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forked from rdinse/VCTGI

GPU-based real-time global illumination renderer based on voxel cone tracing

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Almahmudrony/VCTGI

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VCTGI

Real-time indirect illumination renderer using voxel cone tracing

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Compilation

The main parts of the renderer are located in src/executables/VCTGI and src/shaders/VCTGI. The code should compile with cmake on both Linux and Windows.

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GPU-based real-time global illumination renderer based on voxel cone tracing

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  • C 53.6%
  • C++ 38.5%
  • GLSL 6.3%
  • CMake 1.6%