forked from nanotee/nvim-lua-guide
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathnvim-lua-guide.txt
1159 lines (874 loc) · 35.6 KB
/
nvim-lua-guide.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
*nvim-lua-guide.txt* Getting started using Lua in Neovim
==============================================================================
INTRODUCTION
*luaguide-introduction*
The integration of Lua as a first-class language inside Neovim is shaping
up to be one of its killer features. However, the amount of teaching
material for learning how to write plugins in Lua is not as large as
what you would find for writing them in Vimscript. This is an attempt
at providing some basic information to get people started.
This guide assumes you are using the latest nightly build:
https://github.com/neovim/neovim/releases/tag/nightly of Neovim. Since
version 0.5 of Neovim is a development version, keep in mind that some
APIs that are being actively worked on are not quite stable and might
change before release.
Learning Lua~
If you are not already familiar with the language, there are plenty of
resources to get started:
- The Learn X in Y minutes page about Lua:
https://learnxinyminutes.com/docs/lua/ should give you a quick overview
of the basics
- If videos are more to your liking, Derek Banas has a 1-hour tutorial
on the language: https://www.youtube.com/watch?v=iMacxZQMPXs
- The lua-users wiki: http://lua-users.org/wiki/LuaDirectory is full
of useful information on all kinds of Lua-related topics
- The official reference manual for Lua: https://www.lua.org/manual/5.1/
should give you the most comprehensive tour of the language
It should also be noted that Lua is a very clean and simple language. It
is easy to learn, especially if you have experience with similar scripting
languages like JavaScript. You may already know more Lua than you realise!
Note: the version of Lua that Neovim embeds is LuaJIT 2.1.0, which
maintains compatibility with Lua 5.1 (with a few 5.2 extensions)
Existing tutorials for writing Lua in Neovim~
A few tutorials have already been written to help people write plugins
in Lua. Some of them helped quite a bit when writing this guide. Many
thanks to their authors.
- teukka.tech - From init.vim to init.lua:
https://teukka.tech/luanvim.html
- 2n.pl - How to write neovim plugins in Lua:
https://www.2n.pl/blog/how-to-write-neovim-plugins-in-lua.md
- 2n.pl - How to make UI for neovim plugins in Lua:
https://www.2n.pl/blog/how-to-make-ui-for-neovim-plugins-in-lua
- ms-jpq - Neovim Async Tutorial:
https://ms-jpq.github.io/neovim-async-tutorial/
Companion plugins~
- Vimpeccable: https://github.com/svermeulen/vimpeccable - Plugin to
help write your .vimrc in Lua
- plenary.nvim: https://github.com/nvim-lua/plenary.nvim - All the
lua functions I don't want to write twice
- popup.nvim: https://github.com/nvim-lua/popup.nvim - An implementation
of the Popup API from vim in Neovim
- nvim_utils: https://github.com/norcalli/nvim_utils
- nvim-luadev: https://github.com/bfredl/nvim-luadev - REPL/debug
console for nvim lua plugins
- nvim-luapad: https://github.com/rafcamlet/nvim-luapad - Interactive
real time neovim scratchpad for embedded lua engine
- nlua.nvim: https://github.com/tjdevries/nlua.nvim - Lua Development
for Neovim
- BetterLua.vim: https://github.com/euclidianAce/BetterLua.vim -
Better Lua syntax highlighting in Vim/NeoVim
==============================================================================
WHERE TO PUT LUA FILES
*luaguide-where-to-put-lua-files*
Lua files are typically found inside a `lua/` folder in your `runtimepath`
(for most users, this will mean `~/.config/nvim/lua` on *nix systems
and `~/AppData/Local/nvim/lua` on Windows). The `package.path` and
`package.cpath` globals are automatically adjusted to include Lua files
in this folder. This means you can `require()` these files as Lua modules.
Let's take the following folder structure as an example:
>
📂 ~/.config/nvim
├── 📁 after
├── 📁 ftplugin
├── 📂 lua
│ ├── 🌑 myluamodule.lua
│ └── 📂 other_modules
│ ├── 🌑 anothermodule.lua
│ └── 🌑 init.lua
├── 📁 pack
├── 📁 plugin
├── 📁 syntax
└── 🇻 init.vim
<
The following Lua code will load `myluamodule.lua`:
>
require('myluamodule')
<
Notice the absence of a `.lua` extension.
Similarly, loading `other_modules/anothermodule.lua` is done like so:
>
require('other_modules.anothermodule')
-- or
require('other_modules/anothermodule')
<
Path separators are denoted by either a dot `.` or a slash `/`.
A folder containing an `init.lua` file can be required directly, without
having to specify the name of the file.
>
require('other_modules') -- loads other_modules/init.lua
<
For more information: `:help lua-require`
Caveats~
Unlike .vim files, .lua files are not automatically sourced from
directories in your `runtimepath`. Instead, you have to source/require
them from Vimscript. There are plans to add the option to load an
`init.lua` file as an alternative to `init.vim`:
- Issue #7895: https://github.com/neovim/neovim/issues/7895
- Corresponding pull request: https://github.com/neovim/neovim/pull/12235
Tips~
Several Lua plugins might have identical filenames in their `lua/`
folder. This could lead to namespace clashes.
If two different plugins have a `lua/main.lua` file, then doing
`require('main')` is ambiguous: which file do we want to source?
It might be a good idea to namespace your config or your plugin with a
top-level folder, like so: `lua/plugin_name/main.lua`
A note about packages~
**UPDATE**: if you're using the latest nightly build, this is no longer
an issue: https://github.com/neovim/neovim/pull/13119 and you can safely
skip this section.
If you're a user of the `packages` feature or a plugin manager based on
it such as packer.nvim: https://github.com/wbthomason/packer.nvim
, minpac: https://github.com/k-takata/minpac or vim-packager:
https://github.com/kristijanhusak/vim-packager/ , there are things to
be aware of when using Lua plugins.
Packages in the `start` folder are only loaded after sourcing your
`init.vim`. This means that a package isn't added to the `runtimepath`
until after Neovim has finished processing the file. This can cause
issues if a plugin expects you to `require` a Lua module or call an
autoloaded function.
Assuming a package `start/foo` has a `lua/bar.lua` file, doing this
from your `init.vim` will throw an error because the `runtimepath`
hasn't yet been updated:
>
lua require('bar')
<
You have to use the `packadd! foo` command before `require`ing the module.
>
packadd! foo
lua require('bar')
<
Appending `!` to `packadd` means Neovim will put the package in the
`runtimepath` without sourcing any scripts in its `plugin` or `ftdetect`
directory.
See also:
- |:packadd|
- Issue #11409: https://github.com/neovim/neovim/issues/11409
==============================================================================
USING LUA FROM VIMSCRIPT
*luaguide-using-lua-from-vimscript*
:lua~
This command executes a chunk of Lua code.
>
:lua require('myluamodule')
<
Multi-line scripts are possible using heredoc syntax:
>
echo "Here's a bigger chunk of Lua code"
lua << EOF
local mod = require('mymodule')
local tbl = {1, 2, 3}
for k, v in ipairs(tbl) do
mod.method(v)
end
print(tbl)
EOF
<
See also:
- |:lua|
- |:lua-heredoc|
:luado~
This command executes a chunk of Lua code that acts on a range of lines
in the current buffer. If no range is specified, the whole buffer is
used instead. Whatever string is `return`ed from the chunk is used to
determine what each line should be replaced with.
The following command would replace every line in the current buffer
with the text `hello world`:
>
:luado return 'hello world'
<
Two implicit `line` and `linenr` variables are also provided. `line`
is the text of the line being iterated upon whereas `linenr` is its
number. The following command would make every line whose number is
divisible by 2 uppercase:
>
:luado if linenr % 2 == 0 then return line:upper() end
<
See also:
- |:luado|
:luafile~
This command sources a Lua file.
>
:luafile ~/foo/bar/baz/myluafile.lua
<
It is analogous to the `:source` command for .vim files or the built-in
`dofile()` function in Lua.
