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Nez.MG38.FarseerPhysics.csproj
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Nez.MG38.FarseerPhysics.csproj
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<Project>
<PropertyGroup>
<BaseIntermediateOutputPath>obj\$(MSBuildProjectName)</BaseIntermediateOutputPath>
</PropertyGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.props" />
<PropertyGroup>
<RootNamespace>Nez.Farseer</RootNamespace>
<AssemblyName>Nez.FarseerPhysics</AssemblyName>
<OutputType>Library</OutputType>
<TargetFramework>netstandard2.0</TargetFramework>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<OutputPath>bin\Debug\</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<OutputPath>bin\Release\</OutputPath>
</PropertyGroup>
<ItemGroup>
<ProjectReference Include="..\Nez.Portable\Nez.MG38.csproj" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.0.1641" />
</ItemGroup>
<Import Sdk="Microsoft.NET.Sdk" Project="Sdk.targets" />
</Project>