Releases: Argent77/NearInfinity
Releases · Argent77/NearInfinity
Version 2.1-20200425
Changelog:
- Added option to colorize resource structures and their associated offset and count fields
- Advanced Search: Added feature to add selected resource fields as filter definitions
- Advanced Search: Fixed missing import of "Match case" options for field and value definitions
- Advanced Search: Fixed search of grouped filter definitions
- Area Viewer: Considers overlay transparency from ARE field
- Area Viewer: Fixed overlay rendering issues
- Area Viewer: Fixed erroneous detection of extended night maps in PSTEE
- BAM Converter: Fixed transparency issues with external palettes
- BAM Converter: Added support for PNG palette in "Replace colors" filter
- BAM Converter: Improved support of Microsoft PAL palettes
- Changed detection of BAM transparency (uses palette index 0 and any palette indices matching RGB(0,255,0))
- Search resource references: Improved presentation of results for textual resources (BCS, 2DA, ...)
- Updated ARE Animation appearance and flags descriptions
- Updated fields in GAM and GAM > NPC structures
- Added ITM Ability flags bit 9 description
- Further improved search names for areas in resource tree (uses names from worldmap if available)
- Fixed bug when assigning resource references containing lower-case extensions in resource fields
- More robust decoding of compresed BAMs containing corrupted data
- Fix inaccessible GAM > NPC structures in PST
- Various minor bugfixes and optimizations
Version 2.1-20200419
Changelog:
- Added new feature: Advanced Search
- Made option "Find references to this file" available from context menu of the resource tree and the File menu
- Updated names of opcodes 318 and 324
- Negative numbers are treated as Unknowns instead of errors for numeric fields with associated names
- Added CHR search names in resource tree
- Improved detection of area search names in EE 2.0+ games
- Improved layout of area selection list in the worldmap (WMP) View tab
- Added support for (erroneous?) CRE V9.1 resources found in IWD2
- Several bugfixes and minor improvements
Version 2.1-20200401
Changelog:
Click to show/hide details
- Show search names of areas (if available), creatures, items, spells and stores in the resource navigation tree (thanks Mingun) <- can be turned on/off in Options menu
- Show overridden resources in bold in the resource navigation tree (thanks Mingun) <- can be turned on/off in Options menu
- Moved game-related configuration files (such as baldur.lua, WeiDU.log, ...) from Edit menu to the new "Special" folder in the resource navigation tree
- Bookmarks: Use game name by default (thanks Mingun)
- Copy or rename game resources: Show a default naming suggestion; allow change of extension for rename operation
- Added script compiler option "Autogenerate BCS comments" for scripts, mass exporter and bcs drop zone
- Improved enforcing global font size for all UI text (useful for high dpi displays)
- BAM Converter -> Splitted BAM Output: Fixed filename suffix generation
- Mass Converter: Fixed automatic TIS V1 -> V2 conversion
- Reference Searcher: Included type MENU
- Improved DLG checker: cover more potential issues (thanks Mingun)
- Improved tooltips in Area Viewer: Show parent structure names or search names if available (thanks Mingun)
- ARE -> Actor View tab: Show CRE information in separate tab if available
- Visual improvements in View tabs for ARE Container, GAM and SPL Ability structures
- Show item ability name (from tooltip.2da) in View tab
- Show dialog resref of conversable itemsin View tab
- IWD2: Fixed misaligned controls and background dimension in CHU viewer
- Added Raw tab to DLG resources (thanks Mingun)
- Fixed various bugs in View tab of DLG resources (thanks Mingun)
- Fixed permanent high CPU/GFX load when states or responses with script blocks are selected
- Greatly improved dialog tree viewer (thanks Mingun)
- Colorize entries from external dialog resources
- Removed cyclic redundancy of dialog branches: use links instead (double click to activate)
- Update Tree view when entries are changed in Edit view
- Visualization of orphaned state and response entries
- Added option to always show state 0 if available
- Various bug fixes
- Improvements to Edit view of structured resources:
- Added new conversion option "Edit ad bit field" to context menu for numeric fields
- Added new conversion option "Edit as resref" to context menu for text fields
- Added new option "Go to offset" for section offset fields to jump straight to referenced structures
- Fixed finding attribute by offset (thanks Mingun)
- Added option to colorize offset fields (thanks Mingun) <- can be turned on/off in Options menu
- Improved BCS script decompiler
- Edge cases, such as functions with empty strings or wildcards, are decoded properly.
