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characterInfo.advance; + } + + Debug.Log(totalLength+" "+text.preferredWidth); + } + + // Update is called once per frame + void Update() + { + + } +} diff --git a/Assets/3.UIOptimize/Scripts/BatchTool.cs.meta b/Assets/3.UIOptimize/Scripts/BatchTool.cs.meta new file mode 100644 index 0000000..9a6c9d5 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/BatchTool.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 27fddd6e04d5ba642835c8b5d6f90c62 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/Editor.meta b/Assets/3.UIOptimize/Scripts/Editor.meta new file mode 100644 index 0000000..fcc554c --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 07991d659e1d7b84ba7fe12b1cd225a1 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + 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EditorUtility.InstanceIDToObject(instanceId); +// var go = (GameObject)obj;// as GameObject; +// GUIStyle style = null; +// +// // 文字颜色定义 +// var colorLight = new Color(251/255f, 244/255f, 124/255f); +// +// +// // 绘制新的Label覆盖原有名字 +// if (EnableCustomHierarchyLabel) +// { +// // 字体样式 +// style = LabelStyle(colorLight); +// } +// // 绘制Label来覆盖原有的名字 +// if (style != null && go.activeInHierarchy) +// { +// GUI.Label(selectionRect, go.name, style); +// Image image = go.GetComponent(); +// if (image != null) +// { +// Debug.Log(go.name+" "+image.depth); +// } +// +// Text text = go.GetComponent(); +// if (text != null) +// { +// Debug.Log(go.name+" "+text.depth); +// } +// } +// } +// catch (Exception) +// { +// } +// } +// +// // 用于覆盖原有文字的LabelStyle +// private static GUIStyle LabelStyle(Color color) +// { +// var style = new GUIStyle(((GUIStyle) "Label")) +// { +// padding = +// { +// left = EditorStyles.label.padding.left+41, +// top = EditorStyles.label.padding.top +// }, +// normal = +// { +// textColor = color +// } +// }; +// return style; +// } +//} \ No newline at end of file diff --git a/Assets/3.UIOptimize/Scripts/Editor/CustomHierarchy.cs.meta b/Assets/3.UIOptimize/Scripts/Editor/CustomHierarchy.cs.meta new file mode 100644 index 0000000..0c877b5 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/Editor/CustomHierarchy.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e0dc46a704ab34748bff01bf903357a4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/Raycast.meta b/Assets/3.UIOptimize/Scripts/Raycast.meta new file mode 100644 index 0000000..57fc07d --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/Raycast.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 848e9f47cfbd1c243918af47530b3ff9 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + 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assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas.meta new file mode 100644 index 0000000..974f938 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: ed04d59a445aec240be024f9cde1072f +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/AssetPackerMgr.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/AssetPackerMgr.cs new file mode 100644 index 0000000..56645bf --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/AssetPackerMgr.cs @@ -0,0 +1,75 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using DaVikingCode.AssetPacker; +using UnityEngine; + +public class AssetPackerMgr : MonoBehaviour +{ + public static AssetPackerMgr Instance { get; private set; } + private Dictionary _packers = new Dictionary(); + + private void Awake() + { + if (Instance == null) + { + Instance = this; + GameObject.DontDestroyOnLoad(gameObject); + } + else + { + Destroy(gameObject); + } + } + + public void GentatorNewAltas(string altasName,Dictionary paths,Action complete = null) + { + if(paths == null) + return; + + AssetPacker packer = new GameObject(altasName).AddComponent(); + packer.transform.SetParent(transform); + packer.cacheName = altasName; + foreach (KeyValuePair path in paths) + { + packer.AddTextureToPack(path.Value,path.Key); + } + packer.Process(); + + packer.OnProcessCompleted.AddListener(() => + { + if (complete != null) + complete(); + }); + + _packers.Add(altasName,packer); + } + + public AssetPacker GetAltas(string altasName) + { + if (_packers.ContainsKey(altasName)) + { + return _packers[altasName]; + } + else + { + Debug.LogError("can not find altas name is "+altasName); + return null; + } + } + + public void ClearAltas(string altasName) + { + if (_packers.ContainsKey(altasName)) + { + AssetPacker packer = _packers[altasName]; + _packers.Remove(altasName); + Destroy(packer.gameObject); + } + else + { + Debug.LogError("can not remove altas,because it can not find,name is"+altasName); + return; + } + } +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/AssetPackerMgr.