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Timer.h
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Timer.h
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#ifndef TIMER_H
#define TIMER_H
#include <thread>
#include <chrono>
class Timer
{
std::thread Thread;
bool Alive = false;
long CallNumber = -1L;
long repeat_count = -1L;
std::chrono::milliseconds interval = std::chrono::milliseconds(0);
std::function<void(void)> funct = nullptr;
void SleepAndRun ()
{
std::this_thread::sleep_for(interval);
if (Alive)
Function ()();
}
void ThreadFunc ()
{
if (CallNumber == Infinite)
while (Alive)
SleepAndRun ();
else
while (repeat_count--)
SleepAndRun ();
}
public:
static const long Infinite = -1L;
Timer () {}
Timer(const std::function<void(void)> &f) : funct (f) {}
Timer(const std::function<void(void)> &f,
const unsigned long &i,
const long repeat = Timer::Infinite) : funct (f),
interval (std::chrono::milliseconds(i)), CallNumber (repeat) {}
void Start (bool Async = true)
{
if (IsAlive ())
return;
Alive = true;
repeat_count = CallNumber;
if (Async)
Thread = std::thread (ThreadFunc, this);
else
this->ThreadFunc ();
}
void Stop ()
{
Alive = false;
Thread.join ();
}
void SetFunction (const std::function<void (void)> &f)
{
funct = f;
}
bool IsAlive () const {return Alive;}
void RepeatCount (const long r)
{
if (Alive)
return;
CallNumber = r;
}
long GetLeftCount () const {return repeat_count;}
long RepeatCount () const {return CallNumber;}
void SetInterval (const unsigned long &i)
{
if (Alive)
return;;
interval = std::chrono::milliseconds(i);
}
unsigned long Interval () const {return interval.count();}
const std::function<void(void)> &Function () const
{
return funct;
}
};
#endif