See also:
- |:luafile|
luafile vs require():~
You might be wondering what the difference between `lua require()` and
`luafile` is and whether you should use one over the other. They have
different use cases:
- `require()`:
- is a built-in Lua function. It allows you to take advantage of
Lua's module system
- searches for modules using the `package.path` variable (as noted
earlier, you can `require()` Lua scripts located inside the `lua/`
folder in your `runtimepath`)
- keeps track of what modules have been loaded and prevents a script
from being parsed and executed a second time. If you change the file
containing the code for a module and try to `require()` it a second
time while Neovim is running, the module will not actually update
- `:luafile`:
- is an Ex command. It does not support modules
- takes a path that is either absolute or relative to the working
directory of the current window
- executes the contents of a script regardless of whether it has
been executed before
`:luafile` can also be useful if you want run a Lua file you are
working on:
>
:luafile %
<
luaeval()~
This built-in Vimscript function evaluates a Lua expression string
and returns its value. Lua data types are automatically converted to
Vimscript types (and vice versa).
>
" You can store the result in a variable
let variable = luaeval('1 + 1')
echo variable
" 2
let concat = luaeval('"Lua".." is ".."awesome"')
echo concat
" 'Lua is awesome'
" List-like tables are converted to Vim lists
let list = luaeval('{1, 2, 3, 4}')
echo list[0]
" 1
echo list[1]
" 2
" Note that unlike Lua tables, Vim lists are 0-indexed
" Dict-like tables are converted to Vim dictionaries
let dict = luaeval('{foo = "bar", baz = "qux"}')
echo dict.foo
" 'bar'
" Same thing for booleans and nil
echo luaeval('true')
" v:true
echo luaeval('nil')
" v:null
" You can create Vimscript aliases for Lua functions
let LuaMathPow = luaeval('math.pow')
echo LuaMathPow(2, 2)
" 4
let LuaModuleFunction = luaeval('require("mymodule").myfunction')
call LuaModuleFunction()
" It is also possible to pass Lua functions as values to Vim functions
lua X = function(k, v) return string.format("%s:%s", k, v) end
echo map([1, 2, 3], luaeval("X"))
<
`luaeval()` takes an optional second argument that allows you to pass
data to the expression. You can then access that data from Lua using
the magic global `_A`:
>
echo luaeval('_A[1] + _A[2]', [1, 1])
" 2
echo luaeval('string.format("Lua is %s", _A)', 'awesome')
" 'Lua is awesome'
<
See also:
- |luaeval()|
v:lua~
This global Vim variable allows you to call global Lua functions directly
from Vimscript. Again, Vim data types are converted to Lua types and
vice versa.
>
call v:lua.print('Hello from Lua!')
" 'Hello from Lua!'
let scream = v:lua.string.rep('A', 10)
echo scream
" 'AAAAAAAAAA'
" Requiring modules works
call v:lua.require('mymodule').myfunction()
" How about a nice statusline?
lua << EOF
function _G.statusline()
local filepath = '%f'
local align_section = '%='
local percentage_through_file = '%p%%'
return string.format(
'%s%s%s',
filepath,
align_section,
percentage_through_file
)
end
EOF
set statusline=%!v:lua.statusline()
" Also works in expression mappings
lua << EOF
function _G.check_back_space()
local col = vim.fn.col('.') - 1
if col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') then
return true
else
return false
end
end
EOF
inoremap <silent> <expr> <Tab>
\ pumvisible() ? '\<C-n>' :
\ v:lua.check_back_space() ? '\<Tab>' :
\ completion#trigger_completion()
<
See also:
- |v:lua|
- |v:lua-call|
Caveats~
This variable can only be used to call functions. The following will
always throw an error:
>
" Aliasing functions doesn't work
let LuaPrint = v:lua.print
" Accessing dictionaries doesn't work
echo v:lua.some_global_dict['key']
" Using a function as a value doesn't work
echo map([1, 2, 3], v:lua.global_callback)
<
Tips~
You can get Lua syntax highlighting inside .vim files by putting
`let g:vimsyn_embed = 'l'` in your configuration file. See `:help
g:vimsyn_embed` for more on this option.
==============================================================================
THE VIM NAMESPACE
*luaguide-the-vim-namespace*
Neovim exposes a global `vim` variable which serves as an entry point
to interact with its APIs from Lua. It provides users with an extended
"standard library" of functions as well as various sub-modules.