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/AssetPackerMgr.cs.meta new file mode 100644 index 0000000..a4843b3 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/AssetPackerMgr.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e39ced1e9bfbb0946a254cb50724a563 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor.meta new file mode 100644 index 0000000..823f69e --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: c7ed6d79334682c4b8f8d1bd318b7e78 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor/SpritePathHelper.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor/SpritePathHelper.cs new file mode 100644 index 0000000..8d105a8 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor/SpritePathHelper.cs @@ -0,0 +1,31 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEditor; +using UnityEngine; +using UnityEngine.UI; + +public class SpritePathHelper : MonoBehaviour +{ + + [MenuItem("GameObject/SpritePathHelper",false,0)] + private static void SetPath() + { + foreach (GameObject go in Selection.gameObjects) + { + foreach (Transform trans in go.transform) + { + if(trans.GetComponent() == null) + continue; + + Sprite sprite = trans.GetComponent().sprite; + string path = AssetDatabase.GetAssetPath(sprite); + path = Application.dataPath + path.Substring(6); + RuntimeAltasItem item = trans.GetComponent(); + if (item == null) + item = trans.gameObject.AddComponent(); + + item.Path = path; + } + } + } +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor/SpritePathHelper.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor/SpritePathHelper.cs.meta new file mode 100644 index 0000000..fede387 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/Editor/SpritePathHelper.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 941b92fd8d91fda4da3f34aeb4277f14 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/LoadingView.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/LoadingView.cs new file mode 100644 index 0000000..102b028 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/LoadingView.cs @@ -0,0 +1,42 @@ +using System.Collections; +using System.Collections.Generic; +using DG.Tweening; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UI; + +public class LoadingView : MonoBehaviour +{ + // Start is called before the first frame update + void Start() + { + GetComponentInChildren().DOText("Loading...", 3).SetLoops(-1, LoopType.Restart); + } + + public void SetActiveState(bool isShow) + { + gameObject.SetActive(isShow); + } + + public void SwitchScene(string sceneName) + { + StartCoroutine(LoadScene(sceneName)); + } + + private IEnumerator LoadScene(string scenceName) + { + AsyncOperation async = SceneManager.LoadSceneAsync(scenceName); + async.allowSceneActivation = false; + + while (!async.isDone) + { + if (async.progress >= 0.9f) + { + yield return new WaitForSeconds(2); + async.allowSceneActivation = true; + } + + yield return new WaitForSeconds(0.5f); + } + } +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/LoadingView.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/LoadingView.cs.meta new file mode 100644 index 0000000..523ce1d --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/LoadingView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 1a63baae86f30944d8294857fcef8f49 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeAltasItem.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeAltasItem.cs new file mode 100644 index 0000000..ac47e8b --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeAltasItem.cs @@ -0,0 +1,8 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class RuntimeAltasItem : MonoBehaviour +{ + public string Path; +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeAltasItem.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeAltasItem.cs.meta new file mode 100644 index 0000000..be5e521 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeAltasItem.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: c648a312e151f9e49893e0aa325a005e +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator.meta new file mode 100644 index 0000000..85dc98c --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3f65169a83ed55a4b9ab364a81466069 +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts.meta new file mode 100644 index 0000000..20038e8 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 6811943f9cd6542eea8bf0482c66d2d3 +folderAsset: yes +timeCreated: 1483611252 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker.meta new file mode 100644 index 0000000..99fdaf4 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 0546dac03719b49759dfd62a9bfe48e1 +folderAsset: yes +timeCreated: 1484152048 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/AssetPacker.