Comparison of Move with NO_MOVE #21
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Hi, I noticed that I can no longer just compare I believe this is because of the |
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Replies: 1 comment 3 replies
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Thanks for pointing it out, ty! I added it back with f0c27d6. I also just changed the name of |
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Thanks for pointing it out, ty! I added it back with f0c27d6.
I also just changed the name of
MoveGenType::CAPTURE
toMoveGenType::NOISY
, since it was actually returning all noisy moves and captures was a bit misleading... what's your feedback on this? Do you want a standalone function which returns capture moves and one which also includes noisy?