pop {r4, pc}
.align 2, 0
thumb_func_start sub_08096780
sub_08096780: @ 0x08096780
push {r4, r5, lr}
adds r5, r0, #0
ldr r1, _080967D4 @ =gUnk_0812319C
ldrb r0, [r5, #0xa]
lsrs r0, r0, #1
lsls r0, r0, #1
adds r0, r0, r1
ldrh r4, [r0]
adds r0, r5, #0
bl GetTileTypeByEntity
cmp r4, r0
bne _080967DC
adds r0, r5, #0
bl GetNextFrame
ldr r2, _080967D8 @ =gPlayerState
ldrb r0, [r2, #0xb]
movs r1, #0x80
orrs r0, r1
strb r0, [r2, #0xb]
ldrb r0, [r2, #0xa]
orrs r0, r1
strb r0, [r2, #0xa]
ldrb r0, [r2, #7]
orrs r1, r0
strb r1, [r2, #7]
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
lsrs r1, r0, #0x18
cmp r1, #0
bne _080967E0
movs r0, #6
strb r0, [r5, #0xc]
strb r1, [r5, #0xd]
adds r0, r5, #0
bl CreateDust
b _080967E0
.align 2, 0
_080967D4: .4byte gUnk_0812319C
_080967D8: .4byte gPlayerState
_080967DC:
movs r0, #0xc0
strb r0, [r5, #0xe]
_080967E0:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_080967E4
sub_080967E4: @ 0x080967E4
push {r4, r5, lr}
adds r4, r0, #0
adds r0, #0x70
ldrh r5, [r0]
movs r0, #0x2e
ldrsh r2, [r4, r0]
cmp r5, r2
bne _08096802
adds r0, r4, #0
adds r0, #0x72
ldrh r1, [r0]
movs r3, #0x32
ldrsh r0, [r4, r3]
cmp r1, r0
beq _0809681C
_08096802:
movs r0, #0x32
ldrsh r1, [r4, r0]
adds r0, r4, #0
adds r0, #0x72
ldrh r3, [r0]
adds r0, r2, #0
adds r2, r5, #0
bl sub_080045D4
strb r0, [r4, #0x15]
adds r0, r4, #0
bl sub_0806F69C
_0809681C:
movs r1, #0x80
lsls r1, r1, #7
adds r0, r4, #0
bl sub_08003FC4
cmp r0, #0
bne _08096830
adds r0, r4, #0
bl sub_08096A78
_08096830:
pop {r4, r5, pc}
.align 2, 0
thumb_func_start sub_08096834
sub_08096834: @ 0x08096834
push {r4, lr}
adds r4, r0, #0
ldrb r0, [r4, #0xd]
cmp r0, #2
beq _08096842
bl sub_08078B48
_08096842:
ldr r0, _08096854 @ =gUnk_081231A0
ldrb r1, [r4, #0xd]
lsls r1, r1, #2
adds r1, r1, r0
ldr r1, [r1]
adds r0, r4, #0
bl _call_via_r1
pop {r4, pc}
.align 2, 0
_08096854: .4byte gUnk_081231A0
thumb_func_start sub_08096858
sub_08096858: @ 0x08096858
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xb]
bl SetLocalFlag
movs r3, #0
movs r0, #0xf
strb r0, [r5, #0xe]
ldr r1, _080968BC @ =gUnk_081231AC
ldrb r2, [r5, #0xa]
lsls r2, r2, #0x18
lsrs r0, r2, #0x19
adds r0, r0, r1
ldrb r0, [r0]
strb r0, [r5, #0xf]
strb r3, [r5, #0xb]
ldrb r1, [r5, #0x18]
movs r0, #4
rsbs r0, r0, #0
ands r0, r1
strb r0, [r5, #0x18]
ldrb r0, [r5, #0xd]
adds r0, #1
strb r0, [r5, #0xd]
cmp r2, #0
bne _080968C4
movs r0, #0xe7
lsls r0, r0, #1
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080968C0 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
b _080968F0
.align 2, 0
_080968BC: .4byte gUnk_081231AC
_080968C0: .4byte gRoomControls
_080968C4:
ldr r0, _080968F8 @ =0x000001CD
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080968FC @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
_080968F0:
ldr r0, _08096900 @ =0x000001DB
bl SoundReq
pop {r4, r5, r6, pc}
.align 2, 0
_080968F8: .4byte 0x000001CD
_080968FC: .4byte gRoomControls
_08096900: .4byte 0x000001DB
thumb_func_start sub_08096904
sub_08096904: @ 0x08096904
push {r4, r5, r6, lr}
adds r5, r0, #0
ldrb r0, [r5, #0xe]
subs r0, #1
strb r0, [r5, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _08096984
ldrh r0, [r5, #0x32]
subs r0, #0x10
strh r0, [r5, #0x32]
ldr r1, _08096974 @ =gUnk_081231AE
ldrb r0, [r5, #0xb]
lsls r0, r0, #1
adds r0, r0, r1
ldrh r0, [r0]