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/AssetPacker.cs new file mode 100644 index 0000000..6f3f64a --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/AssetPacker.cs @@ -0,0 +1,247 @@ +using DaVikingCode.RectanglePacking; +using System; +using System.Collections; +using System.Collections.Generic; +using System.IO; +using UnityEngine; +using UnityEngine.Events; + +namespace DaVikingCode.AssetPacker { + + public class AssetPacker : MonoBehaviour + { + private UnityEvent processCompleted; + public UnityEvent OnProcessCompleted + { + get + { + if(processCompleted == null) + processCompleted = new UnityEvent(); + + return processCompleted; + } + } + + public float pixelsPerUnit = 100.0f; + + public bool useCache = false; + public string cacheName = ""; + public int cacheVersion = 1; + public bool deletePreviousCacheVersion = true; + + protected Dictionary mSprites = new Dictionary(); + protected List itemsToRaster = new List(); + + protected bool allow4096Textures = false; + + public void AddTextureToPack(string file, string customID = null) { + + itemsToRaster.Add(new TextureToPack(file, customID != null ? customID : Path.GetFileNameWithoutExtension(file))); + } + + public void AddTexturesToPack(string[] files) { + + foreach (string file in files) + AddTextureToPack(file); + } + + public void Process(bool allow4096Textures = false) { + + this.allow4096Textures = allow4096Textures; + + if (useCache) { + + if (cacheName == "") + throw new Exception("No cache name specified"); + + string path = Application.persistentDataPath + "/AssetPacker/" + cacheName + "/" + cacheVersion + "/"; + + bool cacheExist = Directory.Exists(path); + + if (!cacheExist) + StartCoroutine(createPack(path)); + else + StartCoroutine(loadPack(path)); + + } else + StartCoroutine(createPack()); + + } + + protected IEnumerator createPack(string savePath = "") { + + if (savePath != "") { + + if (deletePreviousCacheVersion && Directory.Exists(Application.persistentDataPath + "/AssetPacker/" + cacheName + "/")) + foreach (string dirPath in Directory.GetDirectories(Application.persistentDataPath + "/AssetPacker/" + cacheName + "/", "*", SearchOption.AllDirectories)) + Directory.Delete(dirPath, true); + + Directory.CreateDirectory(savePath); + } + + List textures = new List(); + List images = new List(); + + foreach (TextureToPack itemToRaster in itemsToRaster) { + + WWW loader = new WWW("file:///" + itemToRaster.file); + + yield return loader; + + textures.Add(loader.texture); + images.Add(itemToRaster.id); + } + + int textureSize = allow4096Textures ? 4096 : 2048; + + List rectangles = new List(); + for (int i = 0; i < textures.Count; i++) + if (textures[i].width > textureSize || textures[i].height > textureSize) + throw new Exception("A texture size is bigger than the sprite sheet size!"); + else + rectangles.Add(new Rect(0, 0, textures[i].width, textures[i].height)); + + const int padding = 1; + + int numSpriteSheet = 0; + while (rectangles.Count > 0) { + + Texture2D texture = new Texture2D(textureSize, textureSize, TextureFormat.ARGB32, false); + Color32[] fillColor = texture.GetPixels32(); + for (int i = 0; i < fillColor.Length; ++i) + fillColor[i] = Color.clear; + + RectanglePacker packer = new RectanglePacker(texture.width, texture.height, padding); + + for (int i = 0; i < rectangles.Count; i++) + packer.insertRectangle((int) rectangles[i].width, (int) rectangles[i].height, i); + + packer.packRectangles(); + + if (packer.rectangleCount > 0) { + + texture.SetPixels32(fillColor); + IntegerRectangle rect = new IntegerRectangle(); + List textureAssets = new List(); + + List garbageRect = new List(); + List garabeTextures = new List(); + List garbageImages = new List(); + + for (int j = 0; j < packer.rectangleCount; j++) { + + rect = packer.getRectangle(j, rect); + + int index = packer.getRectangleId(j); + + texture.SetPixels32(rect.x, rect.y, rect.width, rect.height, textures[index].GetPixels32()); + + TextureAsset textureAsset = new TextureAsset(); + textureAsset.x = rect.x; + textureAsset.y = rect.y; + textureAsset.width = rect.width; + textureAsset.height = rect.height; + textureAsset.name = images[index]; + + textureAssets.Add(textureAsset); + + garbageRect.Add(rectangles[index]); + garabeTextures.Add(textures[index]); + garbageImages.Add(images[index]); + } + + foreach (Rect garbage in garbageRect) + rectangles.Remove(garbage); + + foreach (Texture2D garbage in garabeTextures) + textures.Remove(garbage); + + foreach (string garbage in garbageImages) + images.Remove(garbage); + + texture.Apply(); + + if (savePath != "") { + + File.WriteAllBytes(savePath + "/data" + numSpriteSheet + ".png", texture.EncodeToPNG()); + File.WriteAllText(savePath + "/data" + numSpriteSheet + ".json", JsonUtility.ToJson(new TextureAssets(textureAssets.ToArray()))); + ++numSpriteSheet; + } + + foreach (TextureAsset textureAsset in textureAssets) + mSprites.Add(textureAsset.name, Sprite.Create(texture, new