Some notable functions and modules include:
- `vim.inspect`: pretty-print Lua objects (useful for inspecting tables)
- `vim.regex`: use Vim regexes from Lua
- `vim.api`: module that exposes API functions (the same API used by
remote plugins)
- `vim.loop`: module that exposes the functionality of Neovim's event-loop
(using LibUV)
- `vim.lsp`: module that controls the built-in LSP client
- `vim.treesitter`: module that exposes the functionality of the
tree-sitter library
This list is by no means comprehensive. If you wish to know more about
what's made available by the `vim` variable, `:help lua-stdlib` and
`:help lua-vim` are the way to go. Alternatively, you can do `:lua
print(vim.inspect(vim))` to get a list of every module.
Tips~
Writing `print(vim.inspect(x))` every time you want to inspect the
contents of an object can get pretty tedious. It might be worthwhile to
have a global wrapper function somewhere in your configuration:
>
function _G.dump(...)
local objects = vim.tbl_map(vim.inspect, {...})
print(unpack(objects))
end
<
You can then inspect the contents of an object very quickly in your code
or from the command-line:
>
dump({1, 2, 3})
<
>
:lua dump(vim.loop)
<
Additionally, you may find that built-in Lua functions are sometimes
lacking compared to what you would find in other languages (for example
`os.clock()` only returns a value in seconds, not milliseconds). Be
sure to look at the Neovim stdlib (and `vim.fn`, more on that later),
it probably has what you're looking for.
==============================================================================
USING VIMSCRIPT FROM LUA
*luaguide-using-vimscript-from-lua*
vim.api.nvim_eval()~
This function evaluates a Vimscript expression string and returns its
value. Vimscript data types are automatically converted to Lua types
(and vice versa).
It is the Lua equivalent of the `luaeval()` function in Vimscript
>
-- Data types are converted correctly
print(vim.api.nvim_eval('1 + 1')) -- 2
print(vim.inspect(vim.api.nvim_eval('[1, 2, 3]'))) -- { 1, 2, 3 }
print(vim.inspect(vim.api.nvim_eval('{"foo": "bar", "baz": "qux"}')))
-- { baz = "qux", foo = "bar" }
print(vim.api.nvim_eval('v:true')) -- true
print(vim.api.nvim_eval('v:null')) -- nil
<
*Todo tasks: is it possible for `vim.api.nvim_eval()` to return
a `funcref`?
Caveats~
Unlike `luaeval()`, `vim.api.nvim_eval()` does not provide an implicit
`_A` variable to pass data to the expression.
vim.api.nvim_exec()~
This function evaluates a chunk of Vimscript code. It takes in a string
containing the source code to execute and a boolean to determine whether
the output of the code should be returned by the function (you can then
store the output in a variable, for example).
>
local result = vim.api.nvim_exec(
[[
let mytext = 'hello world'
function! MyFunction(text)
echo a:text
endfunction
call MyFunction(mytext)
]],
true)
print(result) -- 'hello world'
<
*Todo tasks: The docs say that script-scope (`s:`) is supported,
but running this snippet with a script-scoped variable throws
an error. Why?
vim.api.nvim_command()~
This function executes an ex command. It takes in a string containing
the command to execute.
>
vim.api.nvim_command('new')
vim.api.nvim_command('wincmd H')
vim.api.nvim_command('set nonumber')
vim.api.nvim_command('%s/foo/bar/g')
<
Note: `vim.cmd` is a shorter alias for this function
>
vim.cmd('buffers')
<
Tips~
Since you have to pass strings to these functions, you often end up
having to escape backslashes:
>
vim.cmd('%s/\\Vfoo/bar/g')
<
Literal strings are easier to use as they do not require escaping
characters:
>
vim.cmd([[%s/\Vfoo/bar/g]])
<
==============================================================================
MANAGING VIM OPTIONS
*luaguide-managing-vim-options*
Using api functions~
Neovim provides a set of API functions to either set an option or get
its current value:
- Global options:
- `vim.api.nvim_set_option()`
- `vim.api.nvim_get_option()`
- Buffer-local options:
- `vim.api.nvim_buf_set_option()`
- `vim.api.nvim_buf_get_option()`
- Window-local options:
- `vim.api.nvim_win_set_option()`
- `vim.api.nvim_win_get_option()`
They take a string containing the name of the option to set/get as well
as the value you want to set it to.
