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King.py
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from Piece import Piece
from Move import Move
from Coordinate import Coordinate as C
WHITE = True
BLACK = False
class King (Piece):
stringRep = 'K'
value = 100
def __init__(self, board, side, position, movesMade=0):
super(King, self).__init__(board, side, position)
self.movesMade = movesMade
def getPossibleMoves(self):
currentPos = self.position
movements = [C(0, 1), C(0, -1), C(1, 0), C(-1, 0), C(1, 1),
C(1, -1), C(-1, 1), C(-1, -1)]
for movement in movements:
newPos = currentPos + movement
if self.board.isValidPos(newPos):
pieceAtNewPos = self.board.pieceAtPosition(newPos)
if self.board.pieceAtPosition(newPos) is None:
yield Move(self, newPos)
elif pieceAtNewPos.side != self.side:
yield Move(self, newPos, pieceToCapture=pieceAtNewPos)
# Castling
if self.movesMade == 0:
inCheck = False
kingsideCastleBlocked = False
queensideCastleBlocked = False
kingsideCastleCheck = False
queensideCastleCheck = False
kingsideRookMoved = True
queensideRookMoved = True
kingsideCastlePositions = [self.position - C(1, 0),
self.position - C(2, 0)]
for pos in kingsideCastlePositions:
if self.board.pieceAtPosition(pos):
kingsideCastleBlocked = True
queensideCastlePositions = [self.position + C(1, 0),
self.position + C(2, 0),
self.position + C(3, 0)]
for pos in queensideCastlePositions:
if self.board.pieceAtPosition(pos):
queensideCastleBlocked = True
if kingsideCastleBlocked and queensideCastleBlocked:
return
otherSideMoves = \
self.board.getAllMovesUnfiltered(not self.side,
includeKing=False)
for move in otherSideMoves:
if move.newPos == self.position:
inCheck = True
break
if move.newPos == self.position - C(1, 0) or \
move.newPos == self.position - C(2, 0):
kingsideCastleCheck = True
if move.newPos == self.position + C(1, 0) or \
move.newPos == self.position + C(2, 0):
queensideCastleCheck = True
kingsideRookPos = self.position - C(3, 0)
kingsideRook = self.board.pieceAtPosition(kingsideRookPos) \
if self.board.isValidPos(kingsideRookPos) \
else None
if kingsideRook and \
kingsideRook.stringRep == 'R' and \
kingsideRook.movesMade == 0:
kingsideRookMoved = False
queensideRookPos = self.position + C(4, 0)
queensideRook = self.board.pieceAtPosition(queensideRookPos) \
if self.board.isValidPos(queensideRookPos) \
else None
if queensideRook and \
queensideRook.stringRep == 'R' and \
queensideRook.movesMade == 0:
queensideRookMoved = False
if not inCheck:
if not kingsideCastleBlocked and \
not kingsideCastleCheck and \
not kingsideRookMoved:
move = Move(self, self.position - C(2, 0))
rookMove = Move(self.position, self.position - C(1, 0))
move.specialMovePiece = \
self.board.pieceAtPosition(kingsideRookPos)
move.kingsideCastle = True
move.rookMove = rookMove
yield move
if not queensideCastleBlocked and \
not queensideCastleCheck and \
not queensideRookMoved:
move = Move(self, self.position + C(2, 0))
rookMove = Move(self.position, self.position + C(1, 0))
move.specialMovePiece = \
self.board.pieceAtPosition(queensideRookPos)
move.queensideCastle = True
move.rookMove = rookMove
yield move