Rect(textureAsset.x, textureAsset.y, textureAsset.width, textureAsset.height), Vector2.zero, pixelsPerUnit, 0, SpriteMeshType.FullRect)); + } + + } + + OnProcessCompleted.Invoke(); + } + + protected IEnumerator loadPack(string savePath) { + + int numFiles = Directory.GetFiles(savePath).Length; + + for (int i = 0; i < numFiles / 2; ++i) { + + WWW loaderTexture = new WWW("file:///" + savePath + "/data" + i + ".png"); + yield return loaderTexture; + + WWW loaderJSON = new WWW("file:///" + savePath + "/data" + i + ".json"); + yield return loaderJSON; + + TextureAssets textureAssets = JsonUtility.FromJson (loaderJSON.text); + + Texture2D t = loaderTexture.texture; // prevent creating a new Texture2D each time. + foreach (TextureAsset textureAsset in textureAssets.assets) + mSprites.Add(textureAsset.name, Sprite.Create(t, new Rect(textureAsset.x, textureAsset.y, textureAsset.width, textureAsset.height), Vector2.zero, pixelsPerUnit, 0, SpriteMeshType.FullRect)); + } + + yield return null; + + OnProcessCompleted.Invoke(); + } + + public void Dispose() { + + foreach (var asset in mSprites) + Destroy(asset.Value.texture); + + mSprites.Clear(); + } + + void Destroy() { + + Dispose(); + } + + public Sprite GetSprite(string id) { + + Sprite sprite = null; + + mSprites.TryGetValue (id, out sprite); + + return sprite; + } + + public Sprite[] GetSprites(string prefix) { + + List spriteNames = new List(); + foreach (var asset in mSprites) + if (asset.Key.StartsWith(prefix)) + spriteNames.Add(asset.Key); + + spriteNames.Sort(StringComparer.Ordinal); + + List sprites = new List(); + Sprite sprite; + for (int i = 0; i < spriteNames.Count; ++i) { + + mSprites.TryGetValue(spriteNames[i], out sprite); + + sprites.Add(sprite); + } + + return sprites.ToArray(); + } + } +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/AssetPacker.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/AssetPacker.cs.meta new file mode 100644 index 0000000..a44e628 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/AssetPacker.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 74f2e23464b984a9eaaed29b14be63f5 +timeCreated: 1484223495 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureAsset.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureAsset.cs new file mode 100644 index 0000000..db73caf --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureAsset.cs @@ -0,0 +1,25 @@ +using System; + +namespace DaVikingCode.AssetPacker { + + [Serializable] + public class TextureAssets { + + public TextureAsset[] assets; + + public TextureAssets (TextureAsset[] assets) { + + this.assets = assets; + } + } + + [Serializable] + public class TextureAsset { + + public int x; + public int y; + public int width; + public int height; + public string name; + } +} \ No newline at end of file diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureAsset.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureAsset.cs.meta new file mode 100644 index 0000000..2264ced --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureAsset.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 3cbe4258fbd824f3ea9d1368e9bd6335 +timeCreated: 1484152089 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureToPack.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureToPack.cs new file mode 100644 index 0000000..6abcbbd --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureToPack.cs @@ -0,0 +1,14 @@ +namespace DaVikingCode.AssetPacker { + + public class TextureToPack { + + public string file; + public string id; + + public TextureToPack(string file, string id) { + + this.file = file; + this.id = id; + } + } +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureToPack.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureToPack.cs.meta new file mode 100644 index 0000000..8be9b93 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/AssetPacker/TextureToPack.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 53af3e867696b4df18e65f009c19b15b +timeCreated: 1484224308 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking.meta new file mode 100644 index 0000000..42e3530 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: 711536c637f824e39b4bcf5839cc9112 +folderAsset: yes +timeCreated: 1484056639 +licenseType: Pro +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/IntegerRectangle.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/IntegerRectangle.cs new file mode 100644 index 0000000..26400a9 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/IntegerRectangle.cs @@ -0,0 +1,52 @@ +/** + * Integer rectangle + * + * Copyright 2012 Ville Koskela. All rights reserved. + * Ported to Unity by Da Viking Code. + * + * Email: ville@villekoskela.org + * Blog: http://villekoskela.org + * Twitter: @villekoskelaorg + * + * You may redistribute, use and/or modify this source code freely + * but this copyright statement must not be removed from the source files. