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UnityEngine.Base.mm.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="14.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3C105AF3-D405-4536-B45E-C764D6ED84C7}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>UnityEngine</RootNamespace>
<AssemblyName>UnityEngine.Base.mm</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITYENGINE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType></DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE;UNITYENGINE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="Ionic.Zip">
<HintPath>..\libs\Ionic.Zip.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="UnityEngine">
<HintPath>..\libs\UnityEngine.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="src\ETGModUnityEngineHooks.cs" />
<Compile Include="src\MonoMod\MonoModIgnore.cs" />
<Compile Include="src\MonoMod\MonoModLinkTo.cs" />
<Compile Include="src\MonoMod\MonoModOriginal.cs" />
<Compile Include="src\MonoMod\MonoModOriginalName.cs" />
<Compile Include="src\patch_Object.cs" />
<Compile Include="src\patch_Resources.cs" />
<Compile Include="src\patch_TextAsset.cs" />
<Compile Include="src\ETGModInstallerRenames.cs" />
<Compile Include="..\Assembly-CSharp.Base.mm\src\PInvokeHelper.cs">
<Link>src\PInvokeHelper.cs</Link>
</Compile>
<Compile Include="..\Assembly-CSharp.Base.mm\src\MonoMod\Platform.cs">
<Link>src\MonoMod\Platform.cs</Link>
</Compile>
<Compile Include="..\Assembly-CSharp.Base.mm\src\MonoMod\PlatformHelper.cs">
<Link>src\MonoMod\PlatformHelper.cs</Link>
</Compile>
<Compile Include="src\MonoDebug.cs" />
<Compile Include="src\patch_ClassLibraryInitializer.cs" />
<Compile Include="src\MonoMod\MonoModConstructor.cs" />
<Compile Include="src\patch_GameObject.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>