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Copy path0211_Design_Add_and_Search_Word.cpp
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0211_Design_Add_and_Search_Word.cpp
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class TrieNode{
public:
bool isWord;
TrieNode* children[26];
TrieNode()
{
for(int i = 0; i < 26; i++)
{
children[i] = NULL;
}
isWord = false;
}
};
class WordDictionary {
public:
WordDictionary() {
root = new TrieNode();
}
void addWord(string word) {
TrieNode* cur = root;
for(int i = 0; i < word.length(); i++)
{
int k = word[i] - 'a';
if(cur->children[k] == NULL)
{
cur->children[k] = new TrieNode();
}
cur = cur->children[k];
}
cur->isWord = true;
}
bool search(string word) {
TrieNode* cur = root;
return helper(word, cur);
}
private:
TrieNode* root;
bool helper(string word, TrieNode* cur)
{
for(int i = 0; i < word.length(); i++)
{
if(word[i]!= '.')
{
int k = word[i] - 'a';
if(!cur->children[k])
return false;
cur = cur->children[k];
}
else
{
bool found = false;
for(int j = 0; j < 26; j++)
{
if(cur->children[j])
found |= helper(word.substr(i+1), cur->children[j]);
}
if(found)
return true;
else
return false;
}
}
return cur->isWord;
}
};
/**
* Your WordDictionary object will be instantiated and called as such:
* WordDictionary* obj = new WordDictionary();
* obj->addWord(word);
* bool param_2 = obj->search(word);
*/