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main-finished.js
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main-finished.js
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// set up canvas
const canvas = document.querySelector("canvas");
const ctx = canvas.getContext("2d");
const width = (canvas.width = window.innerWidth);
const height = (canvas.height = window.innerHeight);
// function to generate random number
function random(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// function to generate random RGB color value
function randomRGB() {
return `rgb(${random(0, 255)},${random(0, 255)},${random(0, 255)})`;
}
class Ball {
constructor(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
this.color = color;
this.size = size;
}
draw() {
ctx.beginPath();
ctx.fillStyle = this.color;
ctx.arc(this.x, this.y, this.size, 0, 2 * Math.PI);
ctx.fill();
}
update() {
if (this.x + this.size >= width) {
this.velX = -Math.abs(this.velX);
}
if (this.x - this.size <= 0) {
this.velX = Math.abs(this.velX);
}
if (this.y + this.size >= height) {
this.velY = -Math.abs(this.velY);
}
if (this.y - this.size <= 0) {
this.velY = Math.abs(this.velY);
}
this.x += this.velX;
this.y += this.velY;
}
collisionDetect() {
for (const ball of balls) {
if (!(this === ball)) {
const dx = this.x - ball.x;
const dy = this.y - ball.y;
const distance = Math.sqrt(dx * dx + dy * dy);
if (distance < this.size + ball.size) {
ball.color = this.color = randomRGB();
}
}
}
}
}
const balls = [];
while (balls.length < 25) {
const size = random(10, 20);
const ball = new Ball(
// ball position always drawn at least one ball width
// away from the edge of the canvas, to avoid drawing errors
random(0 + size, width - size),
random(0 + size, height - size),
random(-7, 7),
random(-7, 7),
randomRGB(),
size
);
balls.push(ball);
}
function loop() {
ctx.fillStyle = "rgba(0, 0, 0, 0.25)";
ctx.fillRect(0, 0, width, height);
for (const ball of balls) {
ball.draw();
ball.update();
ball.collisionDetect();
}
requestAnimationFrame(loop);
}
loop();
class Shape{
constructor(x, y, velX, velY, color, size) {
this.x = x;
this.y = y;
this.velX = velX;
this.velY = velY;
}
}