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CMakeLists.txt.backup
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CMakeLists.txt.backup
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# CMake entry point
cmake_minimum_required (VERSION 3.12.0)
project (Tutorials)
find_package(OpenGL REQUIRED)
if (CMAKE_CROSSCOMPILING)
message(STATUS "Cross-compiling enabled")
endif()
if (NOT CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
find_package(X11 REQUIRED)
endif()
if (CMAKE_CROSSCOMPILING)
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeprecated-declarations -flto=auto -Ofast --static -fcf-protection=full -mshstk")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++23 -Wdeprecated-declarations -flto=auto --static -Ofast -fcf-protection=full -mshstk")
else()
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wdeprecated-declarations -pthread -mavx2 -flto=auto -Ofast")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=gnu++23 -Wdeprecated-declarations -pthread -mavx2 -flto=auto -Ofast")
endif()
if( CMAKE_BINARY_DIR STREQUAL CMAKE_SOURCE_DIR )
message( FATAL_ERROR "Please select another Build Directory ! (and give it a clever name, like bin_Visual2012_64bits/)" )
endif()
if( CMAKE_SOURCE_DIR MATCHES " " )
message( "Your Source Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
if( CMAKE_BINARY_DIR MATCHES " " )
message( "Your Build Directory contains spaces. If you experience problems when compiling, this can be the cause." )
endif()
# Compile external dependencies
add_subdirectory (external)
# On Visual 2005 and above, this module can set the debug working directory
cmake_policy(SET CMP0026 OLD)
list(APPEND CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/external/rpavlik-cmake-modules-fe2273")
include(CreateLaunchers)
include(MSVCMultipleProcessCompile) # /MP
if(INCLUDE_DISTRIB)
add_subdirectory(distrib)
endif(INCLUDE_DISTRIB)
include_directories(
external/AntTweakBar-1.16/include/
external/glfw-3.3/include/
external/glm-0.9.9.7/
external/glew-2.1.0/include/
external/assimp-3.0.1270/include/
external/bullet-2.81-rev2613/src/
external/imgui-1.91.0/
external/imgui-1.91.0/backends
external/stb/include
external/godot/crash_handler/include
external/crash-handler/
.
)
# Add Dear ImGui source files
set(IMGUI_SOURCE
external/imgui-1.91.0/imgui.cpp
external/imgui-1.91.0/imgui_demo.cpp
external/imgui-1.91.0/imgui_draw.cpp
external/imgui-1.91.0/imgui_tables.cpp
external/imgui-1.91.0/imgui_widgets.cpp
external/imgui-1.91.0/backends/imgui_impl_glfw.cpp
external/imgui-1.91.0/backends/imgui_impl_opengl3.cpp
)
add_library(ImGui STATIC ${IMGUI_SOURCE})
if (NOT CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
set(ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_210
ImGui
dl
)
else()
set(ALL_LIBS
${OPENGL_LIBRARY}
glfw
GLEW_210
ImGui
dbghelp
psapi
ucrt
)
endif()
if (NOT CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
list(APPEND ALL_LIBS ${X11_LIBRARIES} Xxf86vm)
endif()
if (NOT CMAKE_CROSSCOMPILING AND CMAKE_SYSTEM_NAME STREQUAL "Linux")
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
else()
add_definitions(
-DTW_STATIC
-DTW_NO_LIB_PRAGMA
-DTW_NO_DIRECT3D
-DGLEW_STATIC
-D_CRT_SECURE_NO_WARNINGS
)
endif()
# Tutorial 1
add_executable(TEngine
src/Main.cpp
src/FrameBuffer.cpp
)
target_link_libraries(TEngine
${ALL_LIBS}
)
# Xcode and Visual working directories
set_target_properties(TEngine PROPERTIES XCODE_ATTRIBUTE_CONFIGURATION_BUILD_DIR "${CMAKE_CURRENT_SOURCE_DIR}/")
create_target_launcher(TEngine WORKING_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/")