- Order of signature definition in action.ids and trigger.ids have no impact on script decoding anymore
- Added support for virtual string references via ENGINEST.2DA
- New field in ARE -> Actor structure: Alternate actor name
- New field in GAM V2.2: Nightmare mode
- Improved CRE field label: Undead level -> Turn undead level
- Updated SPL and ITM ability flag labels
- Retrieve custom ITM flag labels dynamically from itemflag.ids
- Fixed ambiguous description of spellprot stat 0x104
- Added default entry to source item slot list in EFF V2
- Updated STO flags
- Updated opcodes 13, 23, 24, 25, 78, 98, 108, 109, 272, 279, 282, 290
- IWD2: Fixed opcode 402
- Allow negative numbers in parameter 1 of opcode 233
- Original PST: Added Quest Viewer to GAM resources and Resource Tree -> Special -> quest.ini (thanks Mingun)
- Original PST: Added custom Viewer for Bestiary structure in GAM resources (thanks Mingun)
- Fixed priority order of override folders
- Fixed adding removables in CHR when section offset is 0
- Fixed reading BAM V1 resources with non-standard palette size
- Improved BG Tutu detection
- Various stability fixes (thanks Mingun)
- Internal code refactoring and cleanup (thanks Mingun)
Version 2.1-20180615
Changelog:
- Greatly overhauled BAM Converter:
- Added alpha palette support. Enabled for games that support BAM with alpha palette.
- Improved visualization of palette in BAM palette dialog.
- Added a global palette sorting option.
- Fixed various color filters to work correctly with alpha-blended BAM frames.
- Improved GIF import function. It should now correctly handle more advanced structures in animated GIFs.
- Improved alpha palette support in BAM decoder.
- Overhauled color reduction functionality: Improves visual quality of converted palette-based BAM, MOS and TIS files.
- Added a button to ARE > Actor > Animation field for opening creature animation definition files of selected type, if available.
- Added missing field "First letter of CRE resref" to ARE > Actor structure.
- Removed fields from GAM NPC substructures that are not used by the games.
- Fixed area-related field labels in GAM structure.
Version 2.1-20180531
Changelog:
- Added support for pseudo-stat "Current HP" to SPLPROT.2DA.
- Added option to view current WeiDU.log in NI (menu Edit > WeiDU.log).
- Defined a custom syntax highlighter for WeiDU.log viewer.
- Edit tab in structured resources: Increased default text length for previewing substructure info.
- Added option to keep current resource selection after a "Add copy of" action.
- CRE: Added spell type column to View tab > Items/Spells > Memorized Spells.
- Updated available resource types for a number of fields in PRO resources.
- Improved various ARE flag descriptions.
- Updated SPL flags bit 9 (Break Sanctuary).
- Marked EFF resource type as supported in IWD2.
- Fixed visualization of travel distances on worldmap.
- EE: Added resource type SPL to opcodes 201, 226, 227, 228, 259.
- EE: Added resource types VEF/VVC/BAM to opcode 68.
- EE: Updated resource types for opcodes 153, 154, 155, 156, 157 and 158.
- EE: Added new param2 option "All, magical only" to opcode 145 (Disable spellcasting).
- EE: Added new param2 option "Increment instantaneously" to opcodes 33, 34, 35, 36, 37 and 325.
- IWD2: Fixed param2 IDS list of opcode 177.
- Area viewer: Added option to include layer controls in map export.
- Area viewer: Added option to change zoom level by mouse wheel.
- Area viewer: Fixed a regression that would detect auto-zoom as a fixed "custom" zoom.
Version 2.1-20180205
This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.
Version 2.1-20171222
This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.
Version 2.1-20171124
This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.
Version 2.1-20171027-rev2
This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.
Version 2.1-20171027
This is a "work in progress" (WIP) release and may contain incomplete features. Please use responsibly.