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Distributed and Graph-based Structure from Motion. This project includes the official implementation of our Pattern Recognition 2020 paper: Graph-Based Parallel Large Scale Structure from Motion.
Relatively Robust Divide and Conquer 2D Delaunay Construction Algorithm in $O(n \log n)$
Creating an EGL + OpenGL context using glad, dynamically loading the libraries, for headless rendering in the cloud (for example using Ubuntu 16.04 without X11)