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Focusing on RealtimeRendering
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Focusing on RealtimeRendering

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NVIDIA Neural Texture Compression SDK

C++ 114 4 Updated Feb 6, 2025
HLSL 379 60 Updated Feb 10, 2025

Convert Apple NeuralHash model for CSAM Detection to ONNX.

Python 1,536 132 Updated Aug 21, 2021

Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"

C++ 436 41 Updated Nov 22, 2024

Reusable RendererFeature of MobileScreenSpacePlanarReflection

C# 1,090 160 Updated Nov 14, 2022

Grabs Oodle automatically from UE's git repo

C++ 67 18 Updated Jan 19, 2025

A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce G…

C++ 625 64 Updated Jan 31, 2025

AMD Forward+ sample based on DirectX 11

C++ 138 21 Updated Sep 6, 2016

Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)

C++ 47 4 Updated Jun 6, 2023

This is a project that unifies the management of LLM APIs. It can call multiple backend services through a unified API interface, convert them to the OpenAI format uniformly, and support load balan…

Python 530 70 Updated Feb 11, 2025
C 4 1 Updated Jun 11, 2012
JavaScript 1 Updated Nov 19, 2024

Code accompanying the blog post on bvh construction.

C 406 41 Updated Oct 5, 2024

An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.

C++ 25 2 Updated Feb 5, 2025

Unity + Compute shaders + GPU Radix sort + LBVH + Wave intrinsics + Raytracing

C# 16 1 Updated Apr 3, 2023

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 22 3 Updated Aug 22, 2024

Vulkan triangle in ~380 lines of code

C++ 59 1 Updated Dec 30, 2024

Action to enable running Vulkan apps on GitHub runners

C++ 20 3 Updated Jun 4, 2024

Curated list of project-based tutorials

217,185 28,301 Updated Aug 15, 2024

My personal Vulkan renderer

C++ 1,645 139 Updated Feb 11, 2025

One stop shop for getting started with SPIR-V.

GLSL 189 14 Updated Feb 5, 2025

Single-header BVH construction and traversal library.

C++ 727 38 Updated Feb 11, 2025

SH for HLSL 2021

GLSL 206 3 Updated Feb 10, 2025

A real-time global illumination implementation using voxel cone tracing. Implemented in C++ and GLSL.

C++ 795 74 Updated Jan 31, 2025

Path Tracing with Unity RayTracing Shader

C# 71 7 Updated Apr 13, 2024

This is my experiments with BVH build algorithms on GPU.

C++ 50 3 Updated Oct 14, 2024

A script for building turnip driver as a magisk module from mesa repository, scheduled releases per 2 week via github actions.

Shell 102 57 Updated Feb 10, 2025
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