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add linux build #14
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Yes, my exact thought! |
I got it working basically out of the box using proton (I dont remember what version, but I can check if someone is interested). Most stuff did work fine, however there was a significant input latency (I already informed douglas about this). A linux built would definitely be much nicer though, I agree. Given that most is written in rust this probably should not be that hard. |
I thought about using proton, but I didnt know how, how did you do it? But great you informerd him! Also as you seem to be in thouch with him, do you know if octo will be open sourced? |
I'd recommend using Lutris which makes is easy to install a variety of proton versions. Its what I used and it worked fine apart from that input lag problem I mentioned (this is a known problem, number of applications have this issue).
From what I know there are no plans to do that. I'm assuming that Douglas may want to publish this as a standalone game at some point, so keeping the source closed may make sense. Personally I don't see earning revenue from game sales and making the game open source as a conflict of interest, but it certainly makes it harder. |
I'll try to use that thx. And him wanting to keep it closed is understandable for a project that may be comercial! |
Ok, I found a way to use proton (NO input lag) You go to games at the top then add non steam game, then go to the game and go to its properties and eneble the compatabily with proton! But be ware, its like imposible to mod it on linux, because it cant find the wasm modules! |
running via wine does not work for me .
also source code would be nice (along with makefiles)
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