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networks.py
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networks.py
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from typing import Callable, Optional
import numpy as np
import torch
from einops import rearrange
from kornia.utils.grid import create_meshgrid3d
from torch import nn
from torch.cuda.amp import custom_bwd, custom_fwd
from .rendering import NEAR_DISTANCE
from .spherical_harmonics import DirEncoder
from .triplane import TriPlaneEncoder
from .utils import morton3D, morton3D_invert, packbits
from .volume_train import VolumeRenderer
from .sh_utils import eval_sh
class TruncExp(torch.autograd.Function):
@staticmethod
@custom_fwd(cast_inputs=torch.float32)
def forward(ctx, x):
ctx.save_for_backward(x)
return torch.exp(x)
@staticmethod
@custom_bwd
def backward(ctx, dL_dout):
x = ctx.saved_tensors[0]
return dL_dout * torch.exp(x.clamp(-15, 15))
class NGP(nn.Module):
def __init__(
self,
scale: float=0.5,
# position encoder config
pos_encoder_type: str='hash',
levels: int=16, # number of levels in hash table
feature_per_level: int=2, # number of features per level
log2_T: int=19, # maximum number of entries per level 2^19
base_res: int=16, # minimum resolution of hash table
max_res: int=2048, # maximum resolution of the hash table
half_opt: bool=False, # whether to use half precision, available for hash
# mlp config
xyz_net_width: int=64,
xyz_net_depth: int=1,
xyz_net_out_dim: int=16,
rgb_net_depth: int=2,
rgb_net_width: int=64,
):
super().__init__()
# scene bounding box
self.scale = scale
self.register_buffer('center', torch.zeros(1, 3))
self.register_buffer('xyz_min', -torch.ones(1, 3) * scale)
self.register_buffer('xyz_max', torch.ones(1, 3) * scale)
self.register_buffer('half_size', (self.xyz_max - self.xyz_min) / 2)
# each density grid covers [-2^(k-1), 2^(k-1)]^3 for k in [0, C-1]
self.cascades = max(1 + int(np.ceil(np.log2(2 * scale))), 1)
self.grid_size = 128
self.register_buffer(
'density_bitfield',
torch.zeros(
self.cascades * self.grid_size**3 // 8,
dtype=torch.uint8
)
)
self.register_buffer(
'density_grid',
torch.zeros(self.cascades, self.grid_size**3),
)
self.register_buffer(
'grid_coords',
create_meshgrid3d(
self.grid_size,
self.grid_size,
self.grid_size,
False,
dtype=torch.int32
).reshape(-1, 3)
)
if pos_encoder_type == 'hash':
if half_opt:
from .hash_encoder_half import HashEncoder
else:
from .hash_encoder import HashEncoder
self.pos_encoder = HashEncoder(
max_params=2**log2_T,
base_res=base_res,
max_res=max_res,
levels=levels,
feature_per_level=feature_per_level,
)
elif pos_encoder_type == 'triplane':
self.pos_encoder = TriPlaneEncoder(
base_res=16,
max_res=max_res,
levels=8,
feature_per_level=4,
)
else:
raise NotImplementedError
self.xyz_encoder = MLP(
input_dim=self.pos_encoder.out_dim,
output_dim=xyz_net_out_dim,
net_depth=xyz_net_depth,
net_width=xyz_net_width,
bias_enabled=False,
)
self.dir_encoder = DirEncoder()
rgb_input_dim = (
self.dir_encoder.out_dim + \
self.xyz_encoder.output_dim
)
self.rgb_net = MLP(
input_dim=rgb_input_dim,
output_dim=3,
net_depth=rgb_net_depth,
net_width=rgb_net_width,
bias_enabled=False,
output_activation=nn.Sigmoid()
)
self.render_func = VolumeRenderer()
def density(self, x, return_feat=False):
"""
Inputs:
x: (N, 3) xyz in [-scale, scale]
return_feat: whether to return intermediate feature
Outputs:
sigmas: (N)
"""
x = (x - self.xyz_min) / (self.xyz_max - self.xyz_min)
embedding = self.pos_encoder(x)
h = self.xyz_encoder(embedding)
sigmas = TruncExp.apply(h[:, 0])
if return_feat:
return sigmas, h
return sigmas
def forward(self, x, d):
"""
Inputs:
x: (N, 3) xyz in [-scale, scale]
d: (N, 3) directions
Outputs:
sigmas: (N)
rgbs: (N, 3)
"""
sigmas, h = self.density(x, return_feat=True)
d = d / torch.norm(d, dim=1, keepdim=True)
d = self.dir_encoder((d + 1) / 2)
rgbs = self.rgb_net(torch.cat([d, h], 1))
return sigmas, rgbs
@torch.no_grad()
def get_all_cells(self):
"""
Get all cells from the density grid.
Outputs:
cells: list (of length self.cascades) of indices and coords
selected at each cascade
"""
indices = morton3D(self.grid_coords).long()
cells = [(indices, self.grid_coords)] * self.cascades
return cells
@torch.no_grad()
def sample_uniform_and_occupied_cells(self, M, density_threshold):
"""
Sample both M uniform and occupied cells (per cascade)
occupied cells are sample from cells with density > @density_threshold
Outputs:
cells: list (of length self.cascades) of indices and coords
selected at each cascade
"""
cells = []
for c in range(self.cascades):
# uniform cells
coords1 = torch.randint(self.grid_size, (M, 3),
dtype=torch.int32,
device=self.density_grid.device)
indices1 = morton3D(coords1).long()
# occupied cells
indices2 = torch.nonzero(
self.density_grid[c] > density_threshold)[:, 0]
if len(indices2) > 0:
rand_idx = torch.randint(len(indices2), (M, ),
device=self.density_grid.device)
indices2 = indices2[rand_idx]
coords2 = morton3D_invert(indices2.int())
# concatenate
cells += [(torch.cat([indices1,
indices2]), torch.cat([coords1, coords2]))]
return cells
@torch.no_grad()
def mark_invisible_cells(self, K, poses, img_wh, chunk=32**3):
"""
mark the cells that aren't covered by the cameras with density -1
only executed once before training starts
Inputs:
K: (3, 3) camera intrinsics
poses: (N, 3, 4) camera to world poses
img_wh: image width and height
chunk: the chunk size to split the cells (to avoid OOM)
"""
N_cams = poses.shape[0]
self.count_grid = torch.zeros_like(self.density_grid)
w2c_R = rearrange(poses[:, :3, :3], 'n a b -> n b a') # (N_cams, 3, 3)
w2c_T = -w2c_R @ poses[:, :3, 3:] # (N_cams, 3, 1)
cells = self.get_all_cells()
for c in range(self.cascades):
indices, coords = cells[c]
for i in range(0, len(indices), chunk):
xyzs = coords[i:i + chunk] / (self.grid_size - 1) * 2 - 1
s = min(2**(c - 1), self.scale)
half_grid_size = s / self.grid_size
xyzs_w = (xyzs * (s - half_grid_size)).T # (3, chunk)
xyzs_c = w2c_R @ xyzs_w + w2c_T # (N_cams, 3, chunk)
uvd = K @ xyzs_c # (N_cams, 3, chunk)
uv = uvd[:, :2] / uvd[:, 2:] # (N_cams, 2, chunk)
in_image = (uvd[:, 2]>=0)& \
(uv[:, 0]>=0)&(uv[:, 0]<img_wh[0])& \
(uv[:, 1]>=0)&(uv[:, 1]<img_wh[1])
covered_by_cam = (uvd[:, 2] >=
NEAR_DISTANCE) & in_image # (N_cams, chunk)
# if the cell is visible by at least one camera
self.count_grid[c, indices[i:i+chunk]] = \
count = covered_by_cam.sum(0)/N_cams
too_near_to_cam = (uvd[:, 2] <
NEAR_DISTANCE) & in_image # (N, chunk)
# if the cell is too close (in front) to any camera
too_near_to_any_cam = too_near_to_cam.any(0)
# a valid cell should be visible by at least one camera and not too close to any camera
valid_mask = (count > 0) & (~too_near_to_any_cam)
self.density_grid[c, indices[i:i+chunk]] = \
torch.where(valid_mask, 0., -1.)
@torch.no_grad()
def update_density_grid(self,
density_threshold,
warmup=False,
decay=0.95,
erode=False):
density_grid_tmp = torch.zeros_like(self.density_grid)
if warmup: # during the first steps
cells = self.get_all_cells()
else:
cells = self.sample_uniform_and_occupied_cells(
self.grid_size**3 // 4, density_threshold)
# infer sigmas
for c in range(self.cascades):
indices, coords = cells[c]
s = min(2**(c - 1), self.scale)
half_grid_size = s / self.grid_size
xyzs_w = (coords /
(self.grid_size - 1) * 2 - 1) * (s - half_grid_size)
# pick random position in the cell by adding noise in [-hgs, hgs]
xyzs_w += (torch.rand_like(xyzs_w) * 2 - 1) * half_grid_size
density_grid_tmp[c, indices] = self.density(xyzs_w)
if erode:
# My own logic. decay more the cells that are visible to few cameras
decay = torch.clamp(decay**(1 / self.count_grid), 0.1, 0.95)
self.density_grid = \
torch.where(self.density_grid<0,
self.density_grid,
torch.maximum(self.density_grid*decay, density_grid_tmp))
mean_density = self.density_grid[self.density_grid > 0].mean().item()
packbits(
self.density_grid.reshape(-1).contiguous(),
min(mean_density, density_threshold), self.density_bitfield)
class MLP(nn.Module):
'''
A simple MLP with skip connections from:
https://github.com/KAIR-BAIR/nerfacc/blob/master/examples/radiance_fields/mlp.py
'''
def __init__(
self,
input_dim: int, # The number of input tensor channels.
output_dim: int = None, # The number of output tensor channels.
net_depth: int = 8, # The depth of the MLP.
net_width: int = 256, # The width of the MLP.
skip_layer: int = 4, # The layer to add skip layers to.
hidden_init: Callable = nn.init.xavier_uniform_,
hidden_activation: Callable = nn.ReLU(),
output_enabled: bool = True,
output_init: Optional[Callable] = nn.init.xavier_uniform_,
output_activation: Optional[Callable] = nn.Identity(),
bias_enabled: bool = True,
bias_init: Callable = nn.init.zeros_,
):
super().__init__()
self.input_dim = input_dim
self.output_dim = output_dim
self.net_depth = net_depth
self.net_width = net_width
self.skip_layer = skip_layer
self.hidden_init = hidden_init
self.hidden_activation = hidden_activation
self.output_enabled = output_enabled
self.output_init = output_init
self.output_activation = output_activation
self.bias_enabled = bias_enabled
self.bias_init = bias_init
self.hidden_layers = nn.ModuleList()
in_features = self.input_dim
for i in range(self.net_depth):
self.hidden_layers.append(
nn.Linear(in_features, self.net_width, bias=bias_enabled))
if ((self.skip_layer is not None) and (i % self.skip_layer == 0)
and (i > 0)):
in_features = self.net_width + self.input_dim
else:
in_features = self.net_width
if self.output_enabled:
self.output_layer = nn.Linear(in_features,
self.output_dim,
bias=bias_enabled)
else:
self.output_dim = in_features
self.initialize()
def initialize(self):
def init_func_hidden(m):
if isinstance(m, nn.Linear):
if self.hidden_init is not None:
self.hidden_init(m.weight)
if self.bias_enabled and self.bias_init is not None:
self.bias_init(m.bias)
self.hidden_layers.apply(init_func_hidden)
if self.output_enabled:
def init_func_output(m):
if isinstance(m, nn.Linear):
if self.output_init is not None:
self.output_init(m.weight)
if self.bias_enabled and self.bias_init is not None:
self.bias_init(m.bias)
self.output_layer.apply(init_func_output)
# @torch.autocast(device_type="cuda", dtype=torch.float32)
def forward(self, x):
