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Although I can find very few games that are both 64-bit and using dx10, however, the d2d implementation of wine relies on d3d10. And d2d is required for Rockstar Games Launcher to work.
The major work is to expose d3d10 interfaces (facades) from the current d3d11 implementations, that's not hard.
The text was updated successfully, but these errors were encountered:
Although I can find very few games that are both 64-bit and using dx10, however, the d2d implementation of wine relies on d3d10. And d2d is required for Rockstar Games Launcher to work.
The major work is to expose d3d10 interfaces (facades) from the current d3d11 implementations, that's not hard.
The text was updated successfully, but these errors were encountered: