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server.js
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const express = require('express');
const app = express();
const server = require('http').createServer(app);
const socketIO = require('socket.io');
const path = require('path');
const { emit } = require('process');
const PORT = process.env.PORT || 9001;
app.use(express.static(path.join(__dirname, '/build')));
app.get('/', (req, res, next) => res.sendFile(__dirname + './index.html'));
const io = socketIO(server);
let values = {};
let activeValues = {};
let cpu = {};
let theme = "";
let rooms = [];
let chat = { lobby: [] };
io.on('connection', socket => {
console.log(`${socket.id} connected`);
let room;
socket.on('victory', function(data){
io.sockets.to(data.room).emit('winner', data.user);
values[data.room] = [];
activeValues[data.room] = [];
theme = "";
cpu[data.room] = false;
rooms = rooms.filter(rm => rm.name !== data.room);
});
socket.on('new_game_room', roomData => {
room = roomData.name;
rooms.push(roomData);
socket.join(room);
activeValues[roomData.name] = [];
chat[roomData.name] = [];
});
socket.on('get_rooms', () => {
socket.emit('receive_rooms', rooms);
});
socket.on('join_room', roomName => {
if(roomName === {}){
socket.join(rooms[0]);
} else {
socket.join(roomName);
console.log(roomName);
};
});
// BINGO Game Related Functionality
socket.on('add', (data) => {
if(activeValues[data.room] && !activeValues[data.room].find(val => val === data.value)){
activeValues[data.room].push(data.value);
io.sockets.to(data.room).emit('new', data.value, activeValues[data.room]);
};
});
socket.on('check_cpu_status', (data) => {
socket.emit('give_cpu_status', cpu[data]);
});
socket.on('cpu_running', (data) => {
cpu[data] = true;
});
socket.on('cpu_dying', (data) => {
cpu[data] = false;
});
// BANGO Game Functionality
socket.on('set_theme', (data) => {
theme = data;
});
socket.on('get_theme', () => {
socket.emit('receive_theme', theme);
});
socket.on('add_values', (data) => {
values[data.room] = data.values;
activeValues[data.room] = [];
io.sockets.to(data.room).emit('receive_values', values[data.room]);
});
socket.on('get_current_game_values', (data) => {
socket.emit('receive_values', values[data.room]);
});
socket.on('add_bango_value', (data) => {
if(activeValues[data.room]){
activeValues[data.room].push(data.value);
io.sockets.to(data.room).emit('new_bango_value', activeValues[data.room]);
};
});
// Chat Functionality
socket.on('get_chat', (roomName) => {
socket.emit('receive_chat', chat[roomName]);
});
socket.on('send_chat_message', (roomName, userName, chatString) => {
let newMessage = {
user: userName,
string: chatString
};
chat[roomName].push(newMessage);
socket.to(roomName).broadcast.emit('new_message_alert', newMessage);
});
socket.on('disconnect', () => {
console.log(`${socket.id} disconnected`);
values = {};
activeValues = {};
cpu = {};
theme = "";
rooms = [];
});
});
server.listen(PORT);