inputs = x
for i in range(self.net_depth):
x = self.hidden_layers[i](x)
x = self.hidden_activation(x)
if ((self.skip_layer is not None) and (i % self.skip_layer == 0)
and (i > 0)):
x = torch.cat([x, inputs], dim=-1)
if self.output_enabled:
x = self.output_layer(x)
x = self.output_activation(x)
return x
class VoxelGrid(NGP):
def __init__(
self,
scale: float=0.5,
half_opt: bool=False, # whether to use half precision, available for hash
# grid configs
sh_degree: int=2,
grid_size: int=256,
grid_radius: float=0.0125,
origin_sh: float=0.,
origin_sigma: float=0.1,
):
super().__init__()
self.sh_degree = sh_degree
self.grid_size = grid_size
self.grid_radius = grid_radius
self.scale = scale
self.origin_sh = origin_sh
self.origin_sigma = origin_sigma
self.device = torch.device("cuda" if torch.cuda.is_available() else "cpu")
self.sh_dim = (1 + self.sh_degree) ** 2
self.cascades = max(1 + int(np.ceil(np.log2(2 * self.scale))), 1)
self.register_buffer('center', torch.zeros(1, 3))
self.register_buffer('xyz_min', -torch.ones(1, 3) * scale)
self.register_buffer('xyz_max', torch.ones(1, 3) * scale)
self.register_buffer('half_size', (self.xyz_max - self.xyz_min) / 2)
self.register_buffer(
'density_bitfield',
torch.zeros(
self.cascades * self.grid_size**3 // 8,
dtype=torch.uint8
)
)
self.register_buffer(
'density_grid',
torch.zeros(self.cascades, self.grid_size**3),
)
self.register_buffer(
'grid_coords',
create_meshgrid3d(
self.grid_size,
self.grid_size,
self.grid_size,
False,
dtype=torch.int32
).reshape(-1, 3)
)
# initialize the grids
self.initialize_grid()
def initialize_grid(self):
"""
Initialize a voxel grid according to the configs
Params:
grid_normalized_coords: (sx * sy * sz, 3), normalized coordinates of the grids
grid_fields: (sx, sy, sz, sh_dim + 1), data fields(sh and density) of the grids
"""
if isinstance(self.grid_size, float) or isinstance(self.grid_size, int):
grid_res = [self.grid_size] * 3
else:
grid_res = self.grid_size
assert len(grid_res) == 3, "grid resolution must be 3 dimension"
sx, sy, sz = grid_res[0], grid_res[1], grid_res[2]
gx_idxs, gy_idxs, gz_idsx= torch.arange(sx, device=self.device), \
torch.arange(sy, device=self.device), \
torch.arange(sz, device=self.device)
cx_idxs, cy_idxs, cz_idxs = torch.meshgrid(gx_idxs, gy_idxs, gz_idsx, indexing='ij')
# self.grid_idxs = create_meshgrid3d(grid_res[0], grid_res[1], grid_res[2], False, dtype=torch.int32).reshape(-1, 3)
# center grid
cx_idxs, cy_idxs, cz_idxs = cx_idxs - np.ceil(sx / 2) + 1, \
cy_idxs - np.ceil(sy / 2) + 1, \
cz_idxs - np.ceil(sz / 2) + 1
# edit grid spacing
cx, cy, cz = cx_idxs * self.grid_radius, cy_idxs * self.grid_radius, cz_idxs * self.grid_radius
grids = torch.stack([cx, cy, cz], dim=-1)
self.grid_normalized_coords = grids.reshape(sx * sy * sz, 3)
# initialize grid datas
self.sh_fields = nn.Parameter(
torch.ones(
(grids.shape[0], grids.shape[1], grids.shape[2], self.sh_dim * 3),
dtype=torch.float32,
device=self.device
) * self.origin_sh,
requires_grad=True,
)
self.density_fields = nn.Parameter(
torch.ones(
(grids.shape[0], grids.shape[1], grids.shape[2], 1),
dtype=torch.float32,
device=self.device
) * self.origin_sigma,
requires_grad=True,
)
self.grid_fields = torch.cat((self.sh_fields, self.density_fields), dim=3)
def out_of_grid(self, idx):
"""
Checks if the given indices are out of bounds of the grid.
Inputs:
idx: (N, 3), the indices of the points to check
Outputs:
idx_valid_mask: (N, 1)
"""
x_idx, y_idx, z_idx = idx.unbind(-1)
# find which points are outside the grid
sx, sy, sz, _ = self.grid_fields.shape
x_idx_valid = (x_idx < sx) & (x_idx >= 0)
y_idx_valid = (y_idx < sy) & (y_idx >= 0)
z_idx_valid = (z_idx < sz) & (z_idx >= 0)
idx_valid_mask = x_idx_valid & y_idx_valid & z_idx_valid
return idx_valid_mask
def fix_out_of_grid(self, idx):
x_idx, y_idx, z_idx = idx.unbind(-1)
# find which points are outside the grid
sx, sy, sz, _ = self.grid_fields.shape
x_idx %= sx
y_idx %= sy
z_idx %= sz
return x_idx, y_idx, z_idx
def normalize_samples(self, pts):
return (pts- self.grid_normalized_coords.min(0)[0]) / self.grid_radius
def trilinear_interpolation(self, bundles, weight_a, weight_b):
c00 = bundles[0] * weight_a[:, 2:] + bundles[1] * weight_b[:, 2:]
c01 = bundles[2] * weight_a[:, 2:] + bundles[3] * weight_b[:, 2:]
c10 = bundles[4] * weight_a[:, 2:] + bundles[5] * weight_b[:, 2:]
c11 = bundles[6] * weight_a[:, 2:] + bundles[7] * weight_b[:, 2:]
c0 = c00 * weight_a[:, 1:2] + c01 * weight_b[:, 1:2]
c1 = c10 * weight_a[:, 1:2] + c11 * weight_b[:, 1:2]
results = c0 * weight_a[:, :1] + c1 * weight_b[:, :1]
return results
def query_grids(self, idx, use_trilinear=False):
"""
Query the grid fields at the given indices.
Input:
idx: (N, 3)
use_trilinear: bool, whether use trilinear interpolation
Outputs:
samples_results: (N, sh_dim + 1)
"""
aligned_idx = torch.round(idx).to(torch.long)
idx_mask = self.out_of_grid(aligned_idx)
x_idx, y_idx, z_idx = self.fix_out_of_grid(aligned_idx)
query_results = self.grid_fields[x_idx, y_idx, z_idx]
query_results = query_results * idx_mask.unsqueeze(-1) # zero the samples that are out of the grid
if use_trilinear:
weight_b = torch.abs(idx - aligned_idx)
weight_a = 1.0 - weight_b
query_sh, query_density = query_results[..., :-1], query_results[..., -1]
samples_density = self.trilinear_interpolation(query_density, weight_a, weight_b)
samples_sh = self.trilinear_interpolation(query_sh, weight_a, weight_b)
samples_result = torch.cat((samples_sh, samples_density), dim=3)
return samples_result
return query_results
def forward(self, pts, dirs):
normalized_idx = self.normalize_samples(pts)
samples_result = self.query_grids(normalized_idx)
samples_sh, samples_density = samples_reuslt[..., :-1], samples_reuslt[..., -1]
samples_rgb = torch.empty((pts.shape(0), pts.shape(1), 3), device=samples_sh.device)
sh_dim = self.net.sh_dim
for i in range(3):
sh_coeffs = samples_sh[:, :, sh_dim*i:sh_dim*(i+1)]
samples_rgb[:, :, i] = eval_sh(self.sh_degree, sh_coeffs, viewdirs)
return samples_density, samples_rgb
MODEL_DICT = {
'ngp': NGP,
'svox': VoxelGrid,
}