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[FEATURE] Trajectories Static mode #2709

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Dronatar opened this issue Apr 2, 2024 · 4 comments
Open

[FEATURE] Trajectories Static mode #2709

Dronatar opened this issue Apr 2, 2024 · 4 comments
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👷 development build development build issue 🔥 enhancement New feature or request 🌑 nextgen

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@Dronatar
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Dronatar commented Apr 2, 2024

LiquidBounce Branch

Nextgen

Describe your feature request.

Two Trajectories modes. "Static" and "Dynamic".
Dynamic is the one you have now, and static is the one that will not change vector when you move.
This is useful if the server is using an old trajectory system.

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@github-actions github-actions bot added 🌑 nextgen 👷 development build development build issue 🔥 enhancement New feature or request labels Apr 2, 2024
@superblaubeere27
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superblaubeere27 commented Apr 2, 2024

an old trajectory system

What do you mean by that?

static is the one that will not change vector when you move

There are two vectors which describe the start position of a trajectory (position and rotation). Which do you mean?

@Dronatar
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Dronatar commented Apr 3, 2024

Static for 1.8.9 and below

@superblaubeere27
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I don't understand

@Dronatar
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Dronatar commented Apr 4, 2024

I mean about changing the trajectory due to movement.

Minecraft 1.9 (Java Edition) changelog: "Now take the thrower's motion into account. For example, if the player is falling, an arrow fired upward will travel slower than if the player was standing still, and an arrow fired downward will fly faster."

And playing on servers with the old combat system(1.8.9) all projectiles fly on the trajectory of 1.8.9 version, where there is no change due to motion.
But Trajectories module always takes into account the player's motion.
Which makes this module useless on such servers.

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Labels
👷 development build development build issue 🔥 enhancement New feature or request 🌑 nextgen
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