Boolean options (like `(no)number`) have to be set to either `true` or
`false`:
>
vim.api.nvim_set_option('smarttab', false)
print(vim.api.nvim_get_option('smarttab')) -- false
<
Unsurprisingly, string options have to be set to a string:
>
vim.api.nvim_set_option('selection', 'exclusive')
print(vim.api.nvim_get_option('selection')) -- 'exclusive'
<
Number options accept a number:
>
vim.api.nvim_set_option('updatetime', 3000)
print(vim.api.nvim_get_option('updatetime')) -- 3000
<
Buffer-local and window-local options also need a buffer number or
a window number (using `0` will set/get the option for the current
buffer/window):
>
vim.api.nvim_win_set_option(0, 'number', true)
vim.api.nvim_buf_set_option(10, 'shiftwidth', 4)
print(vim.api.nvim_win_get_option(0, 'number')) -- true
print(vim.api.nvim_buf_get_option(10, 'shiftwidth')) -- 4
<
Using meta-accessors~
A few meta-accessors are available if you want to set options in a more
"idiomatic" way. They essentially wrap the above API functions and allow
you to manipulate options as if they were variables:
- `vim.o.{option}`: global options
- `vim.bo.{option}`: buffer-local options
- `vim.wo.{option}`: window-local options
>
vim.o.smarttab = false
print(vim.o.smarttab) -- false
vim.bo.shiftwidth = 4
print(vim.bo.shiftwidth) -- 4
<
You can specify a number for buffer-local and window-local options. If
no number is given, the current buffer/window is used:
>
vim.bo[4].expandtab = true -- same as vim.api.nvim_buf_set_option(4,
'expandtab', true)
vim.wo.number = true -- same as vim.api.nvim_win_set_option(0,
'number', true)
<
See also:
- |lua-vim-internal-options|
Caveats~
WARNING: The following section is based on a few experiments I did. The
docs don't seem to mention this behavior and I haven't checked the source
code to verify my claims.
*Todo tasks: Can anyone confirm this?
If you've only ever dealt with options using the `:set` command, the
behavior of some options might surprise you.
Essentially, options can either be global, local to a buffer/window,
or have both a global **and** a local value.
The `:setglobal` command sets the global value of an option.
The `:setlocal` command sets the local value of an option.
The `:set` command sets the global **and** local value of an option.
Here's a handy table from `:help :setglobal`:
| Command | global value | local value |
| ----------------------: | :----------: | :---------: |
| :set option=value | set | set |
| :setlocal option=value | - | set |
| :setglobal option=value | set | - |
There is no equivalent to the `:set` command in Lua, you either set an
option globally or locally.
You might expect the `number` option to be global, but the documentation
describes it as being "local to window". Such options are actually
"sticky": their value is copied over from the current window when you
open a new one.
So if you were to set the option from your `init.lua`, you would do it
like so:
>
vim.wo.number = true
<
Options that are "local to buffer" like `shiftwidth`, `expandtab` or
`undofile` are even more confusing. Let's say your `init.lua` contains
the following code:
>
vim.bo.expandtab = true
<
When you launch Neovim and start editing, everything is fine: pressing
`<Tab>` inserts spaces instead of a tab character. Open another buffer
and you're suddenly back to tabs...
Setting it globally has the opposite problem:
>
vim.o.expandtab = true
<
This time, you insert tabs when you first launch Neovim. Open another
buffer and pressing `<Tab>` does what you expect.
