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lev.h
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/* SCCS Id: @(#)lev.h 3.4 1994/03/18 */
/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
/* NetHack may be freely redistributed. See license for details. */
/* Common include file for save and restore routines */
#ifndef LEV_H
#define LEV_H
#define COUNT_SAVE 0x1
#define WRITE_SAVE 0x2
#define FREE_SAVE 0x4
/* operations of the various saveXXXchn & co. routines */
#define perform_bwrite(mode) ((mode) & (COUNT_SAVE|WRITE_SAVE))
#define release_data(mode) ((mode) & FREE_SAVE)
/* The following are used in mkmaze.c */
struct container {
struct container *next;
xchar x, y;
short what;
genericptr_t list;
};
#define CONS_OBJ 0
#define CONS_MON 1
#define CONS_HERO 2
#define CONS_TRAP 3
struct bubble {
xchar x, y; /* coordinates of the upper left corner */
schar dx, dy; /* the general direction of the bubble's movement */
uchar *bm; /* pointer to the bubble bit mask */
struct bubble *prev, *next; /* need to traverse the list up and down */
struct container *cons;
};
/* used in light.c */
typedef struct ls_t {
struct ls_t *next;
xchar x, y; /* source's position */
short range; /* source's current range */
short flags;
short type; /* type of light source */
genericptr_t id; /* source's identifier */
} light_source;
#endif /* LEV_H */