forked from chromium/chromium
-
Notifications
You must be signed in to change notification settings - Fork 1
/
Copy pathscroll_offset_animations_impl.h
103 lines (83 loc) · 4.27 KB
/
scroll_offset_animations_impl.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
// Copyright (c) 2016 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_IMPL_H_
#define CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_IMPL_H_
#include <memory>
#include "base/memory/ref_counted.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/trees/mutator_host_client.h"
#include "ui/gfx/geometry/scroll_offset.h"
namespace cc {
class Animation;
class AnimationHost;
class AnimationTimeline;
// Contains an AnimationTimeline and its Animation that owns the impl
// only scroll offset animations running on a particular CC Layer.
// We have just one animation for impl-only scroll offset animations. I.e. only
// one element can have an impl-only scroll offset animation at any given time.
// Note that this class only exists on the compositor thread.
class CC_ANIMATION_EXPORT ScrollOffsetAnimationsImpl
: public AnimationDelegate {
public:
explicit ScrollOffsetAnimationsImpl(AnimationHost* animation_host);
ScrollOffsetAnimationsImpl(const ScrollOffsetAnimationsImpl&) = delete;
~ScrollOffsetAnimationsImpl() override;
ScrollOffsetAnimationsImpl& operator=(const ScrollOffsetAnimationsImpl&) =
delete;
void AutoScrollAnimationCreate(ElementId element_id,
const gfx::ScrollOffset& target_offset,
const gfx::ScrollOffset& current_offset,
float autoscroll_velocity,
base::TimeDelta animation_start_offset);
// |delayed_by| shrinks the duration of the
// animation. |animation_start_offset| causes us to start the animation
// partway through.
void MouseWheelScrollAnimationCreate(ElementId element_id,
const gfx::ScrollOffset& target_offset,
const gfx::ScrollOffset& current_offset,
base::TimeDelta delayed_by,
base::TimeDelta animation_start_offset);
bool ScrollAnimationUpdateTarget(const gfx::Vector2dF& scroll_delta,
const gfx::ScrollOffset& max_scroll_offset,
base::TimeTicks frame_monotonic_time,
base::TimeDelta delayed_by);
// Aborts the currently running scroll offset animation on an element and
// starts a new one offsetted by adjustment.
void ScrollAnimationApplyAdjustment(ElementId element_id,
const gfx::Vector2dF& adjustment);
void ScrollAnimationAbort(bool needs_completion);
// AnimationDelegate implementation.
void NotifyAnimationStarted(base::TimeTicks monotonic_time,
int target_property,
int group) override {}
void NotifyAnimationFinished(base::TimeTicks monotonic_time,
int target_property,
int group) override;
void NotifyAnimationAborted(base::TimeTicks monotonic_time,
int target_property,
int group) override {}
void NotifyAnimationTakeover(
base::TimeTicks monotonic_time,
int target_property,
base::TimeTicks animation_start_time,
std::unique_ptr<gfx::AnimationCurve> curve) override {}
void NotifyLocalTimeUpdated(
absl::optional<base::TimeDelta> local_time) override {}
bool IsAnimating() const;
ElementId GetElementId() const;
private:
void ScrollAnimationCreateInternal(ElementId element_id,
std::unique_ptr<gfx::AnimationCurve> curve,
base::TimeDelta animation_start_offset);
void ReattachScrollOffsetAnimationIfNeeded(ElementId element_id);
AnimationHost* animation_host_;
scoped_refptr<AnimationTimeline> scroll_offset_timeline_;
// We have just one animation for impl-only scroll offset animations.
// I.e. only one element can have an impl-only scroll offset animation at
// any given time.
scoped_refptr<Animation> scroll_offset_animation_;
};
} // namespace cc
#endif // CC_ANIMATION_SCROLL_OFFSET_ANIMATIONS_IMPL_H_