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.gitignore
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.gitignore
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# This .gitignore file should be placed at the root of your Unity project directory
#
# Get latest from https://github.com/github/gitignore/blob/master/Unity.gitignore
#
/[Ll]ibrary/
/[Tt]emp/
/[Oo]bj/
/[Bb]uild/
/[Bb]uilds/
/[Ll]ogs/
/[Mm]emoryCaptures/
/[Uu]serSettings/
/[Uu]IElementsSchema/
# Asset meta data should only be ignored when the corresponding asset is also ignored
!/[Aa]ssets/**/*.meta
# Uncomment this line if you wish to ignore the asset store tools plugin
# /[Aa]ssets/AssetStoreTools*
# Autogenerated Jetbrains Rider plugin
[Aa]ssets/Plugins/Editor/JetBrains*
# Visual Studio cache directory
.vs/
# Gradle cache directory
.gradle/
# Autogenerated VS/MD/Consulo solution and project files
ExportedObj/
.consulo/
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj
*.svd
*.pdb
*.mdb
*.opendb
*.VC.db
# Unity3D generated meta files
*.pidb.meta
*.pdb.meta
*.mdb.meta
# Unity3D generated file on crash reports
sysinfo.txt
# Builds
*.apk
*.unitypackage
# Crashlytics generated file
crashlytics-build.properties
UIElementsSchema/AssetStoreTools.Uploader.xsd
UIElementsSchema/UIElements.xsd
UIElementsSchema/Unity.Profiling.Editor.xsd
UIElementsSchema/Unity.UI.Builder.xsd
UIElementsSchema/UnityEditor.Experimental.GraphView.xsd
UIElementsSchema/UnityEditor.Overlays.xsd
UIElementsSchema/UnityEditor.PackageManager.UI.Internal.xsd
UIElementsSchema/UnityEditor.Search.xsd
UIElementsSchema/UnityEditor.ShortcutManagement.xsd
UIElementsSchema/UnityEditor.UIElements.Debugger.xsd
UIElementsSchema/UnityEditor.UIElements.xsd
UIElementsSchema/UnityEngine.UIElements.xsd
UserSettings/Layouts/default-2021.dwlt
Assets/Convai/Settings/Script State/*
Assets/Convai/Settings/Script State.meta
.vscode/*
Convai-Unity-SDK.code-workspace
/.idea