diff --git a/Tutorial.assets/ss33.gif b/Tutorial.assets/ss33.gif new file mode 100644 index 00000000..6259b0c7 Binary files /dev/null and b/Tutorial.assets/ss33.gif differ diff --git a/Tutorial.md b/Tutorial.md index b6b0c1a1..f0c87f44 100644 --- a/Tutorial.md +++ b/Tutorial.md @@ -6,6 +6,14 @@ 本游戏是核心是桌面宠物, 更多自动操作例如乱走乱动,发呆,蹲下等需要挂机才能看到. +## 11/24 更新 捏脸 + +捏脸动画为2023年的[steam大奖提名活动](https://store.steampowered.com/news/app/1920960/view/6966567177514898075)奖励, 我们将参加轻松惬意大奖的提名,制作组期待喜欢《虚拟桌宠模拟器》各位主人们可以对我们提出[宝贵的一票](https://store.steampowered.com/news/app/1920960/view/6966567177514898075)。 + +长按脸部捏脸 + +![ss33](Tutorial.assets/ss33.gif) + ## 基本操作 ### 鼠标右键打开菜单栏 diff --git a/Tutorial_en.md b/Tutorial_en.md index 4c570f1c..6bf6d795 100644 --- a/Tutorial_en.md +++ b/Tutorial_en.md @@ -7,6 +7,15 @@ The core gameplay revolves taking care of your Pet. However, more automatic actions, such as wandering around, spacing out, squatting, etc., can be seen only when the game is idle. +## 11/24 Update Pinch Face + +Pinch animation for 2023 [steam award](https://store.steampowered.com/news/app/1920960/view/6966567177514898075) Voting Rewards, we participate in the nomination of the relaxation award. The production team is looking forward to the owners who like VPet Simulator to give us [valuable votes](https://store.steampowered.com/news/app/1920960/view/6966567177514898075) + +Long press on the face to pinch the face + +![ss33](Tutorial.assets/ss33.gif) + + ## Basics ### Right Click to Open/Close the Menu Bar diff --git a/Tutorial_zht.md b/Tutorial_zht.md index 631948ea..c4e42499 100644 --- a/Tutorial_zht.md +++ b/Tutorial_zht.md @@ -8,6 +8,12 @@ 本遊戲的核心是桌面寵物,更多自動行為如亂走亂動、發呆、蹲下等,需要掛機才能看見。 +## 11/24 更新捏臉 +捏臉動畫為2023年的[steam大獎提名活動]( https://store.steampowered.com/news/app/1920960/view/6966567177514898075 )獎勵,我們參加輕鬆愜意大獎的提名,製作組期待喜歡《虛擬桌寵模擬器》各位主人們可以對我們提出[寶貴的一票]( https://store.steampowered.com/news/app/1920960/view/6966567177514898075 )。 +長按臉部捏臉 + +![ss33](Tutorial.assets/ss33.gif) + ## 基本操作 ### 滑鼠右鍵打開功能表 diff --git a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs index 31c937f4..9485964f 100644 --- a/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs +++ b/VPet-Simulator.Windows/WinDesign/winGameSetting.xaml.cs @@ -163,8 +163,8 @@ public winGameSetting(MainWindow mw) //关于ui if (mw.IsSteamUser) { - runUserName.Text = Steamworks.SteamClient.Name; - runActivate.Text = "已通过Steam[{0}]激活服务注册".Translate(Steamworks.SteamClient.SteamId.Value.ToString("x").Substring(6)); + runUserName.Text = SteamClient.Name; + runActivate.Text = "已通过Steam[{0}]激活服务注册".Translate(SteamClient.SteamId.Value.ToString("x").Substring(6)); } else { @@ -411,7 +411,7 @@ private void ShowMod(string modname) ButtonPublish.Text = "更新至Steam".Translate(); ButtonSteam.Foreground = Function.ResourcesBrush(Function.BrushType.DARKPrimaryDarker); } - if (mod.ItemID != 1 && (mod.AuthorID == Steamworks.SteamClient.SteamId.AccountId || mod.AuthorID == 0)) + if (mod.ItemID != 1 && (mod.AuthorID == SteamClient.SteamId.AccountId || mod.AuthorID == 0)) { ButtonPublish.IsEnabled = true; ButtonPublish.Foreground = Function.ResourcesBrush(Function.BrushType.DARKPrimaryDarker); @@ -554,7 +554,7 @@ private void ButtonDisEnable_MouseDown(object sender, MouseButtonEventArgs e) } mw.Set.OnModRemove(mod.Name); ShowMod(mod.Name); - ButtonRestart.Visibility = System.Windows.Visibility.Visible; + ButtonRestart.Visibility = Visibility.Visible; ShowModList(); } class ProgressClass : IProgress @@ -610,7 +610,7 @@ private async void ButtonPublish_MouseDown(object sender, MouseButtonEventArgs e foreach (string tag in mods.Tag) result = result.WithTag(tag); var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload)); - mods.AuthorID = Steamworks.SteamClient.SteamId.AccountId; + mods.AuthorID = SteamClient.SteamId.AccountId; mods.WriteFile(); if (r.Success) { @@ -630,7 +630,7 @@ private async void ButtonPublish_MouseDown(object sender, MouseButtonEventArgs e .Translate(mods.Name, r.Result), "MOD上传失败 {0}".Translate(r.Result)); } } - else if (mods.AuthorID == Steamworks.SteamClient.SteamId.AccountId) + else if (mods.AuthorID == SteamClient.SteamId.AccountId) { var item = await Item.GetAsync(mod.ItemID); Editor result; @@ -656,7 +656,7 @@ private async void ButtonPublish_MouseDown(object sender, MouseButtonEventArgs e var r = await result.SubmitAsync(new ProgressClass(ProgressBarUpload)); if (r.Success) { - mods.AuthorID = Steamworks.SteamClient.SteamId.AccountId; + mods.AuthorID = SteamClient.SteamId.AccountId; mods.ItemID = r.FileId.Value; mods.WriteFile(); if (MessageBoxX.Show("{0} 成功上传至WorkShop服务器\n是否跳转至创意工坊页面进行编辑新内容?".Translate(mods.Name) diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps b/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps index 573643f5..ca78cdc0 100644 --- a/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps +++ b/VPet-Simulator.Windows/mod/0000_core/pet/vup.lps @@ -2,6 +2,8 @@ pet#默认虚拟桌宠:|intor#虚拟主播模拟器默认人物形象:|path#vup: touchhead:|px#159:|py#16:|sw#189:|sh#178:| touchbody:|px#166:|py#206:|sw#163:|sh#136:| touchraised:|happy_px#0:|happy_py#50:|happy_sw#500:|happy_sh#200:|nomal_px#0:|nomal_py#50:|nomal_sw#500:|nomal_sh#200:|poorcondition_px#0:|poorcondition_py#50:|poorcondition_sw#500:|poorcondition_sh#200:|ill_px#0:|ill_py#200:|ill_sw#500:|ill_sh#300:| +pinch:|px#149:|py#128:|sw#56:|sh#59:| + raisepoint:|happy_x#290:|happy_y#128:|nomal_x#290:|nomal_y#128:|poorcondition_x#290:|poorcondition_y#128:|ill_x#225:|ill_y#115:| work:|Type#Work:|Name#文案:|MoneyBase#8:|MoneyLevel#0.2:|Graph#workone:|StrengthFood#3.5:|StrengthDrink#2.5:|Feeling#1.5:|Time#60:|FinishBonus#0.1:|BorderBrush#000000:|Background#413d39:|ButtonBackground#322e2b:|ButtonForeground#FFFFFF:|Foreground#ccbdad:|Left#113:|Top#315:|Width#280:| work:|Type#Work:|Name#清屏:|MoneyBase#16:|MoneyLevel#1.2:|Graph#workclean:|StrengthFood#5:|StrengthDrink#4:|Feeling#2.5:|Time#90:|FinishBonus#0.2:|LevelLimit#10:|BorderBrush#000000:|Background#413d39:|ButtonBackground#322e2b:|ButtonForeground#FFFFFF:|Foreground#ccbdad:|Left#113:|Top#315:|Width#280:| diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Pinch/Happy/A/_000_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Pinch/Happy/A/_000_125.png new file mode 100644 index 00000000..95544c64 Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Pinch/Happy/A/_000_125.png differ diff --git a/VPet-Simulator.Windows/mod/0000_core/pet/vup/Pinch/Happy/B/_000_125.png b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Pinch/Happy/B/_000_125.png new file mode 100644 index 00000000..fe8f080e Binary files /dev/null and b/VPet-Simulator.Windows/mod/0000_core/pet/vup/Pinch/Happy/B/_000_125.png differ diff --git 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