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leveldata.c
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#include <ultra64.h>
#include "sm64.h"
#include "surface_terrains.h"
#include "moving_texture_macros.h"
#include "level_misc_macros.h"
#include "macro_preset_names.h"
#include "special_preset_names.h"
#include "textures.h"
#include "dialog_ids.h"
#include "make_const_nonconst.h"
#include "levels/bob/texture.inc.c"
#include "levels/bob/areas/1/1/model.inc.c"
#include "levels/bob/areas/1/2/model.inc.c"
#include "levels/bob/areas/1/3/model.inc.c"
#include "levels/bob/areas/1/4/model.inc.c"
#include "levels/bob/areas/1/5/model.inc.c"
#include "levels/bob/areas/1/6/model.inc.c"
#include "levels/bob/chain_chomp_gate/model.inc.c"
#include "levels/bob/seesaw_platform/model.inc.c"
#include "levels/bob/grate_door/model.inc.c"
#include "levels/bob/areas/1/collision.inc.c"
#include "levels/bob/areas/1/macro.inc.c"
#include "levels/bob/chain_chomp_gate/collision.inc.c"
#include "levels/bob/seesaw_platform/collision.inc.c"
#include "levels/bob/grate_door/collision.inc.c"
#include "levels/bob/areas/1/trajectory.inc.c"