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Copy file name to clipboardexpand all lines: code/__DEFINES/combat.dm
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#defineTHROWN_PROJECTILE_ATTACK4
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#defineLEAP_ATTACK5
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//Embedded objects
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#defineEMBEDDED_PAIN_CHANCE15//Chance for embedded objects to cause pain (damage user)
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#defineEMBEDDED_ITEM_FALLOUT5//Chance for embedded object to fall out (causing pain but removing the object)
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#defineEMBED_CHANCE45//Chance for an object to embed into somebody when thrown (if it's sharp)
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#defineEMBEDDED_PAIN_MULTIPLIER2//Coefficient of multiplication for the damage the item does while embedded (this*item.w_class)
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#defineEMBEDDED_FALL_PAIN_MULTIPLIER5//Coefficient of multiplication for the damage the item does when it falls out (this*item.w_class)
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#defineEMBEDDED_IMPACT_PAIN_MULTIPLIER4//Coefficient of multiplication for the damage the item does when it first embeds (this*item.w_class)
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#defineEMBED_THROWSPEED_THRESHOLD4//The minimum value of an item's throw_speed for it to embed (Unless it has embedded_ignore_throwspeed_threshold set to 1)
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#defineEMBEDDED_UNSAFE_REMOVAL_PAIN_MULTIPLIER8//Coefficient of multiplication for the damage the item does when removed without a surgery (this*item.w_class)
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#defineEMBEDDED_UNSAFE_REMOVAL_TIME30//A Time in ticks, total removal time = (this*item.w_class)
desc ="This device will disrupt any nearby outgoing radio communication when activated."
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reference ="RJ"
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item =/obj/item/device/jammer
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cost =5
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/datum/uplink_item/device_tools/teleporter
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name ="Teleporter Circuit Board"
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desc ="A printed circuit board that completes the teleporter onboard the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur."
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