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_380.java
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_380.java
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package com.fishercoder.solutions;
import java.util.HashMap;
import java.util.List;
import java.util.ArrayList;
import java.util.Map;
import java.util.Random;
public class _380 {
public static class Solution1 {
/**
* credit: https://leetcode.com/problems/insert-delete-getrandom-o1/discuss/85401/Java-solution-using-a-HashMap-and-an-ArrayList-along-with-a-follow-up.-(131-ms)
*/
public static class RandomizedSet {
Map<Integer, Integer> locationMap;
List<Integer> list;
Random random;
/**
* Initialize your data structure here.
*/
public RandomizedSet() {
locationMap = new HashMap<>();
list = new ArrayList<>();
random = new Random();
}
/**
* Inserts a value to the set. Returns true if the set did not already contain the specified element.
*/
public boolean insert(int val) {
if (locationMap.containsKey(val)) {
return false;
} else {
locationMap.put(val, list.size());
list.add(val);
return true;
}
}
/**
* Removes a value from the set. Returns true if the set contained the specified element.
*/
public boolean remove(int val) {
if (!locationMap.containsKey(val)) {
return false;
} else {
int location = locationMap.get(val);
/**if it's not the last one, then swap the last one with this val*/
if (location < list.size() - 1) {
int lastOne = list.get(list.size() - 1);
list.set(location, lastOne);
locationMap.put(lastOne, location);
}
locationMap.remove(val);
list.remove(list.size() - 1);
return true;
}
}
/**
* Get a random element from the set.
*/
public int getRandom() {
return list.get(random.nextInt(list.size()));
}
}
}
/**
* Your _380 object will be instantiated and called as such:
* _380 obj = new _380();
* boolean param_1 = obj.insert(val);
* boolean param_2 = obj.delete(val);
* int param_3 = obj.getRandom();
*/
public static class Solution2 {
/**This is not ideal and not meeting average O(1) time for all three operations.*/
public static class RandomizedSet {
Map<Integer, Integer> forwardMap;
//key is auto increment index, value if the inserted val
Map<Integer, Integer> reverseMap;//the other way around
int index;
Random random;
/**
* Initialize your data structure here.
*/
public RandomizedSet() {
forwardMap = new HashMap();
reverseMap = new HashMap();
index = 0;
random = new Random();
}
/**
* Inserts a value to the set. Returns true if the set did not already contain the specified
* element.
*/
public boolean insert(int val) {
if (forwardMap.containsValue(val)) {
return false;
} else {
forwardMap.put(index, val);
reverseMap.put(val, index++);
return true;
}
}
/**
* Deletes a value from the set. Returns true if the set contained the specified element.
*/
public boolean remove(int val) {
if (forwardMap.containsValue(val)) {
int key = reverseMap.get(val);
reverseMap.remove(val);
forwardMap.remove(key);
return true;
} else {
return false;
}
}
/**
* Get a random element from the set.
*/
public int getRandom() {
int max = forwardMap.size();
if (max == 1) {
return forwardMap.get(index - 1);
}
int randomNum = random.nextInt(max);
while (!forwardMap.containsKey(randomNum)) {
randomNum = random.nextInt(max);
}
return forwardMap.get(randomNum);
}
}
}
}