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BugPone committed Feb 9, 2024
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Expand Up @@ -55,19 +55,19 @@ <h1 class="display-5">What's this?</h1>

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<h2>Learned Blender software (2022-2024) to create more complex things, like this character customizer.</h2> </a><p class = "pl-1">
<h2>(2022-2024) Practiced 3D modification software (Blender) to create more complex things, like this character customizer.</h2> </a><p class = "pl-1">
<a href="https://www.roblox.com/games/16280149764/Build-A-Pony-2-7-2024-V2">Click here to use the customizer seen in the video</a>
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<p>
- All changed data saves, including which expression the user created.
- All changed data saves to a database, including which expression the user created.
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- The left and right eye, ear, and mouth have their own adjustable animation settings, as shown in the video.
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- Different clothes, hairs, and tails can be swapped and modified (like coloring either individual strands of hair, individual sections of clothes, or the entire thing), with room for lots more to be programmed.
- Different clothes, hairs, and tails can be swapped and modified (like coloring either individual strands of hair, individual sections of clothes, or the entire thing), with room for many more customization options to be easily added to my system.
</p>

<a href="https://youtu.be/wJoCaTz4-Zk?feature=shared">Click here for full resolution video</a>
<br> Do not be deterred by the hairless horse. I removed the hair so you can see that both eyes have different animations.
<br> Do not be deterred by the hairless horse, I removed the hair so you can see that both eyes can have different animation settings.

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<iframe width="458" height="330"src="https://www.youtube.com/embed/wJoCaTz4-Zk"></iframe>
Expand All @@ -80,7 +80,7 @@ <h2>Learned Blender software (2022-2024) to create more complex things, like thi
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<!--<br>- Done as a client/server validation, CFrame (rotations and position), animation (with welding and adding joints to models for animation), and general game engine learning experience. -->
<br> - <b>3D asset management: </b> I took the 3D assets from the game Second Life and made them work in Roblox with Blender (with permission to rip assets by the artists). A normal programmer would not be able to create this unless they are handed the 3D assets more directly.
<br> - <b>Built on powerful frameworks: </b> <a href = 'https://madstudioroblox.github.io/ReplicaService/'> Replicaservice </a> was used for potential updates to allow for servers with more players and lower lag, and <a href = 'https://madstudioroblox.github.io/ProfileService/'>Profileservice</a> to efficiently save user data.
<br> - <b>Built on powerful frameworks: </b> <a href = 'https://madstudioroblox.github.io/ReplicaService/'> Replicaservice </a> was used to lay the groundwork for important potential updates (derendering far away players, derendering high polycount players on lower end machines). This will allow for servers with more players without much more lag, if that time ever comes. <a href = 'https://madstudioroblox.github.io/ProfileService/'>Profileservice</a> was used to efficiently save user data.
<!-- <br><br> (Replicaservice also lets me add features in the future to derender far away players for each client, create features where users can choose not to render high-poly characters if they are lagging, and create "ignore list" features) -->
<br><br><small>The color wheel and slider are recycled open source code. The wheel looks off-center, but that's a Studio bug.</small>
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