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * + * + */ +namespace DaVikingCode.RectanglePacking { + + /** + * Class used to store rectangles values inside rectangle packer + * ID parameter needed to connect rectangle with the originally inserted rectangle + */ + public class IntegerRectangle { + + public int x; + public int y; + public int width; + public int height; + public int right; + public int bottom; + public int id; + + public IntegerRectangle(int x = 0, int y = 0, int width = 0, int height = 0) { + + this.x = x; + this.y = y; + this.width = width; + this.height = height; + this.right = x + width; + this.bottom = y + height; + } + } +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/IntegerRectangle.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/IntegerRectangle.cs.meta new file mode 100644 index 0000000..7688233 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/IntegerRectangle.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 308ac80707dbc4d9d925be4962e8dcc3 +timeCreated: 1483611285 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/RectanglePacker.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/RectanglePacker.cs new file mode 100644 index 0000000..bdb0f34 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/RectanglePacker.cs @@ -0,0 +1,350 @@ +/** + * Rectangle packer + * + * Copyright 2012 Ville Koskela. All rights reserved. + * Ported to Unity by Da Viking Code. + * + * Email: ville@villekoskela.org + * Blog: http://villekoskela.org + * Twitter: @villekoskelaorg + * + * You may redistribute, use and/or modify this source code freely + * but this copyright statement must not be removed from the source files. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * + * + */ +using System.Collections.Generic; + +namespace DaVikingCode.RectanglePacking { + + /** + * Class used to pack rectangles within container rectangle with close to optimal solution. + */ + public class RectanglePacker { + + static public readonly string VERSION = "1.3.0"; + + private int mWidth = 0; + private int mHeight = 0; + private int mPadding = 8; + + private int mPackedWidth = 0; + private int mPackedHeight = 0; + + private List mInsertList = new List(); + + private List mInsertedRectangles = new List(); + private List mFreeAreas = new List(); + private List mNewFreeAreas = new List(); + + private IntegerRectangle mOutsideRectangle; + + private List mSortableSizeStack = new List(); + private List mRectangleStack = new List(); + + public int rectangleCount { get { return mInsertedRectangles.Count; } } + + public int packedWidth { get { return mPackedWidth; } } + public int packedHeight { get { return mPackedHeight; } } + + public int padding { get { return mPadding; } } + + public RectanglePacker(int width, int height, int padding = 0) { + + mOutsideRectangle = new IntegerRectangle(width + 1, height + 1, 0, 0); + reset(width, height, padding); + } + + public void reset(int width, int height, int padding = 0) { + + while (mInsertedRectangles.Count > 0) + freeRectangle(mInsertedRectangles.Pop()); + + while (mFreeAreas.Count > 0) + freeRectangle(mFreeAreas.Pop()); + + mWidth = width; + mHeight = height; + + mPackedWidth = 0; + mPackedHeight = 0; + + mFreeAreas.Add(allocateRectangle(0, 0, mWidth, mHeight)); + + while (mInsertList.Count > 0) + freeSize(mInsertList.Pop()); + + mPadding = padding; + } + + public IntegerRectangle getRectangle(int index, IntegerRectangle rectangle) { + + IntegerRectangle inserted = mInsertedRectangles[index]; + + rectangle.x = inserted.x; + rectangle.y = inserted.y; + rectangle.width = inserted.width; + rectangle.height = inserted.height; + + return rectangle; + } + + public int getRectangleId(int index) { + + IntegerRectangle inserted = mInsertedRectangles[index]; + return inserted.id; + } + + public void insertRectangle(int width, int height, int id) { + + SortableSize sortableSize = allocateSize(width, height, id); + mInsertList.Add(sortableSize); + } + + public int packRectangles(bool sort = true) { + + if (sort) + mInsertList.Sort((emp1, emp2)=>emp1.width.CompareTo(emp2.width)); + + while (mInsertList.Count > 0) { + + SortableSize sortableSize = mInsertList.Pop(); + int width = sortableSize.width; + int height = sortableSize.height; + + int index = getFreeAreaIndex(width, height); + if (index >= 0) { + + IntegerRectangle freeArea = mFreeAreas[index]; + IntegerRectangle target = allocateRectangle(freeArea.x, freeArea.y, width, height); + target.id = sortableSize.id; + + // Generate the new free areas, these are parts of the old ones intersected or touched by the target + generateNewFreeAreas(target, mFreeAreas, mNewFreeAreas); + + while (mNewFreeAreas.Count > 0) + mFreeAreas.Add(mNewFreeAreas.Pop()); + + mInsertedRectangles.Add(target); + + if (target.right > mPackedWidth) + mPackedWidth = target.right; + + if (target.bottom > mPackedHeight) + mPackedHeight = target.bottom; + } + + freeSize(sortableSize); + } + + return rectangleCount; + } + + private void filterSelfSubAreas(List areas) { + + for (int i = areas.Count - 1; i >= 0; i--) { + + IntegerRectangle filtered = areas[i]; + for (int j = areas.Count - 1; j >= 0; j--) { + + if (i != j) { + + IntegerRectangle area = areas[j]; + if (filtered.x >= area.x && filtered.y >= area.y && filtered.right <= area.right && filtered.bottom <= area.bottom) { + + freeRectangle(filtered); + IntegerRectangle topOfStack = areas.Pop(); + if (i < areas.Count) { + + // Move the one on the top to the freed position + areas[i] = topOfStack; + } + break; + } + } + } + } + } + + private void generateNewFreeAreas(IntegerRectangle target, List areas, List results) { + + // Increase dimensions by one to get the areas on right / bottom this rectangle touches + // Also add the padding here + int x = target.x; + int y = target.y; + int right = target.right + 1 + mPadding; + int bottom = target.bottom + 1 + mPadding; + + IntegerRectangle targetWithPadding = null; + if (mPadding == 0) + targetWithPadding = target; + + for (int i = areas.Count - 1; i >= 0; i--) { + + IntegerRectangle area = areas[i]; + if (!(x >= area.right || right <= area.x || y >= area.bottom || bottom <= area.y)) { + + if (targetWithPadding == null) + targetWithPadding = allocateRectangle(target.x, target.y, target.width + mPadding, target.height + mPadding); + + generateDividedAreas(targetWithPadding, area, results); + IntegerRectangle topOfStack = areas.Pop(); + if (i < areas.Count) { + + // Move the one on the top to the freed position + areas[i] = topOfStack; + } + } + } + + if (targetWithPadding != null && targetWithPadding != target) + freeRectangle(targetWithPadding); + + filterSelfSubAreas(results); + } + + private void generateDividedAreas(IntegerRectangle divider, IntegerRectangle area, List results) { + + int count = 0; + + int rightDelta = area.right - divider.right; + if (rightDelta > 0) { + results.Add(allocateRectangle(divider.right, area.y, rightDelta, area.height)); + count++; + } + + int leftDelta = divider.x - area.x; + if (leftDelta > 0) { + results.Add(allocateRectangle(area.x, area.y, leftDelta, area.height)); + count++; + } + + int bottomDelta = area.bottom - divider.bottom; + if (bottomDelta > 0) { + results.Add(allocateRectangle(area.x, divider.bottom, area.width, bottomDelta)); + count++; + } + + int topDelta = divider.y - area.y; + if (topDelta > 0) { + results.Add(allocateRectangle(area.x, area.y, area.width, topDelta)); + count++; + } + + if (count == 0 && (divider.width < area.width || divider.height < area.height)) { + + // Only touching the area, store the area itself + results.Add(area); + + } else + freeRectangle(area); + } + + private int getFreeAreaIndex(int width, int height) { + + IntegerRectangle best = mOutsideRectangle; + int index = -1; + + int paddedWidth = width + mPadding; + int paddedHeight = height + mPadding; + + int count = mFreeAreas.Count; + for (int i = count - 1; i >= 0; i--) { + + IntegerRectangle free = mFreeAreas[i]; + if (free.x < mPackedWidth || free.y < mPackedHeight) { + + // Within the packed area, padding required + if (free.x < best.x && paddedWidth <= free.width && paddedHeight <= free.height) { + + index = i; + if ((paddedWidth == free.width && free.width <= free.height && free.right < mWidth) || (paddedHeight == free.height && free.height <= free.width)) + break; + + best = free; + } + + } else { + + // Outside the current packed area, no padding required + if (free.x < best.x && width <= free.width && height <= free.height) { + + index = i; + if ((width == free.width && free.width <= free.height && free.right < mWidth) || (height == free.height && free.height <= free.width)) + break; + + best = free; + } + } + } + + return index; + } + + private IntegerRectangle allocateRectangle(int x, int y, int width, int height) { + + if (mRectangleStack.Count > 0) { + + IntegerRectangle rectangle = mRectangleStack.Pop(); + rectangle.x = x; + rectangle.y = y; + rectangle.width = width; + rectangle.height = height; + rectangle.right = x + width; + rectangle.bottom = y + height; + + return rectangle; + } + + return new IntegerRectangle(x, y, width, height); + } + + private void freeRectangle(IntegerRectangle rectangle) { + + mRectangleStack.Add(rectangle); + } + + private SortableSize allocateSize(int width, int height, int id) { + + if (mSortableSizeStack.Count > 0) { + + SortableSize size = mSortableSizeStack.Pop(); + size.width = width; + size.height = height; + size.id = id; + + return size; + } + + return new SortableSize(width, height, id); + } + + private void freeSize(SortableSize size) { + + mSortableSizeStack.Add(size); + } + } + + static class ListExtension { + + static public T Pop(this List list) { + + int index = list.Count - 1; + + T r = list[index]; + list.RemoveAt(index); + return r; + } + + } +} \ No newline at end of file diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/RectanglePacker.