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nes-boilerplate.html
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<!DOCTYPE html>
<html>
<head>
<meta charset='utf-8'>
<title>NES Boilerplate Project</title>
<link rel='stylesheet' href='css/nes-boilerplate.css'>
</head>
<body>
<h1>NES Boilerplate Project</h1>
<p>This is a default NES project to start with an already working and programmable game (in ASM or C).</p>
<h2>Features</h2>
<p>
This project has/can:
<ul>
<li>Compile the game from assembly code.</li>
<li>Compile the game from c code.</li>
<li>A reset handler that reset memory to 0 and call the main function.</li>
<li>A general NMI handler to draw stuff on the screen.</li>
<li>An IRQ handler (that does nothing, but we need one).</li>
<li>Support for the FamiStudio Sound Engine (<a href="https://famistudio.org">https://famistudio.org</a>)</li>
<li>Some defined constant (PPU, APU, etc.).</li>
</ul>
</p>
<h2>Example</h2>
<p>By default, the game play an animation with moving background tiles, a sprite and a little music to show that the
game is working correctly.</p>
<img src="img/nes-boilerplate.gif" alt="nes-boilerplate" width="480">
<h2>Source</h2>
<p>
You can find the project sources here: (<a href="https://github.com/Safyrus/NES-Boilerplate-Game">NES Boilerplate Game</a>)<br>
Explanation of how to configure the game to your needs is explained there.
</p>
<footer>
</footer>
</body>
</html>