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A hack of the Animal Crossing Gamecube decomp that allows you to have more bells in the bank!

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Animal Crossing Decompilation

Decompilation in progress of Animal Crossing (GAFE01)

Cloning

Use --recursive when cloning to have ppcdis in the repository.

Build

Currently, it has only been tested with wibo under WSL2, but should build under other platforms and with Wine.

Building

  • Dump a copy of the game and extract main.dol and foresta.rel.szs.
  • Decompress foresta.rel.szs with yaz0 found in tools/.
  • Place main.dol and foresta.rel in dump/.
  • Place CodeWarrior 1.3.2 in tools/1.3.2/, 1.2.5 in tools/1.2.5/ and 1.2.5e in tools/1.2.5e/.
  • Set the N64_SDK environmental variables with the path of your libultra or equivalent headers.
    • Headers should be at $N64_SDK/ultra/usr/include.
  • Install DevkitPPC, Ninja and Python:
    • Only tested with DevkitPPC r41 and Python 3.8.10, however other versions should work fine.
  • Install Python modules from requirements.txt (pip install -r requirements.txt)
  • Run configure.py
  • Run ninja

Credits

  • jamchamb, Cuyler36, NWPlayer123 and fraser125 for past documentation of Animal Crossing.
  • SeekyCt for ppcdis and helping setting up the project.
  • msg for helping with tools/map.py.

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A hack of the Animal Crossing Gamecube decomp that allows you to have more bells in the bank!

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