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GMessage.h
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#ifndef _MESSAGE_H_
#define _MESSAGE_H_
const char UPDATE_HERO[] = "UPDATEROLE";
const char GARRSION_HERO[] = "GARRSION_HERO";
const char TASK_NOTICE[] = "TASK_NOTICE";
const char MAIL_NOTICE[] = "MAIL_NOTICE";
const char UPDATE_BUILD[] = "UPDATE_BUILD";
const char UPDATE_RECRUIT[] = "UPDATE_RECRUIT"; //招募
const char DELETE_TASK[] = "DELETE_TASK";
const char UPDATE_WEIRD[] = "UPDATE_WEIRD";
const char UPDATE_HEROINFO[] = "UPDATE_HEROINFO"; //更新hero属性
const char UPDATE_HEROEXP[] = "UPDATE_HEROEXP"; //更新hero exp
const char CULTIVATE_GET_MONEY[] = "CULTIVATE_GET_MONEY"; //培植区收获
const char UPDATE_VIPINFO[] = "UPDATE_VIPINFO";
const char UPDATE_FUNCTIONOPEN[] = "UPDATE_FUNCTIONOPEN";
const char HIDE_MAIN_SCENE[] = "HIDE_MAIN_SCENE"; //隐藏主场景背景
const char SHOW_MAIN_SCENE[] = "SHOW_MAIN_SCENE"; //显示主场景背景
const char HIDE_RECRUIT[] = "HIDE_RECRUIT"; //隐藏酒馆层
const char SHOW_RECRUIT[] = "SHOW_RECRUIT"; //显示酒馆层
const char OPENE_SELECT_ARMY[] = "OPENE_SELECT_ARMY"; //队伍选择界面打开消息
const char CLOSE_SELECT_ARMY[] = "CLOSE_SELECT_ARMY"; //队伍选择界面关闭消息
const char SHOW_TOP_LAYER[] = "SHOW_TOP_LAYER"; //显示toplayer
const char HIDE_TOP_LAYER[] = "HIDE_TOP_LAYER"; //隐藏toplayer
const char UPDATE_GAMETIP[] = "UPDATE_GAMETIP";
const char WARPREVIEW_EXIT[] = "WARPREVIEW_EXIT";
const char COMPOSE_SUCCESS[] = "COMPOSE_SUCCESS"; //调和成功
const char SHOW_HEAD[] = "SHOW_HEAD";
const char RECEIVE_BATTLE_INFO[] = "RECEIVE_BATTLE_INFO"; //接收到了战斗数据
const char UPDATE_EQUIP_STOCK_COUNT[] = "UPDATE_EQUIP_STOCK_COUNT"; //更新库存
const char SAME_EQUIP_STARUP_LEVELUP[] = "SAME_EQUIP_STARUP_LEVELUP"; //升级和进阶相同的装备提示
const char UPDATE_ITEM_DATA[] = "UPDATE_ITEM_DATA"; //更新装备信息
const char HIDE_ROLE_INFO[] = "HIDE_ROLE_INFO"; //隐藏角色信息界面
const char SHOW_ROLE_INFO[] = "SHOW_ROLE_INFO"; //显示角色信息界面
const char TIME_IN_BACKGROUND[] = "TIME_IN_BACKGROUND"; //切入后台的时间差
#endif // !_MESSAGE_H_