I made this little mod mainly for myself, but decided to share with everybody.
This mod adds a new species - Alta, 2 new planets with their own biomes, monsters, many hazards and treasure. The mod adds new unique weapons, armor, cosmetics, augments/collars, spawners, codexes, throwables and other equipment.
All new content can only be found on those 2 planets, is fairly balanced, and thus doesn't interfere with normal gameplay!
Check out the end of the description for a rundown of new content. Or, even better, check out the official Wiki!
(dev updates, mod-related questions, bug reporting, and lots of emojis and stickers! ^^)
Version 2.3: Alta Cafe & Monster Buffet is out! Check out the changelog for details.
Also, check out this helpful tenant guide: My Enternia Wiki: Tenants
Subscribe to this mod on Steam! Link
- Download the latest release or clone the repo;
- Put the dowloaded/cloned folder into the
mods
folder in your Starbound directory.
Get this mod on the official Chucklefish Forums: Link
To explore the worlds added by this mod, try to find new planet types around tier 3+ stars!
To start progressing in the mod content, craft an Alta Crafting Station! It should be available at the tier 2 Inventor's Table.
From there, you'll be able to craft:
- mod equipment (armor, weapons, throwables, etc);
- other mod crafting tables;
- all mod items that can normally be only found through loot (requires max tier).
Other crafting tables include:
- Alta Constructor for crafting objects/decorations/traps (upgrading to max tier allows you to even craft natural objects and loot tables);
- Alta Datacenter for crafting codexes the tell you the lore and/or explain how certain mod items work (highly recommend to read them so you don't have to visit the wiki);
- Alta Upgrade Station for upgrading some mod items in exchange for Gheatsyn Shards.
There's a GitHub Wiki with full list of contents and extensive information on each resource!
You can view screenshots on the Steam page of the mod.
(Scroll down for information for modders)
More information on new weapon features like press&hold, firemodes, attachments and upgrading: My Enternia Wiki: Weapons
- Doesn't require any other mods to work;
- Should be FU-compatible.
More about supported addons here: Mod Support
- Tabula Rasa (most items and objects are available at the table);
- Spawnable Item Pack (all objects and a lot of items are available here, though less than at Tabula Rasa. I would recommend using max tier Alta Crafting Station, Alta Constructor and Alta Datacenter for all recipes);
- Equivalent Exchange (all plant-based and non-organic materials can be studied at the Farm Table and the Mine Table respectfully. Nothing fot the Hunt Table);
- Improved Food Descriptions (proper support for all effects added by this mod);
- More Planet Info (proper support for all effects, weather and biomes of this mod);
- True Space (planets added by this mod are able to spawn near True Space stars. Alterash can spawn as a mild/cool planet or satellite, Alterash Prime as a cool/cold planet or satellite);
- Race Traits (check mod screenshots for stats);
- Frackin' Races/Frackin' Universe (PARTIAL: no FU BYOS support. If you need it, you can get it here: Alta FU Patch+).
- The mod uses regular Starbound folder structure so should be easy to navigate and integrate with;
- All IDs added by the mod have a
ct_
prefix to make it impossible to conflict with IDs from other mods; - The mod tries to explore somewhat unusual concepts with unique names so there should be little to no idea overlap;
- If you want to make a mod on top of this and want to learn modding-related features of this mod, visit this page: My Enternia Wiki: Modding;
- Support for mods like IFD and MPI is done by generating patch files using python scripts. To learn more, visit My Enternia Wiki: Modding - Mod Support.
- Palettes - most factions and environments in this mod have their palettes and colors. If you wish to follwo those, you can find them in
/.meta/world.json
file in text form, or in the/.meta/palettes/
folder in image form.
If you're looking to translate this mod to another language, here's the list of files & folders you should be on the lookout for:
/codex
/items
/monsters
/objects
/stats/effects
- mostly just effect names/interface/cockpit/cockpit.config.patch
- Weather, Planet, Biome and Effect info (for the Cockpit interface and More Planets Info mod)/radiomessages/exploration.radiomessages.patch
- radio messages/species/alta.species
- species name, description, slider tooltips/species/alta_namegen.config
- possible species names list/IFD_statuseffects.config.patch
- effect info for Improved Food Descriptions mod/items/buildscripts/ct_texts.config
- tooltip text lines used in item tooltips
Note that items, monsters, objects, etc. can contain a
wiki
field. This field contains info only displayed in mod Wiki, so can be ignored.
There's a helpful /.meta/world.json
file containing translations and explanations of most alta words in the mod, which might be useful to translators.
Starting with version 2.1.4a, each new version's changelog now contains a Translation section that goes over changes made in that version that might require attention from translators.
As mentioned in the content rundown, many different items in this mod have improved, informative tooltips. Below are some examples of that:
This mod add a large amount of npcs, outpost visitors and tenants. To help you navigate that, check out this helpful tenant guide: My Enternia Wiki: Tenants
For any recent and all progress, checkout: Changelog
You can also find the full list of changes on the Steam changelog page.
During development, new features appear and some features become deprecated. Usually, these features are retained, and, if possible - converted into their relevant alterniatives. With time, deprecated features are removed completely. If you wish to retain them - there's a mod that will let you do that - My Enternia - Removed Content: