Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

MCW + Xaeros Minimaú/Journeymap (doesnt happen if alone... dunno how it happens) #536

Open
2 of 3 tasks
Deimos1054 opened this issue Nov 19, 2024 · 10 comments
Open
2 of 3 tasks
Labels

Comments

@Deimos1054
Copy link

Deimos1054 commented Nov 19, 2024

Describe the bug

Ok... ill get straight to the point... I do not know how or why it happens... am using a modpack of about 100+ mods... and when I add this mod on it, xaeros minimap/journeymap inworld waypoint dont show up... like, they are there, and can be seen on the minimap/worldmap, but arent seens ingame... also, more overlays doesnt work, when I try to do the chunk boundries/light thing, it just shows up in the top left corner as some lines...

Uploading FTB Presents Stoneblock 2 - Custom - test-1.16.1 - Bug found with xaeros mini+mwc - unsure why.zip…

Screenshot (Cant place it into screenshots and/or videos...):
2024-11-20_00 07 53

Note for the "reproducibility", I didnt manage to reproduce the issue with as few mods as possible, since i didnt really have much time... and I dont know which actuall mod does it, since in the modpack, theres about 200+ mods... I came back home at 16:00 and realised the possible thing whats doing the bug about 3 hours later... now its 0:13... am sorry for not being much of help... hope these things are enough to atleast give some clues...

Reproducibility

  • I reproduced this issue with as few other mods as possible installed.
  • I am unable to reproduce this issue consistently.

Screenshots and/or videos

--

Logs

https://mclo.gs/7iBh6k0

Debug Logs

whats a debug log? and where do I find them?

Crash Reports

N/A, game didnt crash

MWC Version

0.1.8

Forge Version

1.12.2-14.23.5.2847 (have to use this, since the modpack is volitile... and breaks immedietly... damn the Crafttweaker...)

Red Core Version

1.8-1.12-0.6-Dev-8

MixinBooter Version

10.2

Java Version

1.8

Java Virtual Machine

Hotspot

Operating System

Windows 11

GPU Vendor

NVIDIA

Code of Conduct

  • I agree to follow this project's Code of Conduct
@Deimos1054 Deimos1054 added the Bug label Nov 19, 2024
@Deimos1054
Copy link
Author

Heres the modpack file that you import into curseforge...
https://drive.google.com/file/d/11JsCYd5YVOd0yOhr1JPp5a5-3qLNijEi/view?usp=sharing

@Deimos1054
Copy link
Author

hope you can download the modpack... am going to sleep...

@Deimos1054
Copy link
Author

or it might be due to the darkness mods...

Hardcore darkness
or
Dynamic Darkness... needs further testing...

@Deimos1054
Copy link
Author

ok...
a "smaller" modpack... still something similiar is happening... just the waypoints seem to be finer... the moreoverlays seems to be bugged...

https://drive.google.com/file/d/1xDRhH3lF6bSaZx_yXbZiTtvddKEGSP7n/view?usp=sharing

@Deimos1054
Copy link
Author

also, i changed the first modpack to version 60, and the other is also 60 (14.23.5.2860)... it happens there too... (turns out I just needed to change some code in CraftTweaker, since a newer version of Extreme Reactors had a few things changed... now it works fine... The Stoneblock...,) anyway... thats that... am sorry for being of no help whatsoever... I do not know how to help...

@Deimos1054
Copy link
Author

happenes in 0.1.9 too...

@strubium
Copy link
Contributor

strubium commented Dec 3, 2024

This is probably related to shaders, test turning them off to see if it fixes it. (Test Screen Shaders first too)

@Deimos1054
Copy link
Author

This is probably related to shaders, test turning them off to see if it fixes it. (Test Screen Shaders first too)

I dont really use shaders... does Optifine count tho?

@Deimos1054
Copy link
Author

cause, I dont really know any other mods that are Similiar to Optifine... for 1.12.2...

@strubium
Copy link
Contributor

Oops, I should have been more clear.

MWC itself adds some custom shaders, and they are usually pretty incompatible with things that affect rendering. You can disable them in the config file or the UI

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

2 participants