In short, options that are "local to buffer" have to be set like this
if you want the correct behavior:
>
vim.bo.expandtab = true
vim.o.expandtab = true
<
See also:
- |:setglobal|
- |global-local|
*Todo tasks: Why does this happen? Do all buffer-local options
behave this way? Might be related to neovim/neovim#7658:
https://github.com/neovim/neovim/issues/7658 and
vim/vim#2390: https://github.com/vim/vim/issues/2390
. Also for window-local options: neovim/neovim#11525:
https://github.com/neovim/neovim/issues/11525 and vim/vim#4945:
https://github.com/vim/vim/issues/4945
==============================================================================
MANAGING VIM INTERNAL VARIABLES
*luaguide-managing-vim-internal-variables*
Using api functions~
Much like options, internal variables have their own set of API functions:
- Global variables (`g:`):
- `vim.api.nvim_set_var()`
- `vim.api.nvim_get_var()`
- `vim.api.nvim_del_var()`
- Buffer variables (`b:`):
- `vim.api.nvim_buf_set_var()`
- `vim.api.nvim_buf_get_var()`
- `vim.api.nvim_buf_del_var()`
- Window variables (`w:`):
- `vim.api.nvim_win_set_var()`
- `vim.api.nvim_win_get_var()`
- `vim.api.nvim_win_del_var()`
- Tabpage variables (`t:`):
- `vim.api.nvim_tabpage_set_var()`
- `vim.api.nvim_tabpage_get_var()`
- `vim.api.nvim_tabpage_del_var()`
- Predefined Vim variables (`v:`):
- `vim.api.nvim_set_vvar()`
- `vim.api.nvim_get_vvar()`
With the exception of predefined Vim variables, they can also be deleted
(the `:unlet` command is the equivalent in Vimscript). Local variables
(`l:`), script variables (`s:`) and function arguments (`a:`) cannot
be manipulated as they only make sense in the context of a Vim script,
Lua has its own scoping rules.
If you are unfamiliar with what these variables do, `:help
internal-variables` describes them in detail.
These functions take a string containing the name of the variable to
set/get/delete as well as the value you want to set it to.
>
vim.api.nvim_set_var('some_global_variable', { key1 = 'value', key2 =
300 })
print(vim.inspect(vim.api.nvim_get_var('some_global_variable'))) --
{ key1 = "value", key2 = 300 }
vim.api.nvim_del_var('some_global_variable')
<
Variables that are scoped to a buffer, a window or a tabpage also
receive a number (using `0` will set/get/delete the variable for the
current buffer/window/tabpage):
>
vim.api.nvim_win_set_var(0, 'some_window_variable', 2500)
vim.api.nvim_tab_set_var(3, 'some_tabpage_variable', 'hello world')
print(vim.api.nvim_win_get_var(0, 'some_window_variable')) -- 2500
print(vim.api.nvim_buf_get_var(3, 'some_tabpage_variable')) --
'hello world'
vim.api.nvim_win_del_var(0, 'some_window_variable')
vim.api.nvim_buf_del_var(3, 'some_tabpage_variable')
<
Using meta-accessors~
Internal variables can be manipulated more intuitively using these
meta-accessors:
- `vim.g.{name}`: global variables
- `vim.b.{name}`: buffer variables
- `vim.w.{name}`: window variables
- `vim.t.{name}`: tabpage variables
- `vim.v.{name}`: predefined Vim variables
>
vim.g.some_global_variable = {
key1 = 'value',
key2 = 300
}
print(vim.inspect(vim.g.some_global_variable)) -- { key1 = "value",
key2 = 300 }
<
To delete one of these variables, simply assign `nil` to it:
>
vim.g.some_global_variable = nil
<
Caveats~
Unlike options meta-accessors, you cannot specify a number for
buffer/window/tabpage-scoped variables.
Additionally, you cannot add/update/delete keys from a dictionary stored
in one of these variables. For example, this snippet of Vimscript code
does not work as expected:
>
let g:variable = {}
lua vim.g.variable.key = 'a'
echo g:variable
" {}
<
This is a known issue:
- Issue #12544: https://github.com/neovim/neovim/issues/12544
==============================================================================
CALLING VIMSCRIPT FUNCTIONS
*luaguide-calling-vimscript-functions*
vim.call()~
`vim.call()` calls a Vimscript function. This can either be a built-in
Vim function or a user function. Again, data types are converted back
and forth from Lua to Vimscript.