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/RectanglePacker.cs.meta new file mode 100644 index 0000000..7a3838a --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/RectanglePacker.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: d1523b45d215b44e4a0e5c9a462a7126 +timeCreated: 1483611552 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/SortableSize.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/SortableSize.cs new file mode 100644 index 0000000..05187ed --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/SortableSize.cs @@ -0,0 +1,44 @@ +/** + * Sortable size + * + * Copyright 2012 Ville Koskela. All rights reserved. + * Ported to Unity by Da Viking Code. + * + * Email: ville@villekoskela.org + * Blog: http://villekoskela.org + * Twitter: @villekoskelaorg + * + * You may redistribute, use and/or modify this source code freely + * but this copyright statement must not be removed from the source files. + * + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED + * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE + * DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR + * ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; + * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND + * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT + * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS + * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * + * + */ +namespace DaVikingCode.RectanglePacking { + + /** + * Class used for sorting the inserted rectangles based on the dimensions + */ + public class SortableSize { + + public int width; + public int height; + public int id; + + public SortableSize(int width, int height, int id) { + + this.width = width; + this.height = height; + this.id = id; + } + } +} \ No newline at end of file diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/SortableSize.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/SortableSize.cs.meta new file mode 100644 index 0000000..5002f48 --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/RuntimeSpriteSheetsGenerator/Scripts/RectanglePacking/SortableSize.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: f6260815a395f4afd873579eb3658eea +timeCreated: 1483611465 +licenseType: Pro +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectShowView.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectShowView.cs new file mode 100644 index 0000000..c6e148f --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectShowView.cs @@ -0,0 +1,48 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SelectShowView : MonoBehaviour +{ + private ShowItem _selectedItem; + private RuntimeAltasItem _altasItem; + + // Start is called before the first frame update + void Start() + { + ShowName id = ShowName.ICON_1; + foreach (Transform trans in transform) + { + RuntimeAltasItem altasItem = trans.gameObject.AddComponent(); + ShowItem item =trans.gameObject.AddComponent(); + + item.Init(id); + id++; + + item.AddListener(() => + { + _selectedItem = item; + _altasItem = altasItem; + }); + } + } + + public void SetShowItem(Sprite sprite,string path) + { + _selectedItem.SetSprite(sprite); + _altasItem.Path = path; + } + + public Dictionary GetPaths() + { + Dictionary temp = new Dictionary(); + KeyValuePair tempPair; + foreach (ShowItem item in GetComponentsInChildren()) + { + tempPair = item.GetData(); + temp.Add(tempPair.Key,tempPair.Value); + } + + return temp; + } +} diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectShowView.cs.meta b/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectShowView.cs.meta new file mode 100644 index 0000000..97f769f --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectShowView.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 53a7470226a8acd4fa58de39adf185fb +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectView.cs b/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectView.cs new file mode 100644 index 0000000..ba2499e --- /dev/null +++ b/Assets/3.UIOptimize/Scripts/RuntimeAltas/SelectView.cs @@ -0,0 +1,31 @@ +using System; +using System.Collections; +using System.Collections.Generic; +using UnityEngine; +using UnityEngine.UI; + +public class SelectView : MonoBehaviour +{ + private Action _onSelected; + + // Start is called before the first frame update + void Start() + { + foreach (var child in GetComponentsInChildren