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08096978 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r2, r5, #0
adds r2, #0x38
ldrb r2, [r2]
bl sub_0807B7D8
ldrb r0, [r5, #0xb]
adds r0, #1
strb r0, [r5, #0xb]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrb r1, [r5, #0xf]
cmp r0, r1
bne _08096980
ldr r2, _0809697C @ =gPlayerState
ldrb r1, [r2, #0xb]
movs r0, #0x7f
ands r0, r1
strb r0, [r2, #0xb]
ldrb r0, [r5, #0xd]
adds r0, #1
strb r0, [r5, #0xd]
movs r0, #0x3c
b _08096982
.align 2, 0
_08096974: .4byte gUnk_081231AE
_08096978: .4byte gRoomControls
_0809697C: .4byte gPlayerState
_08096980:
movs r0, #0xf
_08096982:
strb r0, [r5, #0xe]
_08096984:
pop {r4, r5, r6, pc}
.align 2, 0
thumb_func_start sub_08096988
sub_08096988: @ 0x08096988
push {lr}
adds r1, r0, #0
ldrb r0, [r1, #0xe]
cmp r0, #0
beq _080969A2
subs r0, #1
strb r0, [r1, #0xe]
lsls r0, r0, #0x18
cmp r0, #0
bne _080969A2
movs r0, #0x72
bl SoundReq
_080969A2:
pop {pc}
thumb_func_start sub_080969A4
sub_080969A4: @ 0x080969A4
push {r4, r5, r6, r7, lr}
mov r7, r8
push {r7}
adds r5, r0, #0
ldrb r0, [r5, #0xa]
cmp r0, #0
bne _080969E8
movs r0, #0xe7
lsls r0, r0, #1
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _080969E4 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r4, r5, #0
adds r4, #0x38
ldrb r2, [r4]
bl sub_0807B7D8
b _08096A14
.align 2, 0
_080969E4: .4byte gRoomControls
_080969E8:
ldr r0, _08096A6C @ =0x000001CD
movs r2, #0x2e
ldrsh r1, [r5, r2]
ldr r3, _08096A70 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r4, #0x3f
ands r1, r4
movs r6, #0x32
ldrsh r2, [r5, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r4
lsls r2, r2, #6
orrs r1, r2
adds r4, r5, #0
adds r4, #0x38
ldrb r2, [r4]
bl sub_0807B7D8
_08096A14:
ldrb r0, [r5, #0xb]
ldrb r1, [r5, #0xf]
cmp r0, r1
beq _08096A64
ldr r2, _08096A74 @ =gUnk_081231B4
mov r8, r2
ldr r7, _08096A70 @ =gRoomControls
movs r6, #0x3f
_08096A24:
ldrh r0, [r5, #0x32]
subs r0, #0x10
strh r0, [r5, #0x32]
ldrb r0, [r5, #0xb]
lsls r0, r0, #1
add r0, r8
ldrh r0, [r0]
movs r3, #0x2e
ldrsh r1, [r5, r3]
ldrh r2, [r7, #6]
subs r1, r1, r2
asrs r1, r1, #4
ands r1, r6
movs r3, #0x32
ldrsh r2, [r5, r3]
ldrh r3, [r7, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r6
lsls r2, r2, #6
orrs r1, r2
ldrb r2, [r4]
bl sub_0807B7D8
ldrb r0, [r5, #0xb]
adds r0, #1
strb r0, [r5, #0xb]
lsls r0, r0, #0x18
lsrs r0, r0, #0x18
ldrb r1, [r5, #0xf]
cmp r0, r1
bne _08096A24
_08096A64:
pop {r3}
mov r8, r3
pop {r4, r5, r6, r7, pc}
.align 2, 0
_08096A6C: .4byte 0x000001CD
_08096A70: .4byte gRoomControls
_08096A74: .4byte gUnk_081231B4
thumb_func_start sub_08096A78
sub_08096A78: @ 0x08096A78
push {r4, r5, r6, lr}
adds r4, r0, #0
movs r0, #0x1b
bl SetGlobalFlag
ldrb r1, [r4, #0xa]
lsrs r1, r1, #1
adds r1, #8
adds r0, r4, #0
bl InitAnimationForceUpdate
adds r0, r4, #0
bl sub_08004168
ldrh r0, [r4, #0x32]
adds r0, #4
strh r0, [r4, #0x32]
movs r0, #3
strb r0, [r4, #0xc]
ldr r0, _08096ACC @ =0x0000403B
movs r2, #0x2e
ldrsh r1, [r4, r2]
ldr r3, _08096AD0 @ =gRoomControls
ldrh r2, [r3, #6]
subs r1, r1, r2
asrs r1, r1, #4
movs r5, #0x3f
ands r1, r5
movs r6, #0x32
ldrsh r2, [r4, r6]
ldrh r3, [r3, #8]
subs r2, r2, r3
asrs r2, r2, #4
ands r2, r5
lsls r2, r2, #6
orrs r1, r2
adds r4, #0x38
ldrb r2, [r4]
bl SetTile
pop {r4, r5, r6, pc}
.align 2, 0
_08096ACC: .4byte 0x0000403B
_08096AD0: .4byte gRoomControls