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drugs.sqf
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drugs.sqf
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// Drugs Scripts
// drugs.sqf
_art = _this select 0;
if (_art == "init") then
{
INV_drogenusesperre = 0;
INV_drogen_usesperre = FALSE;
INV_DrogenCounter = 0;
};
if (_art == "use") then
{
_item = _this select 1;
_anzahl = _this select 2;
if (INV_drogenusesperre == 1) exitWith {hintSilent localize "STRS_inv_item_druguse_toomany";};
if (INV_drogen_usesperre) then {INV_drogenusesperre = 1;};
INV_DrogenCounter = INV_DrogenCounter + _anzahl;
[_item, -(_anzahl)] call INV_AddInventoryItem;
_endeZeit = time + 60 + (_anzahl * 10);
if (_item == "lsd") then
{
while {time < _endeZeit} do
{
"wetDistortion" ppEffectEnable true;
"wetDistortion" ppEffectAdjust [0.5, 1, 1, 4.1, 3.7, 2.5, 1.85, 0.0051, 0.0051, 0.0051, 0.0051, 0.5, 0.3, 10, 6.0];
"wetDistortion" ppEffectCommit 5;
"chromAberration" ppEffectEnable true;
"chromAberration" ppEffectAdjust [0.2,0.2,true];
"chromAberration" ppEffectCommit 1;
_position = getpos player;
_weite = 100;
_x = _position select 0;
_y = _position select 1;
_z = _position select 2;
_w1 = (random _weite) - (random _weite);
_w2 = (random _weite) - (random _weite);
_w3 = random 7;
_f1 = random 1;
_f2 = random 1;
_f3 = random 1;
_g1 = random 5;
_g2 = random 10;
_g3 = random 5;
if (_w1 + _w2 > 100) then
{
_g1 = _g1 * 2;
_g2 = _g2 * 2;
_g3 = _g3 * 2;
};
_v1 = random 0.05;
_v2 = random 0.05;
_v3 = 0.1 - random 0.075;
Drop ["\ca\data\cl_basic", "", "Billboard", 1, 60, [_x + _w1, _y + _w2, _z + _w3], [_v1, _v2, _v3], 1, 1.275, 1, 0, [_g1, _g2, _g3], [ [_f1, _f2, _f3, 1], [_f2, _f1, _f3, 1], [_f3, _f2, _f1, 1] ], [0, 0, 0], 3, 0.2, "", "", ""];
sleep 0.001;
};
};
if (_item == "Cocaine") then
{
while {time < _endeZeit} do
{
_force = random 10;
"chromAberration" ppEffectEnable true;
"chromAberration" ppEffectAdjust [_force / 24, _force / 24, false];
"chromAberration" ppEffectCommit (0.3 + random 0.1);
waituntil {ppEffectCommitted "chromAberration"};
sleep 0.6;
};
};
if (_item == "Cannabis") then {
Flare = "SmokeShellGreen" createVehicle position player;
if (vehicle player != player) then { Flare attachTo [vehicle player,[0,0,0.]];} else {Flare attachTo [player,[0,0,0.]];};
while {time < _endeZeit} do {
"colorCorrections" ppEffectEnable true;
"colorCorrections" ppEffectAdjust [1, 1, 0, [0,0,0,0.5], [random 5 - random 5,random 5 - random 5,random 5 - random 5,random 1], [random 5 - random 5,random 5 - random 5,random 5 - random 5, random 1]];
"colorCorrections" ppEffectCommit 1;
"chromAberration" ppEffectEnable true;
"chromAberration" ppEffectAdjust [0.01,0.01,true];
"chromAberration" ppEffectCommit 1;
sleep 3;
};
};
hintSilent localize "STRS_inv_item_druguse_ende";
INV_drogenusesperre = 0;
INV_DrogenCounter = INV_DrogenCounter - _anzahl;
};
"colorInversion" ppEffectEnable false;
"wetDistortion" ppEffectEnable false;
"colorCorrections" ppEffectAdjust [1, 1, 0, [0.5,0.5,0.5,0], [0.5,0.5,0.5,0], [0.5,0.5,0.5,0]];
"colorCorrections" ppEffectCommit 10;
waitUntil {ppEffectCommitted "colorCorrections"};
"colorCorrections" ppEffectEnable false;
"chromAberration" ppEffectEnable false;