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BlurGlassUtil.cs
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using System;
using System.Collections.Generic;
using System.Linq;
using System.Runtime.InteropServices;
using System.Text;
using System.Threading.Tasks;
using System.Windows;
using System.Windows.Interop;
namespace GeekDesk.Util
{
public class BlurGlassUtil
{
internal enum AccentState
{
ACCENT_DISABLED = 1,
ACCENT_ENABLE_GRADIENT = 0,
ACCENT_ENABLE_TRANSPARENTGRADIENT = 2,
ACCENT_ENABLE_BLURBEHIND = 3,
ACCENT_INVALID_STATE = 4
}
[StructLayout(LayoutKind.Sequential)]
internal struct AccentPolicy
{
public AccentState AccentState;
public int AccentFlags;
public int GradientColor;
public int AnimationId;
}
[StructLayout(LayoutKind.Sequential)]
internal struct WindowCompositionAttributeData
{
public WindowCompositionAttribute Attribute;
public IntPtr Data;
public int SizeOfData;
}
internal enum WindowCompositionAttribute
{
// ...
WCA_ACCENT_POLICY = 19
// ...
}
[DllImport("user32.dll")]
internal static extern int SetWindowCompositionAttribute(IntPtr hwnd, ref WindowCompositionAttributeData data);
public static void EnableBlur(Window window)
{
WindowInteropHelper windowHelper = new WindowInteropHelper(window);
AccentPolicy accent = new AccentPolicy
{
AccentState = AccentState.ACCENT_ENABLE_BLURBEHIND
};
int accentStructSize = Marshal.SizeOf(accent);
IntPtr accentPtr = Marshal.AllocHGlobal(accentStructSize);
Marshal.StructureToPtr(accent, accentPtr, false);
WindowCompositionAttributeData data = new WindowCompositionAttributeData
{
Attribute = WindowCompositionAttribute.WCA_ACCENT_POLICY,
SizeOfData = accentStructSize,
Data = accentPtr
};
SetWindowCompositionAttribute(windowHelper.Handle, ref data);
Marshal.FreeHGlobal(accentPtr);
}
}
}