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mob-ai.xsd
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema">
<xs:element name="ai">
<xs:complexType>
<xs:sequence>
<xs:element name="behavior" maxOccurs="1">
<xs:complexType>
<xs:sequence>
<xs:element name="spawn" type="behaviorType" maxOccurs="1" />
<xs:element name="normal" type="behaviorType" maxOccurs="1" />
<xs:element name="combat" type="behaviorType" maxOccurs="1" />
<xs:element name="dead" type="behaviorType" maxOccurs="1" />
<xs:element name="enterAttackRange" type="behaviorType" maxOccurs="1" />
<xs:element name="enterProjectileRange" type="behaviorType" maxOccurs="1" />
</xs:sequence>
</xs:complexType>
</xs:element>
</xs:sequence>
</xs:complexType>
</xs:element>
<!-- Attribute Enums -->
<xs:simpleType name="stateEnum" final="restriction">
<xs:restriction base="xs:string">
<xs:enumeration value="spawn" />
<xs:enumeration value="normal" />
<xs:enumeration value="combat" />
<xs:enumeration value="dead" />
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="actionEnum" final="restriction">
<xs:restriction base="xs:string">
<xs:enumeration value="idle" />
<xs:enumeration value="bore" />
<xs:enumeration value="walk" />
<xs:enumeration value="run" />
<xs:enumeration value="jump" />
<xs:enumeration value="dead" />
<xs:enumeration value="hit" />
<xs:enumeration value="skill" />
<xs:enumeration value="spawn" />
<xs:enumeration value="stun" />
<xs:enumeration value="talk" />
<xs:enumeration value="regen" />
</xs:restriction>
</xs:simpleType>
<xs:simpleType name="movementEnum" final="restriction">
<xs:restriction base="xs:string">
<xs:enumeration value="hold" />
<xs:enumeration value="patrol" />
<xs:enumeration value="lookAt" />
<xs:enumeration value="follow" />
<xs:enumeration value="strafe" />
<xs:enumeration value="run" />
<xs:enumeration value="dodge" />
</xs:restriction>
</xs:simpleType>
<!-- Element Types -->
<xs:complexType name="behaviorType">
<xs:sequence>
<xs:element name="idle" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="bore" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="walk" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="run" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="jump" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="dead" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="hit" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="skill" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="spawn" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="stun" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="talk" type="actionType" minOccurs="0" maxOccurs="1" />
<xs:element name="regen" type="actionType" minOccurs="0" maxOccurs="1" />
</xs:sequence>
<xs:attribute name="movement" type="movementEnum" />
</xs:complexType>
<xs:complexType name="actionType">
<xs:all>
<xs:element name="condition" type="conditionType" minOccurs="0" maxOccurs="1" />
</xs:all>
</xs:complexType>
<xs:complexType name="conditionType">
<xs:attribute name="lastAction" type="actionEnum" />
<xs:attribute name="minHpPercent" type="xs:int" />
<xs:attribute name="maxHpPercent" type="xs:int" />
<xs:attribute name="minHp" type="xs:int" />
<xs:attribute name="maxHp" type="xs:int" />
<xs:attribute name="minSp" type="xs:int" />
<xs:attribute name="maxSp" type="xs:int" />
</xs:complexType>
</xs:schema>