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Two Trajectories modes. "Static" and "Dynamic".
Dynamic is the one you have now, and static is the one that will not change vector when you move.
This is useful if the server is using an old trajectory system.
Additional context
No response
The text was updated successfully, but these errors were encountered:
I mean about changing the trajectory due to movement.
Minecraft 1.9 (Java Edition) changelog: "Now take the thrower's motion into account. For example, if the player is falling, an arrow fired upward will travel slower than if the player was standing still, and an arrow fired downward will fly faster."
And playing on servers with the old combat system(1.8.9) all projectiles fly on the trajectory of 1.8.9 version, where there is no change due to motion.
But Trajectories module always takes into account the player's motion.
Which makes this module useless on such servers.
LiquidBounce Branch
Nextgen
Describe your feature request.
Two Trajectories modes. "Static" and "Dynamic".
Dynamic is the one you have now, and static is the one that will not change vector when you move.
This is useful if the server is using an old trajectory system.
Additional context
No response
The text was updated successfully, but these errors were encountered: