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s_numeric.c
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/************************************************************************
* IRC - Internet Relay Chat, src/s_numeric.c
* Copyright (C) 1990 Jarkko Oikarinen
*
* Numerous fixes by Markku Savela
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 1, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#include "struct.h"
#include "common.h"
#include "sys.h"
#include "numeric.h"
#include "channel.h"
#include "h.h"
static char buffer[1024];
/*
* * DoNumeric (replacement for the old do_numeric) *
*
* parc number of arguments ('sender' counted as one!)
* parv[0] pointer to 'sender' (may point to empty string)
* parv[1]..parv[parc-1]
* pointers to additional parameters, this is a NULL
* terminated list (parv[parc] == NULL).
*
* *WARNING*
* Numerics are mostly error reports. If there is something
* wrong with the message, just *DROP* it! Don't even think of
* sending back a neat error message -- big danger of creating
* a ping pong error message...
*/
int do_numeric(int numeric, aClient *cptr, aClient *sptr, int parc,
char *parv[])
{
aClient *acptr;
aChannel *chptr;
char *nick, *p;
int i;
if (parc < 1 || !IsServer(sptr))
return 0;
/* Remap low number numerics. */
if (numeric < 100)
numeric += 100;
/*
* Prepare the parameter portion of the message into 'buffer'.
* (Because the buffer is twice as large as the message buffer for
* the socket, no overflow can occur here... ...on current
* assumptions--bets are off, if these are changed --msa)
* Note: if buffer is non-empty, it will begin with SPACE.
*/
buffer[0] = '\0';
if (parc > 1)
{
int bpos = 0;
char *p;
for (i = 2; i < (parc - 1); i++)
{
buffer[bpos++] = ' ';
for(p = parv[i]; *p; p++)
buffer[bpos++] = *p;
}
buffer[bpos++] = ' ';
buffer[bpos++] = ':';
for(p = parv[parc - 1]; *p; p++)
buffer[bpos++] = *p;
buffer[bpos] = '\0';
}
for (; (nick = strtoken(&p, parv[1], ",")); parv[1] = NULL)
{
if ((acptr = find_client(nick, (aClient *) NULL)))
{
int dohide;
/*
* Drop to bit bucket if for me... ...one might consider
* sendto_ops * here... --msa * And so it was done. -avalon *
* And regretted. Dont do it that way. Make sure * it goes
* only to non-servers. -avalon * Check added to make sure
* servers don't try to loop * with numerics which can happen
* with nick collisions. * - Avalon
*/
#ifdef HIDE_NUMERIC_SOURCE
dohide = MyClient(acptr) ? 1 : 0;
#else
dohide = 0;
#endif
if (!IsMe(acptr) && IsPerson(acptr))
sendto_prefix_one(acptr, dohide ? &me : sptr, ":%s %d %s%s",
dohide ? me.name : parv[0], numeric, nick, buffer);
else if (IsServer(acptr) && acptr->from != cptr)
sendto_prefix_one(acptr, sptr, ":%s %d %s%s",
parv[0], numeric, nick, buffer);
}
else if ((chptr = find_channel(nick, (aChannel *) NULL)))
{
int dohide;
#ifdef HIDE_NUMERIC_SOURCE
dohide = 1;
#else
dohide = 0;
#endif
sendto_channel_butserv(chptr, dohide ? &me : sptr, ":%s %d %s%s",
dohide ? me.name : parv[0], numeric,
chptr->chname, buffer);
sendto_channel_remote_butone(cptr, sptr, chptr,
parv[0], numeric,
chptr->chname, buffer);
}
}
return 0;
}