-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathLion.cpp
238 lines (191 loc) · 6.9 KB
/
Lion.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
#include <cstdlib>
#include <ctime>
#include "World.h"
#include "Ant.h"
#include "Lion.h"
using namespace std;
Lion::Lion()
{
}
Lion::Lion(int x, int y, World *world, int width, int height)
:Organism(x, y, world, width, height )
{
srand( (unsigned int)time(NULL) );
eaten = false;
symbol = '\x2';
}
Lion::~Lion()
{
}
void Lion::eat(int coordX, int coordY)
{
if(dynamic_cast<Ant *>(world->getOrganism(coordX, coordY)) != NULL) // if the space is occupied by an Ant
{
// move to the Ant's space and replace with the Lion
newX = coordX;
newY = coordY;
world->setOrganism( this, newX, newY );
world->setOrganism( NULL, x, y );
x = newX;
y = newY;
}
}
void Lion::move()
{
Organism* target[8];
for (int i = 0; i < 8; i++)
target[i] = NULL;
// GET OBJECTS FOR ARRAY //
if (y > 0) target[0] = world -> getOrganism(x, y-1); // NORTH
if (x < GRID_WIDTH - 1) target[1] = world -> getOrganism(x+1, y); // EAST
if (y < GRID_HEIGHT - 1) target[2] = world -> getOrganism(x, y+1); // SOUTH
if (x > 0) target[3] = world -> getOrganism(x-1, y); // WEST
if (y > 0 && x < GRID_WIDTH - 1) target[4] = world -> getOrganism(x+1, y-1); // N-E
if (y < GRID_HEIGHT - 1 && x < GRID_WIDTH - 1) target[5] = world -> getOrganism(x+1, y+1); // S-E
if (y < GRID_HEIGHT - 1 && x > 0) target[6] = world -> getOrganism(x-1, y+1); // S-W
if (y > 0 && x > 0) target[7] = world -> getOrganism(x-1, y-1); // N-W
bool antAvailable = false;
for (unsigned i = 0; i < 8; i++) {
if (target[i] != NULL && dynamic_cast <Ant*> (target[i]) != NULL) {antAvailable = true; break;}
}
int direction = 0;
do {
if (antAvailable) // There is an Ant, Randomly Move to one Adjacent
{
do {
direction = rand() % 8;
switch(direction)
{
case 0: newX = x; newY = y-1; // NORTH
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 1: newX = x+1; newY = y; // EAST
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 2: newX = x; newY = y+1; // SOUTH
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 3: newX = x-1; newY = y; // WEST
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 4: newX = x+1; newY = y-1; // N-E
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 5: newX = x+1; newY = y+1; // S-E
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 6: newX = x-1; newY = y+1; // S-W
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 7: newX = x-1; newY = y-1; // N-W
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
}
}
// There is an Ant, Keep Looking for it!
while (dynamic_cast <Ant *> (world -> getOrganism(newX, newY)) == NULL);
eaten = true;
}
else // There is no Ant, Move Anywhere Adjacent
{
direction = rand() % 4;
switch(direction)
{
case 0: newX = x; newY = y-1; break; // NORTH
case 1: newX = x+1; newY = y; break; // EAST
case 2: newX = x; newY = y+1; break; // SOUTH
case 3: newX = x-1; newY = y; break; // WEST
default: newX = x; newY = y; break;
}
}
}
// Don't Accept the Movement if it goes over a Border
while (newX < 0 || newX >= GRID_WIDTH || newY < 0 || newY >= GRID_HEIGHT);
world -> setOrganism(this, newX, newY); // Move This to Target
world -> setOrganism(NULL, x, y); // Delete Old Instance of This
x = newX; y = newY; endMove(); // Set New Current Coords
}
void Lion::breed()
{
// After 8 Turns, Attempt to Breed
if(counter % 8 == 0 && counter != 0)
{
bool spaceAvailable = false;
// GET ORGANISMS FOR CHECKING //
if((world -> getOrganism(x, y-1) == NULL) && // NORTH
(x >= 0) && (y-1 >= 0) && (x < GRID_WIDTH) && (y-1 < GRID_HEIGHT)) spaceAvailable = true;
if((world -> getOrganism(x-1, y) == NULL) && // EAST
(x-1 >= 0) && (y >= 0) && (x-1 < GRID_WIDTH) && (y < GRID_HEIGHT)) spaceAvailable = true;
if((world -> getOrganism(x, y+1) == NULL) && // SOUTH
(x >= 0) && (y+1 >= 0) && (x < GRID_WIDTH) && (y+1 < GRID_HEIGHT)) spaceAvailable = true;
if((world -> getOrganism(x+1, y) == NULL) && // WEST
(x+1 >= 0) && (y >= 0) && (x+1 < GRID_WIDTH) && (y < GRID_HEIGHT)) spaceAvailable = true;
if (spaceAvailable) {
int newX = x; int newY = y;
do {
int direction = rand() % 4;
switch(direction)
{
case 0: newX = x; newY = y-1; // NORTH
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 1: newX = x+1; newY = y; // EAST
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 2: newX = x; newY = y+1; // SOUTH
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
case 3: newX = x-1; newY = y; // WEST
if (newX < 0 || newX > GRID_WIDTH - 1 || newY < 0 || newY > GRID_HEIGHT - 1) {newX = x; newY = y;} break;
}
}
// There is an Space Available, Keep Looking for it!
while (world -> getOrganism(newX, newY) != NULL);
spawn(newX, newY); counter = 0;
}
// Lions don't lose their Breed Counter
endTurn();
}
/*
// if 8 turns are up, attempt to breed
if(counter % 8 == 0 && counter != 0)
{
// check availability of surrounding spaces for breeding
if((world->getOrganism(x, y-1) == NULL) && (x >= 0) && (y-1 >=0) &&
(x < GRID_WIDTH) && (y-1 < GRID_HEIGHT) ) // NORTH
{
// if the space is available, place new Lion
spawn(x, y-1);
}
else if((world->getOrganism(x, y+1) == NULL) && (x >= 0) && (y+1 >=0) &&
(x < GRID_WIDTH) && (y+1 < GRID_HEIGHT) ) // SOUTH
{
spawn(x, y+1);
}
else if((world->getOrganism(x+1, y) == NULL) && (x+1 >= 0) && (y >=0) &&
(x+1 < GRID_WIDTH) && (y < GRID_HEIGHT)) // EAST
{
spawn(x+1, y);
}
else if((world->getOrganism(x-1, y) == NULL) && (x-1 >= 0) && (y >=0) &&
(x-1 < GRID_WIDTH) && (y < GRID_HEIGHT) ) // WEST
{
spawn(x-1, y);
}
// if no available spaces, do not breed
}*/
}
void Lion::starve()
{
// if three turns have gone by
if(counter % 3 == 0 && counter != 0)
{
// the Lion will starve if it hasn't eaten
if(eaten == false)
{
world->setOrganism(NULL, x, y);
}
else
{
eaten = false;
}
}
// last action for Lion of its turn
done = true;
}
void Lion::spawn(int coordX, int coordY)
{
// method to be called from breed() to instantiate new Lion
Lion *offspring = new Lion(x, y, world, GRID_WIDTH, GRID_HEIGHT );
offspring->setPosition( coordX, coordY );
world->setOrganism(offspring, coordX, coordY );
}