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todo.md

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late game could focus more on own school development:

  • choose actual style techs (from what techniques you know as a master)
  • students participate in tournaments, etc. (and maybe collect stats + new accomplishments?)
  • large event when all schools fight in a mega-tournament (could be all fighters or just top 3 from each school, possibly also the masters)
  • encounters and stories connected with running your school, gaining recognition, etc. Could be fun.
  • a quest to unite all schools, a new type of victory (make a kung-fu federation or sth)

fix:

  • double knockback!

fight mechanics:

  • rage - fixed chance, higher for thugs, taunts can increase, keep only step/rush forward and strikes
  • fury – when hp low, increase atk_pwr & to_hit
  • catch breath & others restore stam relatively ?
  • drunken
  • grappling state, then grabs will also work (like preemptive, but different); grappling is dependent on relative strength / agility
  • Stances: change tactics, always a trade-off except for the hidden ones (speed vs stamina, speed vs dfs, dfs vs atk, dfs vs mobility, preemptive vs dfs)

AI:

  • style-specific AI retraining pipeline

balance:

  • evolutionary algorithm for balancing boosts