It takes in the name of the function followed by the arguments you want
to pass to that function:
>
print(vim.call('printf', 'Hello from %s', 'Lua'))
local reversed_list = vim.call('reverse', { 'a', 'b', 'c' })
print(vim.inspect(reversed_list)) -- { "c", "b", "a" }
local function print_stdout(chan_id, data, name)
print(data[1])
end
vim.call('jobstart', 'ls', { on_stdout = print_stdout })
vim.call('my#autoload#function')
<
See also:
- |vim.call()|
vim.fn.{function}()~
`vim.fn` does the exact same thing as `vim.call()`, but looks more like
a native Lua function call:
>
print(vim.fn.printf('Hello from %s', 'Lua'))
local reversed_list = vim.fn.reverse({ 'a', 'b', 'c' })
print(vim.inspect(reversed_list)) -- { "c", "b", "a" }
local function print_stdout(chan_id, data, name)
print(data[1])
end
vim.fn.jobstart('ls', { on_stdout = print_stdout })
<
Hashes `#` aren't valid characters for indentifiers in Lua, so autoload
functions have to be called with this syntax:
>
vim.fn['my#autoload#function']()
<
See also:
- |vim.fn|
Tips~
Neovim has an extensive library of powerful built-in functions that are
very useful for plugins. See `:help vim-function` for an alphabetical
list and `:help function-list` for a list of functions grouped by topic.
Caveats~
Some Vim functions that should return a boolean return `1` or `0`
instead. This isn't a problem in Vimscript as `1` is truthy and `0`
falsy, enabling constructs like these:
>
if has('nvim')
" do something...
endif
<
In Lua however, only `false` and `nil` are considered falsy, numbers
always evaluate to `true` no matter their value. You have to explicitly
check for `1` or `0`:
>
if vim.fn.has('nvim') == 1 then
-- do something...
end
<
==============================================================================
DEFINING MAPPINGS
*luaguide-defining-mappings*
Neovim provides a list of API functions to set, get and delete mappings:
- Global mappings:
- `vim.api.nvim_set_keymap()`
- `vim.api.nvim_get_keymap()`
- `vim.api.nvim_del_keymap()`
- Buffer-local mappings:
- `vim.api.nvim_buf_set_keymap()`
- `vim.api.nvim_buf_get_keymap()`
- `vim.api.nvim_buf_del_keymap()`
Let's start with `vim.api.nvim_set_keymap()` and
`vim.api.nvim_buf_set_keymap()`
The first argument passed to the function is a string containing the
name of the mode for which the mapping will take effect:
| String value | Help page | Affected modes | Vimscript equivalent |
| ---------------------- | ------------- | ---------------------------------------- | -------------------- |
| `''` (an empty string) | `mapmode-nvo` | Normal, Visual, Select, Operator-pending | `:map` |
| `'n'` | `mapmode-n` | Normal | `:nmap` |
| `'v'` | `mapmode-v` | Visual and Select | `:vmap` |
| `'s'` | `mapmode-s` | Select | `:smap` |
| `'x'` | `mapmode-x` | Visual | `:xmap` |
| `'o'` | `mapmode-o` | Operator-pending | `:omap` |
| `'!'` | `mapmode-ic` | Insert and Command-line | `:map!` |
| `'i'` | `mapmode-i` | Insert | `:imap` |
| `'l'` | `mapmode-l` | Insert, Command-line, Lang-Arg | `:lmap` |
| `'c'` | `mapmode-c` | Command-line | `:cmap` |
| `'t'` | `mapmode-t` | Terminal | `:tmap` |
The second argument is a string containing the left-hand side of the
mapping (the key or set of keys that trigger the command defined in the
mapping). An empty string is equivalent to `<Nop>`, which disables a key.
The third argument is a string containing the right-hand side of the
mapping (the command to execute).
The final argument is a table containing boolean options for the mapping
as defined in `:help :map-arguments` (including `noremap` and excluding
`buffer`).
Buffer-local mappings also take a buffer number as their first argument
(`0` sets the mapping for the current buffer).
>
vim.api.nvim_set_keymap('n', '<leader><Space>', ':set hlsearch!<CR>',
{ noremap = true, silent = true })
-- :nnoremap <silent> <leader><Space> :set hlsearch<CR>
vim.api.nvim_buf_set_keymap(0, '', 'cc', 'line(".") == 1 ? "cc" :
"ggcc"', { noremap = true, expr = true })