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Though I do not have any visual evidence right now, I will explain what I mean.
I currently have a 1.12.2 server with 21 mods and 3 gigs of memory. Many times on this server, I have experienced panel components not responding to updates unless the panel is either broken/updated via rotation (also with combiners/splitters/fpga's) or the server is restarted but some stuff breaks on start too. I have also experienced direct a to b connections producing a different output than the input and many times, my signal wires have produced an older value than what is currently been input, sometimes I even have to relay the entire wire to get it to work just for the value to break again. I did read through the previous issues and the last actual tag number I seen was in the 4000's range for signal wires. I can't tell if I am doing something wrong either by having too many wires or just having a poor server but no matter what I try, from placing in chunk loaders in every chunk where there is redstone control stuff, rewiring my systems, destroying and replacing panels/fpga's/extenders/combiners and anchors, nothing seems to stop the signals from breaking, some producing none or outputting the first input value it ever received even though the device putting a signal into the wire has changed many times. All of this technology whilst in use was in view distance during testing. Hopefully this is enough information.
The text was updated successfully, but these errors were encountered:
Though I do not have any visual evidence right now, I will explain what I mean.
I currently have a 1.12.2 server with 21 mods and 3 gigs of memory. Many times on this server, I have experienced panel components not responding to updates unless the panel is either broken/updated via rotation (also with combiners/splitters/fpga's) or the server is restarted but some stuff breaks on start too. I have also experienced direct a to b connections producing a different output than the input and many times, my signal wires have produced an older value than what is currently been input, sometimes I even have to relay the entire wire to get it to work just for the value to break again. I did read through the previous issues and the last actual tag number I seen was in the 4000's range for signal wires. I can't tell if I am doing something wrong either by having too many wires or just having a poor server but no matter what I try, from placing in chunk loaders in every chunk where there is redstone control stuff, rewiring my systems, destroying and replacing panels/fpga's/extenders/combiners and anchors, nothing seems to stop the signals from breaking, some producing none or outputting the first input value it ever received even though the device putting a signal into the wire has changed many times. All of this technology whilst in use was in view distance during testing. Hopefully this is enough information.
The text was updated successfully, but these errors were encountered: