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layouts.go
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/*
WebChunk, web server for block game maps
Copyright (C) 2022 Maxim Zhuchkov
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published
by the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
Contact me via mail: [email protected] or Discord: MaX#6717
*/
package main
import (
"log"
"net/http"
)
const (
plainmsgColorRed = iota
plainmsgColorGreen
)
func plainmsg(w http.ResponseWriter, r *http.Request, color int, msg string) {
basicLayoutLookupRespond("plainmsg", w, r, map[string]interface{}{
"msgred": color == plainmsgColorRed,
"msggreen": color == plainmsgColorGreen,
"msg": msg})
}
func basicLayoutLookupRespond(page string, w http.ResponseWriter, r *http.Request, m map[string]interface{}) {
in := layouts.Lookup(page)
if in != nil {
m["NavWhere"] = page
// sessionAppendUser(r, &m)
w.Header().Set("Server", "WebChunk webserver "+CommitHash)
w.Header().Set("Cache-Control", "no-cache")
err := in.Execute(w, m)
if err != nil {
log.Println(err)
}
} else {
http.Error(w, http.StatusText(http.StatusNotFound), http.StatusNotFound)
}
}