Originally developed for compressing FRAPS game recording by using x264, often friends showing that IFME simple and lightweight, from that IFME was born.
Binary (Installer/Archive) can be found here!
IFME using GNU GPL v2. for both Source Code
and Artwork
.
- For more info, click here.
Internet Friendly Media Encoder (known as IFME) one x265 GUI encoder that support audio manipulation, subtitle and attachment support.
Making user easy to convert their media files and standardise their collection to the latest format!
IFME is a queue based converter, in order easy to use, IFME will keep original properties, such as:
- Video Resolution
- Video Bit Depth
- Video Frame Rate value
- Video Frame Rate mode (CFR/VFR)
- MKV Subtitle
- MKV Attachment
- MKV Chapters
Also IFME capable automatically de-interlaced by detecting metadata, make sure video in true interlace, not interlaced image but save in progressive. De-interlaced quality follow by video configuration preset:
x265 preset | De-interlaced | Value |
---|---|---|
ultrafast | fast | 0 |
superfast | ||
veryfast | ||
faster | medium | 1 |
fast | ||
medium | ||
slow | slow | 2 |
slower | ||
veryslow | ||
placebo | extra_slow | 3 |
If your fork behind, follow this guide to update your repo.
IFME will more happy if have multiple language support, allow non-English user can be use!
- Fork
ifme
if you not yet or sync. - Make a copy
eng.ini
or any file that you can refer with. - Change
iso
code, please refer language code here. - Merge request. 💚
IFME 4.0 support addons/plugins style, every-time IFME starts, always check new version, if available, download and update immediately. You can add your own, by read sample on addons
folder or read our documentation
- IFME only release under 64bit OS, Windows XP to 8.1
- IFME using .NET Framework 4.0
- IFME need administrator access due changing encoder CPU Priority and Affinity, if installed on Program File, it need write access.
IFME require these file to work:
Put these at prerequisite
folder:
- MediaInfo (64bit DLL) (used for detecting video and audio properties)
- 7za (Command-line) (used for download main program updates)
-
First, create
addons
folder insideprerequisite
. -
Get all addons here and extract to
prerequisite
>addons
, structure will be like this: -
Or you can create your own, example
addons\mp3\addon.ini
.
[addon]
type = audio
[profile]
name = MPEG Layer 3 (MP3)
dev = LAME
version = 3.99.5
homepage = http://lame.sf.net
container = mp4
[provider]
name = Gamedude
update = http://ifme.sourceforge.net/update/addons/mp3.txt
download = http://master.dl.sourceforge.net/project/ifme/addons/mp3.ifz
; Please refer to IFME documentation on project page (http://ifme.sf.net)
; {0} for basic command, such as quality or bitrate
; {1} output file, require | in between, it will converted to "
; {2} for input file, also require |
; {3} used for extra command (adv)
[data]
app = lame.exe
cmd = {3} -b {0} |{2}| |{1}.mp3|
adv = --preset insane
quality = 32,45,64,80,96,112,128,160,192,224,256,320
default = 128
First IFME was written in VB.NET from version 1.0 until 3.0+ and version 4.0 written in C#, completely start from scratch.
- Microsoft VisualStudio 2013 (.NET 4.0)
- MonoDevelop/Xamarin Studio
- Currently IFME compiled under "Debug". x265 encoder has issue with "Release", the symptom is still unknown.
- File/Path issue, some data no read due Linux use
/
while Windows use\
,
- To make IFME fully working, get
MediaInfo.dll
andunpack.exe
(7za.exe renamed) in root folder (whereifme.exe
is located) - Don't forget about
addons
stuff, put everything inaddons
folder
Make sure all prerequisite stuff in prerequisite
folder is fulfil
- If release a latest version, change File and Assembly version for
ifme
properties. - Run
build.cmd
to start compile (require MSBuild 12.0, this included via Visual Studio 2012/2013) - New folder
_build
created. - Create an installer by opening
build_installer.iss
script, this require InnoSetup to be installed